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Light

Light Light is an attribute.

Physical Light Damage[edit]

Skills that deal Physical Light damage[edit]

Element Name MP Cost Target Skill Points Exclusive?
Light Light White Slash 5 MP Single Target Single Target 10 -
Light Light Rending White 6 MP All Targets All Targets 10 -
Light Light Amakusa Uprising 6 MP Single Target Single Target - Tokisada
Light Light Cleaving Light 6 MP All Targets All Targets - Camael Red
Light Light Exorcise Evil 5 MP Single Target Single Target - Sukuna-Hikona
Light Light Impure Sword of Light 6 MP Single Target Single Target - Camael
Phys/Light Holy Lance of Longinus 6 MP Single Target Single Target - Longinus
Fire/Light Einherjar 6 MP Single Target Single Target - Shalltear
Force/Light Tengu's Buddhist Might 6 MP Single Target Single Target + All Targets All Targets - Tengu
Force/Light Tengu's Stone Surprise 6 MP Random Targets Random Targets - Tengu Red
Light Light One Who Sees God Passive Passive All Targets All Targets - Camael
Light Light Samildanach Passive Passive All Targets All Targets - Lugh
Fire/Light The Bloody Valkyrie Passive Passive Single Target Single Target - Shalltear
Force/Light Yamanokami's Divine Power Passive Passive All Targets All Targets - Tengu

Demon Panels that deal Physical Light damage[edit]

Demon Panel # Effect
Marici Panel 4 Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places self into a state of Might. (Up to 4 times per turn) *Damage dealt by this skill is dependent on Phys ATK and ignores all death prevention skills.

Magic Light Damage[edit]

Skills that deal Magic Light damage[edit]

Element Name MP Cost Target Skill Points Exclusive?
Light Light Hama 4 MP Single Target Single Target 1 -
Light Light Hamaon 5 MP Single Target Single Target 6 -
Light Light Hamaon L 4 MP Single Target Single Target 6 -
Light Light Hamadyne 6 MP Single Target Single Target 9 -
Light Light Thunderclap 7 MP Single Target Single Target 12 -
Light Light Mahama 5 MP All Targets All Targets 2 -
Light Light Mahama L 4 MP All Targets All Targets 2 -
Light Light Mahamaon 6 MP All Targets All Targets 6 -
Light Light Mahamadyne 7 MP All Targets All Targets 9 -
Light Light Mahamadyne H 8 MP All Targets All Targets 9 -
Light Light Mahamabarion 8 MP All Targets All Targets 12 -
Light Light Judgement Light 4 MP Random Targets Random Targets 7 -
Light Light Holy Wrath 5 MP Random Targets Random Targets 10 -
Light Light Divine Massacre 6 MP Random Targets Random Targets 12 -
Light Light Ascension 6 MP Single Target Single Target - Gabriel
Light Light Baptisma 6 MP Single Target Single Target - Flauros Hallel
Light Light Destructive Light Wave 6 MP All Targets All Targets - The 6th Angel Red
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun
Light Light It'll be all right 6 MP Single Target Single Target - Madoka Kaname
Light Light Last Nemesis 6 MP Single Target Single Target - The 6th Angel
Light Light Nirvana 6 MP All Targets All Targets - Vishnu A
Light Light Noble Bright 6 MP All Targets All Targets - Danu
Light Light Pure Faith 6 MP Single Target Single Target - Armaiti
Light Light Radiant Blast 6 MP Single Target Single Target - Cleopatra
Light Light Soul Judgement 5 MP Random Targets Random Targets - Michael
Light Light Summon: David 6 MP Single Target Single Target - Heroine
Light Light Sword of Izumo 6 MP Single Target Single Target - Okuninushi
Light Light Trial of Hate 7 MP All Targets All Targets - Mastema
Light Light God's Bow 7 MP Single Target Single Target - White Rider
Light + Force Summon: Pale Rider 6 MP Single Target Single Target + All Targets All Targets - Law Hero
Light + Dark Light of Ruin 6 MP Single Target Single Target + All Targets All Targets - Metatron M
Fire/Light Mark of Punishment 6 MP Single Target Single Target - Mithras
Fire/Light Sunrise 6 MP All Targets All Targets - Uriel
Light/Dark Enigma's Rage 7 MP Single Target Single Target - Ame no Futotama Red
Light/Dark Scapulimancy 7 MP All Targets All Targets - Ame no Futotama
Fractional + Light Crimson Judgement 6 MP Single Target Single Target + All Targets All Targets - Michael M
Light Light Diwali Passive Passive Single Target Single Target - Lakshmi A
Light Light God's Word Passive Passive All Targets All Targets - Gabriel
Light Light Impregnable Passive Passive All Targets All Targets - The 6th Angel
Light Light Invincibility Aid Passive Passive Random Targets Random Targets - Sukuna-Hikona
Light Light Shimmer Arrow Passive Passive Single Target Single Target - Marici
Light Light Sinister Malice Passive Passive All Targets All Targets - Metatron M
Fire/Light Covenant Bless Passive Passive Single Target Single Target - Mithras
Fire/Light God's Fire Passive Passive Random Targets Random Targets - Uriel
Light/Dark Five Divine Attendants Passive Passive All Targets All Targets - Ame no Futotama

