Press Turn
The Press Turn system is the combat system in Dx2.
Mechanics[edit]
At the start of every Player Turn, the player's team starts with Press Turn icons equal to the amount of living party members.
Most actions (using an item, demon casting a skill, etc) will consume one Press Turn icon. However, certain actions will only consume the first half of the Press Turn icon:
- Passing a demon's turn.
- Hitting an enemy's weak point.
- Landing a critical hit with a physical attack.
- Casting a skill that has Remnants.
- Using an item while the current Dx2 is
Templar Dragon (due to her skill "Speed Loader").
The second half of a Press Turn is called a Bonus Turn. During a Bonus Turn, any action will consume the remainder of the Press Turn icon.
Conversely, certain unfavorable actions will consume 2 Press Turn icons instead of 1:
- Hitting an enemy's Null/Repel/Drain and failing to pierce through it (including
Repel Physical and
Repel Magic buffs). - Missing an enemy with a physical attack.
Certain skills may adjust the above rules, such as: gaining additional Press Turns, making an opponent lose Press Turns, preventing the spending of Press Turns, and preventing the opponent from entering Bonus Turns.
If a Press Turn is gained, the new press turn is added to the far right of the current stock of Press Turns.
- At maximum, a team can make use of 8 Press Turns before the team's turn ends. Once this limit has been reached, further skill effects will fail to grant any more Press Turns.