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Vasuki

Stats[edit]

Elemental affinities
Phys
-
Fire
Weak
Ice
Drain
Elec
-
Force
-
Light
-
Dark
Resist
Info
Rarity Race Grade AI
5★ Drake 86 Attack
6★ Stats
HP 1065 (253/467) Vitality 148 (254/467)
Strength 79 (422/467) Agility 156 (202/467)
Magic 204 (88/467) Luck 171 (48/467)
PATK 495 PDEF 532
MATK 758 MDEF 594

Skills[edit]

Innate Skills
Insanity Passive +20% chance to inflict status ailments.
Ice Debuff Passive +15% to Ice damage. +15% chance to inflict status ailments.
Halahala 6 MP Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.
Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.
Awaken: Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
Awaken: Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.
Gacha: Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
Awaken: Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.
Gacha: Sea of Chaos 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy's DEF 20% for 3 turns.
Awaken: Butcher Passive +20% damage to skills that target all or random enemies.
Gacha: Deadly Poison Passive +30% damage to Poisoned enemies.
Awaken: Null Fire Passive Adds Fire Null.
Gacha: Null Poison Passive Adds Null Poison.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receiHP +25 (MAX +250)
Panel 2-70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom.Mag ATK +10 (MAX +100)
Panel 3While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies.HP +25 (MAX +250)

Availability[edit]


Sword[edit]

Dragon King Sword
Water of Patala While the one with this skill is alive, all party members will receive the following effect: +15% to Ice damage inflicted.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Ice 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies.
Samudra Manthan 7 MP Inflicts Ice (Magic) damage (Power: 130) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Ice damage dealt. Reduces the cost of Samudra Manthan by 1MP. While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield[edit]

Dragon King Shield
Rope of Manu +5% to Ice damage.
Max Stats
HP 120% Elemental Damage Reduction Ice 20%
Defence 50% Magic Defence 100%
Elemental Resistances

Phys

Fire

Ice

Elec

Force

Light

Dark

- Weak Null - - - -
Innate Skills
Ice Amp Passive +25% to Ice damage.
Life Gain Passive +20% to Max HP.
Repel Ice Passive Adds Ice Repel.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Ice damage. +30% to max HP. +20% to Ice damage inflicted.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Vasuki
Purple Red Purple Clear C C C -
Pros
  • Innate Ice Debuff, Butcher in Purple, and another 65-85% damage from panels 1 and 2 make him a powerful Ice mage.
  • Halahala deals massive damage against single targets and debuffs ATK and DEF, ideal for Bosses and Democalypse. It's also useful for breaking the multiple endures in Brands of Sin: Avarice.
  • Very high chance for Halahala to inflict Poison: 165% chance when adding up its base 50%, Insanity, Ice Debuff, panels 1 + 3, and Gloom. The skill also attempts infliction 6 times per cast.
    • Panel 1 offers synergy with Auto Barrier Break and +20% to Poisoned enemies for the party, while Panel 4 casts a follow-up Bulwark-piercing AoE when an enemy gets Poisoned.
    • Allies can access 60% of that chance boost, making Vasuki a solid partner for ailmenters.
Cons
  • Being limited to only random targeting can be a problem in PvP.
  • Weak to Fire unless Teal.
Notes
  • Halahala does not have Bulwark pierce, only his panel 4 chain effect does.
Synergies -

PvE Builds[edit]

PvP Builds[edit]

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Official Profile[edit]

A giant serpent of Hindu legend. It is said the gods bound him to Mount Mandar to churn the sea of milk to create Amrita, the nectar of immortality. With the gods pulling him from one side and the Asura from the other, the strain caused him to vomit up potent venom. Shiva acted quickly to drink the venom before it could sour the Amrita.