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Ailments

Status Ailments, also known as Bad Status Effects, are negative effects that can be applied to a demon.

Mechanics[edit]

Ailment Chance Formula[edit]

Ailments have a percentage chance of success, determined by the following formula:

AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS

Some of the variables have their own formulas, as follows:

  • User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
  • Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS

Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:

AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))

Minimum Chance[edit]

The minimum chance of an ailment succeeding is calculated as follows:

MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)

The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.

Additional Modifiers[edit]

  • If the target has a Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
  • If the target is currently inflicted with the ailment Weak, then AILMENT CHANCE is set to 100%, bypassing the formula. However, enemies that are immune cannot be inflicted, even if Weakened.

Auto Cure Rate[edit]

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).

Types of Ailments[edit]

There are six types of ailments:

Bind[edit]

  • Affected demon's turn is skipped.
  • Affected demon's evasion to physical hits is nullified.
  • Affected demons are unable to counter attack.
  • Some chain effects are prevented from bound demons.

Charm[edit]

  • A charmed demon will attack their own teammates, or use support Skills on the enemy team.
  • This is especially useful on very-hard-hitting enemies, as they will kill their own team.
    • Or enemy Supports, as they can buff or revive your own team.

Curse[edit]

  • Healing received by the affected demon is reduced by 75%.

Mute[edit]

  • A Demon affected by Mute cannot use any skills.
  • This means it will only use basic attacks.
  • Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.

Poison[edit]

  • A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
  • This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)

Weak[edit]

  • A demon affected by Weak will have their chance of becoming inflicted by ailments is set to 100% (bypassing the affliction chance formula).
  • If you rely on ailments, try to Weak an enemy first!
  • However, skills that grant immunity will still prevent the ailment, even when weakened!

Inflict Chance Up[edit]

Skills that increase the chance to inflict all Ailments[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Madness Passive Self 8 -
Passive Passive Insanity Passive Self 24 -
Passive Passive Epitome of Madness Passive Self 16 -
Passive Passive Epitome of Madness+ Passive Self - -
Passive Passive Epitome of Wisdom Passive Self 16 -
Passive Passive Phys Debuff Passive Self 14 -
Passive Passive Phys-Elec Debuff Passive Self 16 -
Passive Passive Fire Debuff Passive Self 14 -
Passive Passive Ice Debuff Passive Self 14 -
Passive Passive Elec Debuff Passive Self 14 -
Passive Passive Force Debuff Passive Self 14 -
Passive Passive Light Debuff Passive Self 14 -
Passive Passive Dark Debuff Passive Self 14 -
Passive Passive Almighty Debuff Passive Self 14 -
Passive Passive Ailment Survivor Passive Self 16 -
Passive Passive Sun Debuff Passive Self 16 -
Passive Passive Giant Debuff Passive Self 16 -
Passive Passive Golden Flame Debuff Passive Self 16 -
Passive Passive Call of the Dead Passive Self - Nebiros
Passive Passive Deadly Melody Passive Self - David
Passive Passive Eruption of Madness Passive All Allies - Moloch
Passive Passive Everything Evil Passive All Allies - Angra Mainyu
Passive Passive Forbidden Fruit Passive Self - Lilith A
Passive Passive Hand of Glory Passive Self - Nebiros
Passive Passive Hawk of Light Passive All Allies - Griffith
Passive Passive Heaven's Arbitration Passive Self - Purple Hathor A
Passive Passive Illusionary World Passive Self - Maya
Passive Passive Madama Stomp Passive Self - Bayonetta☆
Passive Passive Madama Uppercut Passive Self - Jeanne☆
Passive Passive Mark of the Beast Passive Self - Master Therion
Passive Passive Ome Acatl Passive Self - Tezcatlipoca
Passive Passive Pestilence Passive Self - Pale Rider
Passive Passive Preach Passive Self - Daisoujou
Passive Passive Resonant Garnet Passive Self - Vouivre
Passive Passive Sass Passive Self - Man Eater
Passive Passive Sweet Whisper Passive Self - Alraune
Passive Passive Yaxche Passive Self - Ixtab

