Curse is an Ailment that causes the target to receive significantly less healing.
Mechanics[edit]
If a demon is affected by Curse, any healing they receive is reduced by 75%.
- This applies to all forms of healing, including standard healing, steal HP, and fractional healing such as
Lydia.
Auto Cure rate[edit]
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.
The auto cure rate progression for Curse is as follows:
| Curse
|
| Turn 1 |
0%
|
| Turn 2 |
0%
|
| Turn 3 |
0%
|
| Turn >=4 |
Recovered (100%)
|
- This page is meant to list effects that specifically mention Curse. For effects that apply to any ailment, see the Ailments article.
Curse Appliers[edit]
Skills that apply Curse[edit]
Demon Panels that apply Curse[edit]
| Demon |
Panel # |
Effect
|
Nebiros
|
Panel 3
|
Activates the following Chain Effect after Hand of Glory is activated: Heals all party members for 30% of their max HP. Activates the following Chain Effect when an ally is hit with Physical, Magic, or Fractional damage: 80% chance to inflict Curse on all enemies. (Activates up to 3 times per turn)
|
Dx2 Skills that apply Curse[edit]
| Dx2 |
Skill |
Effect
|
Seiran
|
Lunar Destruction
|
50% chance to cast when the enemy defeats a demon. When cast, has a 100% chance to Curse all enemies
|
Seiran
|
Lunar Energy
|
50% chance to cast when an enemy is revived. When cast, has a 100% chance to Curse all enemies
|
Armament Skills that apply Curse[edit]
Armament Talents that apply Curse[edit]
| Armament |
Name |
Effect
|
Alice A Shield
|
Black Plushie
|
Activates the following Chain Effect when a party member (other than the one with this skill) is downed: 80% chance to inflict Curse on all enemies. The one with this skill will take -20% damage from enemies that are Cursed.
|
Armament Panels that apply Curse[edit]
| Armament |
Panel # |
Effect
|
Alice A Sword
|
Panel 3
|
Activates the following Chain Effect after using [I Want Friends] or [What Should We Play?]: Inflicts 50% fractional damage (Max: 3000) based on current HP to a single enemy, and then inflict Curse on a single enemy with an 80% success rate. (Activates once per turn.)
|
Alice A Shield
|
Panel 3
|
Activates the following Chain Effect at the start of the 1st turn: 80% chance to inflict Curse on all enemies.
|
Inflict Chance Down[edit]
Skills that decrease the chance to inflict Curse[edit]
| Type |
Name |
MP Cost |
Target |
Skill Points |
Exclusive?
|
Recovery
|
Cursedi
|
3 MP
|
Single Target
|
1
|
-
|
Recovery
|
Mekasudi
|
4 MP
|
All Allies
|
5
|
-
|
Passive
|
Resist Curse
|
Passive
|
Self
|
4
|
-
|
Chain Effects[edit]
Skills that activate upon applying Curse[edit]
Demon Panels that activate upon applying Curse[edit]
| Demon |
Panel # |
Effect
|
Belial
|
Panel 4
|
Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
|
Black Frost
|
Panel 4
|
Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
|
Tezcatlipoca
|
Panel 2
|
Activates the following Chain Effect when an enemy is Cursed: Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)
|
Armament Talents that activate upon applying Curse[edit]
| Armament |
Name |
Effect
|
Alice A Sword
|
Red Plushie
|
Adds Dark Pierce. Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.)
|
Healing amount down[edit]
Dx2 Skills that decrease the healing received by Cursed enemies[edit]
| Dx2 |
Skill |
Effect
|
Shionyan
|
Give Lip (I · II)
|
When a Cursed enemy is healed, decreases the healing amount by 10% · 20%.
|
Additional Effects[edit]
Skills that grant additional effects against Cursed enemies[edit]
Armament Skills that grant additional effects against Cursed enemies[edit]
Armament Talents that grant additional effects against Cursed enemies[edit]
| Armament |
Name |
Effect
|
Alice A Shield
|
Black Plushie
|
Activates the following Chain Effect when a party member (other than the one with this skill) is downed: 80% chance to inflict Curse on all enemies. The one with this skill will take -20% damage from enemies that are Cursed.
|
Demon Panels that grant additional effects against Cursed enemies[edit]
| Demon |
Panel # |
Effect
|
Alice A
|
Panel 1
|
+20% Phys evasion rate. +20% chance to inflict status ailments. -20% to damage received from Cursed enemies.
|
Alice A
|
Panel 2
|
+5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
|
Alice A
|
Panel 4
|
While the one with this skill is alive, all enemies will receive the following effect: +1 to MP consumed while inflicted with Curse.
|
Belial
|
Panel 2
|
Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
|
Belial
|
Panel 3
|
+40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed.
|
Belial
|
Panel 4
|
Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
|
Black Frost
|
Panel 2
|
-15% to damage to all party members by Cursed enemies while this demon is alive.
|
Black Frost
|
Panel 3
|
+15% to damage dealt to Cursed enemies by all party members while this demon is alive.
|
Black Frost
|
Panel 4
|
Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
|
David
|
Panel 2
|
While the one with this skill is alive, all party members will receive the following effects: +20% damage dealt to Charmed enemies, and +20% damage dealt to Cursed enemies. Additionally, -20% to damage received from Charmed enemies, and -20% to damage received from Cursed enemies.
|
Kali A
|
Panel 2
|
While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received.
|
Nebiros
|
Panel 2
|
Adds Null Mortal. +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
|
Auto Cure Rate Down[edit]
Demon Panels that decrease the Auto Cure Rate of Curse[edit]
| Demon |
Panel # |
Effect
|
Nebiros
|
Panel 1
|
-70% to Dark damage received. While the one with this skill is alive, all enemies will receive the following effect: -25% to Curse auto recovery rate.
|
Oumitsunu
|
Panel 2
|
+500 to own PDEF. +20% to hit rate. While the one with this skill is alive, all enemies will receive the following effect: -25% to Poison/Curse/Weak auto cure rate.
|
Curse Immunity[edit]
Skills that grant immunity to Curse[edit]
Demon Panels that grant immunity to Curse[edit]
| Demon |
Panel # |
Effect
|
Clotho
|
Panel 1
|
+10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Curse.
|
Macha
|
Panel 2
|
Adds Null Bind/Mute/Curse. Activates the following Chain Effect a party member is about to act: Restores 2MP to all party members, then casts Tarukaja+ on all party members. (1 turn) *Activates once per turn.
|
Vishnu
|
Panel 2
|
Activates the following Chain Effect at the beginning of your own turn: Heals 25% HP of caster. Adds Null Curse.
|
Cleansing Curse[edit]
Skills that cleanse Curse[edit]
| Type |
Name |
MP Cost |
Target |
Skill Points |
Exclusive?
|
Recovery
|
Cursedi
|
3 MP
|
Single Target
|
1
|
-
|
Recovery
|
Mekasudi
|
4 MP
|
All Allies
|
5
|
-
|
Passive
|
Goddess Aid
|
Passive
|
All Allies
|
-
|
Elizabeth
|
Demon Panels that cleanse Curse[edit]
| Demon |
Panel # |
Effect
|
Party Moh Shuvuu
|
Panel 1
|
Null Mute/Bind/Charm. Chain Effect when Fortune's Wind Pressure is activated: Cures Bind/Charm/Mute/Curse from all allies. (Once per turn)
|