Demon Panels that deal Magic Light damage[edit]

Demon Panel # Effect
Ame no Futotama Panel 2 Activates the following Chain Effect when Scapulimancy is used: Inflicts Light or Dark damage (Magic, Power: 60) with Bulwark Pierce to all enemies. *The attribute will be decided automatically based on the situation.
Gabriel Panel 4 When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn: Inflicts Light damage (Magic, Power: 60) with Bulwark Pierce on all enemies. Decreases the DEF of all enemies by 20%. (1 turn) if the attack is successful.
Seraph Panel 2 Activates the following Chain Effect when Trisagion or Thunderclap is activated: Inflicts Fire/Light damage (Magic, Power: 20) 4 times on random enemies. *The attribute will be selected automatically based on the situation.
Sukuna-Hikona Panel 2 Activates the following Chain Effect when Exorcise Evil is activated: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn) (Once per turn)
Uriel Panel 4 Activates the following Chain Effect when there are 3 or more Divine/Herald demons alive in your party and Sunrise is used: Inflicts Fire or Light damage (Magic, Power: 80) with a Bulwark Pierce 3 times on random enemies. *The attribute will be selected automatically based on the situation.
White Rider Panel 4 Activates the following Chain Effect after using God's Bow: Inflict Light damage (Power: 200) to a single enemy with a 50% chance to inflict Mortal.

Armament Skills that deal Magic Light damage[edit]

Armament Type Name MP Cost Target
Ishtar Sword Light Light Starry Passion 7 MP All Targets All Targets
Mastema Sword Light Light Last Plague 7 MP All Targets All Targets
Seraph Sword Fire/Light Pure Holy Fire 6 MP Single Target Single Target

Light Damage Up[edit]

Skills that increase Light damage dealt[edit]