Demon Panels that increase the chance to inflict all Ailments[edit]

Demon Panel # Effect
Alice A Panel 1 +20% Phys evasion rate. +20% chance to inflict status ailments. -20% to damage received from Cursed enemies.
Angra Mainyu Panel 3 +20% to own effect on Battle Speed. +50% to Max HP. +20% chance to inflict status ailments
Bayonetta☆ Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Beelzebub (Human) Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Black Frost Panel 1 +15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments.
Black Maria Panel 1 +20% Phys evasion rate. +20% chance to inflict status ailments.​
Botis Panel 3 +20% to Elec damage dealt. +30% chance to inflict status ailments.
Clotho Panel 3 +20% chance to inflict status ailments. +20% to Healing skill effectiveness.
Daisoujou Panel 1 +15% chance to inflict status ailments. -50% to Light damage received. While the user is alive, all party members: -20% to Light damage received.
David Panel 1 +30% chance to inflict status ailments. +20% Phys evasion rate.
Fafnir Panel 1 +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP.
Jeanne☆ Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Lakshmi Panel 1 +20% chance to inflict status ailments. +20% to max HP.
Lakshmi Panel 2 +20% chance to inflict status ailments. +20% Phys evasion rate.
Lilith Panel 1 +15% to Dark damage. +20% chance to inflict status ailments.
Lilith A Panel 3 +20% to Dark damage and +20% chance to inflict status ailments.
Master Therion Panel 3 +20% to max HP. +20% chance to inflict status ailments. +20% to own affect on Battle Speed
Maya Panel 1 +20% chance to inflict status ailments. +20% to max HP. -50% to damage received from Muted enemies.
Medusa Panel 2 +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to damage dealt and evasion rate while afflicted by any type of Spirit Chains.
Moloch Panel 2 +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind.
Mother Harlot Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Motoko Kusanagi Panel 3 +20% to Phys damage. +20% chance to inflict status ailments.
Narcissus Panel 1 +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP.
Nergal Panel 1 +15% to Phys damage. +20% chance to inflict status ailments.
Ouroboros Panel 1 Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments.
Ouroboros Panel 2 +20% chance to inflict status ailments. Activates the following Chain Effect when the one with this skill downs a demon: Places self into a state of Concentrate. (Once per turn)
Ouroboros Panel 3 +20% to Almighty Damage. +20% chance to inflict status ailments.
Pale Rider Panel 3 +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments.
Raidou Kuzunoha & Gouto Panel 1 +20% to own effect on Battle Speed. +15% to Phys/Force damage. +20% chance to inflict status ailments.
Raidou Kuzunoha & Gouto Panel 3 +15% to Max HP. +15% to Phys/Force damage. +20% chance to inflict status ailments.
Red Rider Panel 3 +15% to Phys damage. +15% to Critical hit rate. +15% chance to inflict status ailments.
Red Rider Panel 4 +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Samael Panel 1 +15% to Almighty damage. +20% chance to inflict status ailments.
Tiamat A Panel 1 +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies.
Trumpeter Panel 1 +15% to Almighty damage. +20% chance to inflict status ailments
Tzitzimitl Panel 3 +20% to Dark damage and +20% chance to inflict status ailments.
Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies.
Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.
Yama Panel 1 +15% to Dark damage. +20% chance to inflict status ailments.
Alraune Panel 3 +15% chance to inflict status ailments.
Chernobog Panel 2 +10% chance to inflict status ailments.
Dionysus Panel 3 +15% chance to inflict status ailments.
Es Panel 2 +10% chance to inflict status ailments.
Gurr Panel 3 +15% chance to inflict status ailments.
Kama Panel 3 +15% chance to inflict status ailments.
Kudlak Panel 1 +10% chance to inflict status ailments.
Man Eater Panel 2 +10% chance to inflict status ailments.
Neko Shogun Panel 3 +20% chance to inflict status ailments.
Ongyo-Ki Panel 1 +10% chance to inflict status ailments.
Rangda Panel 1 +10% chance to inflict status ailments.
Skadi Panel 3 +15% chance to inflict status ailments.
Succubus Panel 3 +15% chance to inflict status ailments.
Vouivre Panel 1 +10% to Phys hit rate and +10% chance to inflict status ailments.
Yurlungur Panel 3 +15% chance to inflict status ailments.

