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Spirit Chains

Spirit Chains may refer to any of the following effects:

Chain Effects[edit]

Demon Skills that activate upon applying Spirit Chains to enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive An Eye for Terror Passive All Targets All Targets - Medusa
Passive Passive Blazing Sacrifice Passive All Targets All Targets - Moloch A

Demon Skills that activate upon having Spirit Chains applied to allies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive An Eye for Terror Passive All Targets All Targets - Medusa
Passive Passive Preach Passive All Targets All Targets - Daisoujou
Passive Passive Soul Offered to God Passive Self - Law Hero

Additional effects[edit]

Demon Skills that grant additional effects against Spirit Chained enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Blazing Sacrifice Passive All Targets All Targets - Moloch A
Passive Passive Immortal Sea Serpent Passive All Targets All Targets - Hydra
Passive Passive Preach Passive All Allies - Daisoujou

Demon Panels that grant additional effects against Spirit Chained enemies[edit]

Demon Panel # Effect
Daisoujou Panel 2 -3 to the MP cost of Soul Drain. -30% to damage received while at least one enemy has one kind of Spirit Chain.
Medusa Panel 2 +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to damage dealt and evasion rate while afflicted by any type of Spirit Chains.

Removing Spirit Chains[edit]

Demon Skills that remove one or more counts of Spirit Chains[edit]

Type Name MP Cost Target Removal Skill Points Exclusive?
Force Force Salvation's Melody 6 MP All Allies 1 count - Krishna
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up