MP Cost Name Light Increase Target Skill Points
Passive Passive Light Boost +15% Self 6 -
Passive Passive Light Amp +25% Self 21 -
Passive Passive Light Debuff +15% Self 14 -
Passive Passive Light Enhancement +15% Self 16 -
Passive Passive Light Prana +15% Self 14 -
Passive Passive Light Accele +15% Self 16
Passive Passive Light Slowda +15% Self 16 -
Passive Passive Light Survivor +15% Self 14 -
Passive Passive Light Vital +15% Self - -
Passive Passive Yin Yang Cycle +15% Self 14 -
Passive Passive Brightness Incarnate +20% Self - Camael Purple
Passive Passive Five Divine Attendants +15%~25% Self - Ame no Futotama
Passive Passive Flag of Salvation +10% All Allies - Tokisada
Passive Passive God of Ubiquity +20% Self - Vishnu A
Passive Passive God's Blessing +10~20% Self - Raphael
Passive Passive God's Fire +10~20% Self - Uriel
Passive Passive God's Grace +10~20% Self - Aniel
Passive Passive God's Word +10~20% Self - Gabriel
Passive Passive Holy Guidance +20% Self - Armaiti
Passive Passive Impregnable +25% Self - The 6th Angel
Passive Passive Invincibility Aid +20%~40% Self - Sukuna-Hikona
Passive Passive Kunitsukami's Conviction +20% Self - Okuninushi Purple
Passive Passive My Prayer +25% Self - Madoka Kaname
Passive Passive Peerless Beauty +20% Self - Cleopatra
Passive Passive Radiant Light +20% Self - Mithras Purple
Shalltear Purple
Passive Passive Radiant White Storm +20% Self - Lugh Purple
Passive Passive Shock-White Gleam +30% Self - Heroine Red
Passive Passive Spiritual Power of the Mountains +20% Self - Tengu Yellow
Passive Passive The Bloody Valkyrie +20% Self - Shalltear
Passive Passive Thunderstorm's Gleam +30% Self - Law Hero Red
Passive Passive Yamanokami's Divine Power +30% + +20% Self + All Allies - Tengu
Passive Passive God of Light +5% All Allies - Baldur

Skills that increase Light damage taken[edit]

MP Cost Name Light Increase Target Skill Points
Passive Passive Covenant Bless +40% All Targets All Targets - Mithras
Passive Passive Yamanokami's Divine Power +20% All Targets All Targets - Tengu

Demon Panels that increase Light damage dealt[edit]