Armament Talents that increase the chance to inflict all Ailments[edit]

Armament Name Effect
Samael Sword Paradise Lost While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
Ixtab Shield Shade of the World Tree +5% chance to inflict status ailments

Armament Panels that increase the chance to inflict all Ailments[edit]

Armament Panel # Effect
Alice A Sword Panel 2 While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
Indrajit Sword Panel 1 +10% to Elec damage.+10% chance to inflict status ailments.
Ixtab Sword Panel 2 +15% chance to inflict status ailments.
Lakshmi Sword Panel 1 +15% chance to inflict status ailments.
Samael Sword Panel 1 +15% chance to inflict status ailments.
Samael Sword Panel 3 +10% to Almighty damage. +15% chance to inflict status ailments.
Alice A Shield Panel 1 +20% to max HP. +10% chance to inflict status ailments.
Ixtab Shield Panel 1 +10% chance to inflict status ailments.
Samael Shield Panel 1 +10% chance to inflict status ailment.

Inflict Chance Down[edit]

Skills that decrease the chance to inflict all Ailments[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hellish Mask Passive Self 8 -
Passive Passive Infernal Mask Passive Self 16 -
Passive Passive Epitome of Aggression Passive Self 16 -
Passive Passive Epitome of Illusion Passive Self 16 -
Passive Passive Law of Hell Passive Self - Orcus
Passive Passive Power of Black Forest Passive Self - Erlkonig
Passive Passive Power of Life Passive Self - Alraune
Es
Mandrake
Passive Passive Vahana Passive Self - Garuda

Demon Panels that decrease the chance to inflict all Ailments[edit]

Demon Panel # Effect
Alilat Panel 1 -50% chance of receiving status ailments.
Black Rider Panel 3 +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments.
Echidna Panel 3 +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
Garuda Panel 4 Adds Force Pierce. +50% Phys evasion rate. -50% chance of receiving status ailments.
Gemori Panel 1 -80% chance of receiving status ailments.​
V☆ Panel 3 +10% damage to attacks that target all or random enemies. -40% chance of receiving status ailments.
Xi Wangmu Panel 1 +20% Phys evasion rate. -20% chance of receiving status ailments.
Alraune Panel 1 -15% chance of receiving status ailments.
Es Panel 1 -15% chance of receiving status ailments.
Nekomata A Panel 1 -15% chance of receiving status ailments.
Parvati Panel 1 -15% chance of receiving status ailments.
Sarasvati Panel 1 -15% chance of receiving status ailments.
Sphinx Panel 1 -15% chance of receiving status ailments.
Succubus Panel 1 -15% chance of receiving status ailments.
Zhong Kui Panel 2 -15% chance of receiving status ailments.

Dx2 Skills that decrease the chance to inflict all Ailments[edit]

Dx2 Skill Effect
Seiran Dragon's Blessing (I · II · III) -5% · -10% · -15% chance of receiving status ailments

Armament Skills that decrease the chance to inflict all Ailments[edit]

Armament Type Name MP Cost Target
Rama Shield Passive Passive Vishvakarman's Shelter Passive Self

Armament Panels that decrease the chance to inflict all Ailments[edit]

Armament Panel # Effect
Alice A Shield Panel 2 While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments.
Rama Shield Panel 3 +20% to max HP. -20% chance of receiving status ailments.

