Dx2WikiJoin the Global Dx2 Discord

Might

Might (sometimes called "Critical" or "Rebellion") is a Good Status Effect that guarantees the user's next successful physical attack to be a critical hit.

Mechanics[edit]

If a demon is affected by Might, then their next successful Physical attack is guaranteed to be a critical hit.

  • Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys Phys attribute.

When a critical hit lands due to Might, the effect is consumed.

  • Note that the standard physical attack that all demons have is affected by Might, and therefore can consume it.

If a physical skill with multiple hits is used while in a state of Might, then all hits of that skill will be critical hits. (For example: All hits of Phys Hell Thrust will be boosted.)

  • However, if the skill has Chain Effect attacks, then those are considered separate. Might will be consumed by the initial effect, and will not be available for the Chain Effect(s). (For example: Ice Lethal Flood's first hit will consume Might, so the second hit will not have Might.)

Interaction with critical rate[edit]

Might's guarantee of a critical hit completely bypasses the user's actual critical rate.

  • The user's critical rate could be 0% or even negative, and Might will still guarantee a crit.
  • Similarly, effects that lower the critical rate of damage received (such as Wild Instinct) cannot stop Might from causing a crit.

Misc[edit]

Might Appliers[edit]

Skills that apply Might[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Rebellion 4 MP Self 8 -
Passive Passive Auto-Rebellion Passive Self 12 -
Support Phys Support + Phys Dance of Rebellion Passive All Allies - Yellow Kali A
Support Support Mega Boost 6 MP Self - Girimekhala
Support Support Red Zone 7 MP All Allies - Hell Biker
Phys Phys Heavenly Sword 6 MP Self - Ose Hallel
Phys Phys Impartial Fist 6 MP All Allies - Mitra-Buddha
Phys Phys Macha Slash 6 MP Self - Macha
Phys Phys Sword of Fealty 6 MP All Allies - Hagen
Phys Phys Violent Dance 6 MP Self - Kali
Fire Fire Shooting Star of Golden Flames 6 MP Self - Saturnus
Almighty Almighty Blade of the Absolute 6 MP Self - Griffith
Phys Elec Phys/Elec Izumo Might 6 MP All Allies - Oumitsunu
Force Light Force/Light Tengu's Buddhist Might 6 MP Self - Tengu
Force Light Force/Light Tengu's Stone Surprise 6 MP Self - Red Tengu
Passive Passive Bloody Scripture Passive Self - Mozgus
Passive Passive Corrosive Malice Passive All Allies - Shiva M
Passive Passive Empress of Thunder Passive Self - Arshes Nei
Passive Passive Enemy of God Passive Self - Rahab
Passive Passive Fallen Grigori Passive Self - Azazel
Passive Passive Final Opposition Passive Self - Gogmagog
Passive Passive Goddess of Slaughter Passive Self - Kali
Passive Passive Hell Leopard Passive Self - Flauros
Passive Passive Icy Rage Passive All Allies - Frost Ace
Passive Passive Invincibility Aid Passive Self - Sukuna-Hikona
Passive Passive Ishvara Passive Self - Shiva A
Passive Passive King of Vengeance Passive Self - Arioch
Passive Passive Law of the Sea God Passive Self - Dagon
Passive Passive Meslamtaea Passive All Allies - Nergal
Passive Passive Power of the Three Jewels Passive All Allies - Mitra-Buddha
Passive Passive Pure Maiden Passive Self - Artemis
Passive Passive Rapid Shot Passive Self - Dante☆
Passive Passive Rasetsu Passive Self - Rakshasa
Passive Passive Red-Feathered Macha Passive Self - Macha
Passive Passive Supersonic Hedgehog Passive Self - Sonic
Passive Passive Sword Deity's Might Passive All Allies - Futsunushi
Passive Passive Sword of Hallel Passive Self - Ose Hallel
Passive Passive Yamanokami's Divine Power Passive Self - Tengu

Demon Panels that apply Might[edit]