Demon Panel # Effect
Ame no Futotama Panel 1 +20% to Light/Dark damage.
Ame no Futotama Panel 3 +30% to Light/Dark damage.
Aniel Panel 3 +20% to Elec/Light damage dealt. While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: -20% to damage received.
Armaiti Panel 1 Adds Null Mute. +20% to Light damage. Decreases the cost of Pure Faith by 1MP.
Armaiti Panel 3 +20% to Max HP and Light damage.
Camael Panel 1 Reduces the cost of Impure Sword of Light by 1 MP. +15% to Light damage.
Camael Panel 3 +20% to Light damage. +20% to hit rate.
Cleopatra Panel 1 +15% to Light damage. Reduces the cost of Radiant Blast by 1 MP.
Cleopatra Panel 3 +20% to Light damage. +20% to Max HP.
Danu Panel 3 +20% to Max HP. +20% to Light damage.
Flauros Hallel Panel 3 +20% to Light damage, +20% to max HP.
Gabriel Panel 1 -50% to Elec/Light damage received. +20% to Elec/Light damage dealt.
Gabriel Panel 3 Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be used up to once per turn and on own turn). While the one with this skill is alive all Divine/Herald demon party members will receive an increase to Elec/Light damage dealt by 40%.
Heroine Panel 3 +20% to Max HP. +20% to Elec/Light damage.
Idun Panel 3 +20% to Max HP. +20% to Light damage.
Lakshmi A Panel 1 +20% Phys evasion rate. +20% to Light damage. -30% to Light damage received.
Lakshmi A Panel 4 +30% to Max HP. +20% to Light damage. While the one with this skill is alive, all party members will receive the following effect: +30% to Magic damage while in a state of Repel Magic.
Longinus Panel 3 +20% to Phys/Light damage dealt. +20% to hit rate.
Lugh Panel 1 +15% to Force/Light damage. Decreases the cost of Tathlum Strike by 1MP.
Lugh Panel 3 +20% to Force/Light damage.+20% to hit rate.
Madoka Kaname Panel 1 Adds Null Bind/Charm/Mute. +15% to Light damage.
Madoka Kaname Panel 3 +20% to Light damage. +20% to Max HP.
Marici Panel 3 +20% to Phys/Light damage. Activates the following Chain Effect when Shimmer Arrow is used: Places one count of Spirit Chains (Indignation) on the enemy with the highest Phys ATK. (Activates once per turn)
Mastema Panel 1 +15% to Light damage. +20% to max HP.
Metatron M Panel 1 Reduces the cost of Light of Ruin by 1 MP. +20% to Light/Dark damage.
Metatron M Panel 3 +20% to Light/Dark damage. +20% to max HP.
Michael Panel 3 +25% to Light damage.
Mithras Panel 1 +15% to Fire and Light damage. +15% to Max HP.
Mithras Panel 3 +20% to Fire and Light damage. +20% to Max HP.
Okuninushi Panel 2 +20% to own affect on Battle Speed. +20% to Light damage.
Okuninushi Panel 3 +25% to Light damage.
Raphael Panel 1 -50% to Force/Light damage received. +20% to Force/Light damage dealt.
Raphael Panel 3 Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be used up to once per turn and on own turn). While the one with this skill is alive all Divine/Herald demon party members will receive an increase to Force/Light damage dealt by 40%.
Shalltear Panel 1 +15% to Fire/Light damage. Reduces the cost of Einherjar by 1 MP.
Shalltear Panel 3 +20% to Fire/Light damage. +20% to Max HP.
Sukuna-Hikona Panel 1 +15% to Light damage. +20% to own affect on Battle Speed.
Sukuna-Hikona Panel 3 +20% to Light damage. +20% to AC.
Tengu Panel 1 Adds Null Bind. +20% to Force/Light damage. Decreases the Cost of Tengu's Buddhist Might by 1 MP.
Tengu Panel 3 +30% to Force/Light damage.
The 6th Angel Panel 1 +15% to Light damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP.
The 6th Angel Panel 3 +25% to Light damage.
Tokisada Panel 3 +10% to Light damage and recovers 3 MP for all party members when clearing a wave while this demon is alive.
Uriel Panel 1 -50% to Fire/Light damage received. +20% to Fire/Light damage dealt.
Uriel Panel 3 Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be used up to once per turn and on own turn). While the one with this skill is alive all Divine/Herald demon party members will receive an increase to Fire/Light damage dealt by 40%.
Vishnu A Panel 1 +15% to Light/Dark damage. -30% to Light/Dark damage received.
Vishnu A Panel 2 Increases naturally recovered MP by 1 MP. +15% to Light/Dark damage.
Vishnu A Panel 3 +20% to max HP. +20% to Light/Dark damage. Activates the following Chain Effect at the start of the 1st turn: Adds 1 Boost level to the one with this skill's Nirvana skill.
Baldur Panel 3 +10% to Light damage dealt by all party members while the one with this skill is alive.
Sleipnir Panel 2 +5% to Light damage.
Sphinx Panel 3 +10% to Light damage.

Armament Talents that increase Light damage dealt[edit]

Armament Name Effect
Frost Ace Sword Hero of Justice While the one with this skill is alive, all party members will receive the following effect: +10% to Ice/Light damage.
Mastema Sword Vengeful Fallen While the one with this skill is alive, all party members will receive the following effect: +15% to Light damage.
Sleipnir Sword Warhorse Blade While the one with this skill is alive, all party members will receive the following effect:+10% to Light damage.
Mastema Shield Master of Demons +5% to Light damage.
Throne Shield Wheel Armor +5% to Light damage.

Armament Panels that increase Light damage dealt[edit]

Armament Panel # Effect
Mastema Sword Panel 1 +15% to Light damage.
Mastema Sword Panel 3 While the one with this skill is alive, all party members will receive the following effect: +10% to Light damage.
Seraph Sword Panel 3 While the one with this skill is alive, all party members will receive the following effect: +10% to Fire/Light damage.
Ishtar Shield Panel 1 +10% to Light damage.
Mastema Shield Panel 1 +10% to Light damage.
Mastema Shield Panel 3 +20% to Light damage.