Chain Effects[edit]

Skills that activate upon applying any Ailment[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Deadly Melody Passive All Enemies + All Allies - David
Passive Passive Ounomori Giant Passive All Targets All Targets - Oumitsunu
Passive Passive Preach Passive All Targets All Targets - Daisoujou
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A

Demon Panels that activate upon applying any Ailment[edit]

Demon Panel # Effect
Demonee-Ho Panel 4 +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
Tiamat A Panel 2 Reduces the cost of Fangs of Vengeance by 1MP. Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases the party's ATK and EV/AC by 20%. (1 turn)

Additional Effects[edit]

Skills with additional effects against Ailmented enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Light Force Light + Force Summon: Pale Rider 6 MP Single Target Single Target + All Targets All Targets - Law Hero
Passive Passive Optical Camouflage Passive All Targets All Targets - Motoko Kusanagi
Passive Passive Peerless Beauty Passive All Targets All Targets - Cleopatra
Passive Passive Poison Dragon's Sympathy Passive All Targets All Targets - Fafnir
Passive Passive Sabaoth's Voice Passive All Targets All Targets - Sabaoth
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A

Panels with additional effects against Ailmented enemies[edit]

Demon Panel # Effect
David Panel 3 While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments and -60% to damage dealt while afflicted with a status ailment.

Panels with additional effects while self is Ailmented[edit]

Demon Panel # Effect
Narcissus Panel 2 Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status.

Auto Cure Rate Up[edit]

Skills that increase the Auto Cure Rate of all Ailments[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Fast Recovery Passive Self 8 -
Passive Passive Epic Recovery Passive Self 16 -
Passive Passive Rallying Survivor Passive Self 14 -
Passive Passive Arcane Ritual Passive All Allies - Mishaguji
Passive Passive Eternal Strife Passive All Allies - Ouroboros
Passive Passive Rains of Canaan Passive All Allies - Baal

Demon Panels that increase the Auto Cure Rate of all Ailments[edit]

Demon Panel # Effect
Amaterasu Panel 3 +20% to status ailment auto cure rate. As long as this demon is alive, -20% to Fire damage received by all allies.
Baal Panel 3 Becomes immune to all status ailments. As long as this demon is alive, +10% to Force damage inflicted by all allies, +10% to status ailment auto cure rate.
Pales Panel 1 While the one with this skill is alive, +50% to status ailment auto cure rate of all party members of Vile/Jaki/Drake races.
Jeanne d'Arc Panel 1 +15% to status ailment auto cure rate.
Mishaguji Panel 3 While the demon with this skill is alive, +20% to status ailment auto cure rate of all party members.

Armament Talents that increase the Auto Cure Rate of all Ailments[edit]

Armament Name Effect
Baal Sword Chief God of Canaan While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.
Lakshmi Sword Padmavati While the one with this skill is alive, all party members will receive the following effect: +10% to status ailment auto cure rate.
Lakshmi Shield Chanchala +5% to status ailment auto cure rate.

Armament Skills that increase the Auto Cure Rate of all Ailments[edit]

Armament Type Name MP Cost Target
Baal Shield Passive Passive Rains of Fertility Passive All Allies

Armament Panels that increase the Auto Cure Rate of all Ailments[edit]

Armament Panel # Effect
Baal Sword Panel 3 While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate.
Baal Shield Panel 3 +10% to Force damage. +15% to status ailment auto cure rate.
Lakshmi Shield Panel 3 +20% to max HP. +10% to status ailment auto cure rate.

Auto Cure Rate Down[edit]

Skills that decrease the Auto Cure Rate of all Ailments[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Ego Erosion Passive All Targets All Targets - Es
Passive Passive Eternal Strife Passive All Targets All Targets - Ouroboros

Demon Panels that decrease the Auto Cure Rate of all Ailments[edit]

Demon Panel # Effect
David Panel 3 While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments and -60% to damage dealt while afflicted with a status ailment.
Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.

