Dx2WikiJoin the Global Dx2 Discord

Press Turn

The Press Turn system is the combat system in Dx2.

Mechanics[edit]

At the start of every Player Turn, the player's team starts with Press Turn icons equal to the amount of living party members.

Most actions (using an item, demon casting a skill, etc) will consume one Press Turn icon. However, certain actions will only consume the first half of the Press Turn icon:

  • Passing a demon's turn.
  • Hitting an enemy's weak point.
  • Landing a critical hit with a physical attack.
  • Casting a skill that has Remnants.
  • Using an item while the current Dx2 is Templar Dragon (due to her skill "Speed Loader").

The second half of a Press Turn is called a Bonus Turn. During a Bonus Turn, any action will consume the remainder of the Press Turn icon.

Conversely, certain unfavorable actions will consume 2 Press Turn icons instead of 1:

  • Hitting an enemy's Null/Repel/Drain and failing to pierce through it (including Repel Physical and Repel Magic buffs).
  • Missing an enemy with a physical attack.

Certain skills may adjust the above rules, such as: gaining additional Press Turns, making an opponent lose Press Turns, preventing the spending of Press Turns, and preventing the opponent from entering Bonus Turns.

If a Press Turn is gained, the new press turn is added to the far right of the current stock of Press Turns.

  • At maximum, a team can make use of 8 Press Turns before the team's turn ends. Once this limit has been reached, further skill effects will fail to grant any more Press Turns.

See also[edit]

Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up