Damage Reduction[edit]

Skills that reduce Light damage taken[edit]

MP Cost Name Light Decrease Target Skill Points Exclusive?
Passive Passive Holy Guidance -20% Self - Armaiti
Passive Passive Illusionary World -20% Self - Maya
Passive Passive Moment of Fate -30% Self - Norn

Skills that reduce Light damage dealt[edit]

MP Cost Name Light Decrease Target Skill Points Exclusive?
Passive Passive Covenant Bless -40% All Targets All Targets - Mithras

Demon Panels that reduce Light damage taken[edit]

Demon Panel # Effect
Alilat Panel 2 -20% to Phys/Light/Dark damage received.
Aniel Panel 1 Adds Null Mortal. -50% to Elec/Light damage received. -50% to all damage received while in a state of Repel Mag.
Daisoujou Panel 1 +15% chance to inflict status ailments. -50% to Light damage received. While the user is alive, all party members receive -20% Light damage.
Flauros Hallel Panel 1 -50% to Light/Dark damage received.​
Gabriel Panel 1 -50% to Elec/Light damage received. +20% to Elec/Light damage dealt.
Ishtar Panel 2 +30% to Max HP. -50% to Light damage received. -20% to Light damage received by all party members while the one with this skill is alive.
Lakshmi A Panel 1 +20% Phys evasion rate. +20% to Light damage. -30% to Light damage received.
Mastema Panel 2 -50% to Force/Light damage received.
Michael Panel 2 +20% to own affect on Battle Speed. -50% to Light damage received.
Norn Panel 2 As long as this demon is alive, -20% to Light damage received by all allies.
Raphael Panel 1 -50% to Force/Light damage received. +20% to Force/Light damage dealt.
Uriel Panel 1 -50% to Fire/Light damage received. +20% to Fire/Light damage dealt.
Vairocana Panel 1 +15% to Almighty damage. -30% to Fire/Light damage received.
Vishnu A Panel 1 +15% to Light/Dark damage. -30% to Light/Dark damage received.
Anubis Panel 2 -25% to Light damage received.
Azrael Panel 2 -25% to Light damage received.
Beelzebub Panel 2 -30% to Light/Dark damage received.
Sphinx Panel 2 -15% to Fire/Light damage received.
Throne Panel 2 -15% to Fire and Light damage received.

Armament Talents that reduce Light damage taken[edit]

Armament Name Effect
Ishtar Sword Solar Body While the one with this skill is alive, all party members will receive the following effect: -10% to Light damage received.
Lailah Sword Night Blade While the one with this skill is alive, all party members will receive the following effect: -5% to Light damage received.
Ishtar Shield Eanna -5% to Light damage received.
Metatron Shield The Brilliant One -5% to Light damage received.

Armament Panels that reduce Light damage taken[edit]

Armament Panel # Effect
Ishtar Sword Panel 3 While the one with this skill is alive, all party members will receive the following effect: -5% to Light damage received.
Seraph Sword Panel 2 While the one with this skill is alive, all party members will receive the following effect: -10% to Fire/Light damage received.
Ishtar Shield Panel 3 +20% to max HP. -10% to Light damage received.