Ailment Immunity[edit]

Skills that grant immunity to all Ailments[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Elusis's Blessing Passive All Allies - Demeter
Passive Passive Fortune's Light Passive Self - Party Pixie
Passive Passive Kozenji's Spirit Dog Passive All Allies - Hayataro
Passive Passive Kujaku Myo-o Passive Self - Mahamayuri
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi
Passive Passive Lightning Beast Passive Self - Tora
Passive Passive Mutant Passive Self - Kinmamon
Passive Passive Preach Passive Self - Daisoujou
Passive Passive Pure Maiden Passive Self - Artemis
Passive Passive Samildanach Passive Self - Lugh
Passive Passive Stella Maris Passive Self - Maria
Passive Passive Tenebrous Light Passive Self - Hakumen no Mono
Passive Passive The First Drop Passive All Allies - Apsu
Passive Passive The Wings of Darkness Passive Self - Femto

Demon Panels that grant immunity to all Ailments[edit]

Demon Panel # Effect
Baal Panel 3 Becomes immune to all status ailments. As long as this demon is alive, +10% to Force damage inflicted by all allies, +10% to status ailment auto cure rate.
Hariti Panel 1 Grants immunity to all status ailments. Activates the following Chain Effect at the start of own turn: Decreases the Phys/Force Attribute Affinity of all enemies by 1 level.(1 turn)
Idun Panel 1 Adds Null Mortal. Adds Immunity to all status ailments.
Thoth Panel 1 Adds immunity to all status ailments. +15% to Magic damage.
Vanitas Panel 1 Reduces the count of Spirit Chains (Corrosion) inflicted on self by 1. Adds immunity to all status ailments.

Cleansing Ailments[edit]

Skills that cleanse all Ailments[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Amrita 4 MP Single Target Single Target 3 -
Recovery Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Recovery Recovery Prayer 5 MP All Allies 8 -
Recovery Recovery Salvation 9 MP All Allies 15 -
Phys Phys Jet-Black Light 6 MP All Allies - Femto
Fire Fire Evil-Smiting Flames 6 MP All Allies - Hathor A
Force Force Tailwind 6 MP All Allies - Raphael
Force Force Tathlum Strike 6 MP All Allies - Lugh
Light Light Sword of Izumo 6 MP All Allies - Okuninushi
Recovery Recovery Fortune's Blessing 7 MP Single Target Single Target - Party Pixie
Support Support Cleansing Shout 5 MP All Allies - Daisoujou
Support Support Virtuous Prosperity 6 MP All Allies - Lakshmi A
Passive Passive Illusory Dream Passive All Allies - Peri
Passive Passive Hawk of Light Passive All Allies - Griffith
Passive Passive Kujaku Myo-o Passive All Allies - Mahamayuri
Passive Passive Lunar Awakening Passive Self - Hecate
Passive Passive Recovery's Wisdom Passive All Allies 1 Thoth
Passive Passive Dominion (Underside) Passive All Allies 25 Dominion

Demon Panels that cleanse all Ailments[edit]

Demon Panel # Effect
Daisoujou Panel 3 Activates the following Chain Effect after Cleansing Shout is used: Removes all enemy status buffs, then inflicts Mute (50%) on them. Activates the following Chain Effect when the skill holder is downed: Removes all stat debuffs and cures all status ailments for all party members.
Ushio Aotsuki Panel 2 Adds Null Bind. Activates the following Chain Effect when this demon is about to act: Cures all status ailments from all allies, and casts Rebellion on self (Once per turn)

Dx2 Skills that cleanse all Ailments[edit]

Dx2 Skill Effect
Honey Sweet Alright I'll Do It (I · II) 5% · 10% chance to nullify all party members' bad status effects when turn starts.
Templar Dragon Starting Again (I · II) 5% · 10% chance to nullify all party members bad status effects when turn starts.

Cleansing Chain Effects[edit]

Skills that activate upon cleansing any Ailment[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up