Demon Panel # Effect
Albedo Panel 1 Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
Artemis Panel 2 Adds Null Mortal. Activates the following Chain Effect when a party member (including self) downs a demon: Places self into a state of Might, then decreases the Phys Attribute Affinity of all enemies by 2 levels (1 turn). (Activates up to 2 times per turn.)
Belial Panel 2 Activates the following Chain Effect after Flames of Gomorrah is activated: Enters a state of Might. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
Belial Panel 4 Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
Cu Chulainn A Panel 2 Activates the following Chain Effect when Culann's Hound is used: Places self into a state of Might, and then increases the ATK of all party members by 20%. (2 turns)
Dagon Panel 2 Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might.
Demonee-Ho Panel 2 Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might.
Gogmagog Panel 4 Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
Hachiman Panel 2 Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
Marici Panel 4 Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places the skill holder into a state of Might. (Up to 4 times per turn) *Dependent on PATK and ignores all death prevention skills.
Masakado Panel 2 Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self.
Shiva Panel 2 +20% to Phys hit rate. +20% to Critical hit rate. Activates the following Chain Effect when Pralaya is activated: Enters a state of Might.
Skull Knight Panel 4 Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
Tokisada Panel 2 Activates the following Chain Effect after Amakusa Uprising is activated: Enters a state of Might.
Ushio Aotsuki Panel 2 Adds Null Bind. Activates the following Chain Effect when this demon is about to act: Cures all status ailments from all allies, and casts Rebellion on self (Once per turn)
Yoshitsune Panel 2 +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn)
Zaou-Gongen Panel 3 Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might.
Zaou-Gongen Panel 4 +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn)

Dx2 Skills that apply Might[edit]

Dx2 Skill Effect
Eileen Inspiration 10% chance to cast Rebellion on a single party member when using a Random Targets Attack. (Note: party member is selected at random)

Armament Skills that apply Might[edit]

Armament Type Name MP Cost Target
Frost Ace Sword Ice Ice Frozen Fist 5 MP Single Target Single Target
Frost Ace Shield Passive Passive Sad Vengeance Passive Self

Armament Panels that apply Might[edit]

Armament Panel # Effect
Masakado Sword Panel 2 Activates the following Chain Effect when this character downs a demon: Enters a state of Might.

Chain Effects[edit]

Skills that activate upon applying Might[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive God 1000 Fist Cannon Passive Random Targets Random Targets - Mozgus
Passive Passive Goddess of Slaughter Passive Self - Kali
Passive Passive Invincibility Aid Passive Random Targets Random Targets - Sukuna-Hikona
Passive Passive Law of the Sea God Passive All Targets All Targets - Dagon

Demon Panels that activate upon applying Might[edit]

Demon Panel # Effect
Dagon Panel 2 Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might.
Futsunushi Panel 2 Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn)
Griffith Panel 4 Activates the following Chain Effect when the one with this skill enters a state of Might: 40% chance to inflict Charm on random enemies 2-4 times (Activates once per turn). Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with Bulwark Pierce to all Charmed enemies.

Dx2 Skills that activate upon applying Might[edit]

Dx2 Skill Effect
Carbon Black If Looks Can Kill (I · II · III) 5% · 10% · 15% chance of casting Rakunda when entering a state of Might.
Kangaroo Boxer Warm Up (I · II · III) 10% · 25% · 50% chance to cast Sukunda when entering a state of Rebellion.

Additional Effects[edit]

Skills that grant additional effects while in a state of Might[edit]

Type Name MP Cost Target Skill Points Exclusive?
Force Force Spin Dash 5 MP Self - Sonic
Passive Passive Goddess of Slaughter Passive Self - Kali
Passive Passive Kongo Zaou Passive All Allies - Zaou-Gongen
Passive Passive Law of the Sea God Passive Self - Dagon
Passive Passive Sword Deity's Might Passive All Allies - Futsunushi

Demon Panels that grant additional effects while in a state of Might[edit]

Demon Panel # Effect
Futsunushi Panel 3 While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage.
Kali Panel 1 +15% to Phys hit rate/Phys evasion rate. +15% to Phys hit rate/Phys evasion rate when in a state of Might.
Kali Panel 3 When in a state of Might, +30% to critical hit damage.
Nergal Panel 3 Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.
Sonic Panel 1 +20% to Phys hit rate when in a state of Might.

Removing Might[edit]

Skills that remove Might[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Discord 3 MP All Targets All Targets 6 -
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up