Resistances[edit]

Skills that grant resistances to Light[edit]

Element Name MP Cost Target Skill Points Exclusive?
Passive Passive Resist Light Passive Self 8 -
Passive Passive Null Light Passive Self 12 -
Passive Passive Drain Light Passive Self 20 -
Passive Passive Repel Light Passive Self 16 -
Passive Passive Null Light-Dark Passive Self - Ame no Futotama Teal
Gozu-Tennoh Teal
Masakado B Teal
Pixie A Teal
Passive Passive Godly Shield Passive Self - Elohim Teal
Kuzuryu Teal
Sabaoth Teal
Shaddai Teal
Passive Passive Defense Function Passive Self - Vanitas Teal
Passive Passive Holy Immunity Passive Self - Ainz Teal

Piercing[edit]

Skills that grant Light Pierce[edit]

Element Name MP Cost Target Skill Points Exclusive?
Passive Passive Light Pierce (weak) Passive Self 16 -
Passive Passive Centurion Passive Self - Longinus
Passive Passive Covenant Bless Passive Self - Mithras
Passive Passive Cruel Malice Passive Self - Michael M
Passive Passive Diwali Passive Self - Lakshmi A
Passive Passive Ever-Present Warmth Passive Self - Heroine
Passive Passive Five Divine Attendants Passive Self - Ame no Futotama
Passive Passive God of Ubiquity Passive Self - Vishnu A
Passive Passive God's Blessing Passive Self - Raphael
Passive Passive God's Fire Passive Self - Uriel
Passive Passive God's Grace Passive Self - Aniel
Passive Passive God's Word Passive Self - Gabriel
Passive Passive Golden Apple Passive Self - Idun
Passive Passive Guardian of Records Passive Self - Thoth
Passive Passive Halo of Hallel Passive Self - Flauros Hallel
Passive Passive Holy Guidance Passive Self - Armaiti
Passive Passive Impregnable Passive Self - The 6th Angel
Passive Passive Invincibility Aid Passive Self - Sukuna-Hikona
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi
Passive Passive Mother Goddess Embracing the Earth Passive Self - Danu
Passive Passive My Prayer Passive Self - Madoka Kaname
Passive Passive One Who Sees God Passive Self - Camael
Passive Passive Peerless Beauty Passive Self - Cleopatra
Passive Passive Samildanach Passive Self - Lugh
Passive Passive Soul Offered to God Passive Self - Law Hero
Passive Passive The Bloody Valkyrie Passive Self - Shalltear
Passive Passive Yamanokami's Divine Power Passive Self - Tengu

Demon Panels that grant Light Pierce[edit]

Demon Panel # Effect
Ishtar Panel 1 Adds Light Pierce. +30% to max HP. +15% to damage dealt by attacks that target all or random enemies. Decreases the cost of Mesopotamian Star by 1MP.
Mastema Panel 4 Adds Light Pierce. Reduces the cost of Trial of Hate by 2 MP.
Michael Panel 4 +30% to own affect on Battle Speed. Adds Light Pierce and +15% to damage inflicted by all party members of the Divine/Herald races while the one with this skill is alive.
Quetzalcoatl Panel 1 Adds Fire/Force/Light Pierce. +25% to damage dealt by attacks that target all or random enemies. +30% to Max HP.
Baldur Panel 2 Adds Light Pierce. Damage dealt through this skill is reduced by 30% if the enemy has Null, Repel or Drain Light attribute.
White Rider Panel 3 Gains Light Pierce. Damage dealt through this skill is reduced by 30% if the enemy has Null, Repel or Drain Light attribute.

MP Cost Reduction[edit]

Demon Skills that reduce MP cost of Light skills[edit]

Element Name MP Cost Target Amount Skill Points Exclusive?
Passive Passive God of Light Passive All Allies 1 MP - Baldur

Demon Panels that reduce MP cost of Light skills[edit]

Demon Panel # Effect
Okuninushi Panel 1 Reduces the cost of Light Skills by 1 MP.

Armament Talents that reduce MP cost of Light skills[edit]

Armament Name Effect
Seraph Sword The Resplendent One While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Fire/Light Skills by 1 MP.

Chain Effects[edit]

Skills that activate upon a Light skill being cast[edit]

Element Name MP Cost Target Skill Points Exclusive?
Light Light Sinister Malice Passive Passive All Targets All Targets - Metatron M
Fire/Light Covenant Bless Passive Passive Single Target Single Target - Mithras
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up