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Weak

Weak is an Ailment that makes the target susceptible to other status ailments.

Mechanics[edit]

If a demon is affected by Weak, their chance of receiving other status ailments is set to 100% (bypassing the affliction chance formula).

  • Note that this still cannot bypass immunities, though.

Auto Cure rate[edit]

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.

The auto cure rate progression for Weak is as follows:

Weak
Turn 1 0%
Turn 2 0%
Turn >=3 Recovered (100%)

Misc[edit]

  • This page is meant to list effects that specifically mention Weak. For effects that apply to any ailment, see the Ailments article.

Weak Appliers[edit]

Skills that apply Weak[edit]

Type Name MP Cost Target Skill Points Exclusive?
Ailment Ailment Dezoreto 5 MP Single Target Single Target 2 -
Ailment Ailment Dezoreton 6 MP Single Target Single Target 8 -
Ailment Ailment Madezoreto 6 MP All Targets All Targets 5 -
Ailment Ailment Madezoreton 7 MP All Targets All Targets 9 -
Ailment Ailment Outbreak 6 MP Random Targets Random Targets 7 -
Phys Phys Earth-Shaking Fist 6 MP Random Targets Random Targets - Red Oumitsunu
Fire Fire Evil-Smiting Flames 6 MP Single Target Single Target - Hathor A
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun
Phys Elec Phys/Elec Izumo Might 6 MP Single Target Single Target - Oumitsunu
Fractional Fractional 16 Scourges 8 MP All Targets All Targets - Angra Mainyu
Support Support Plague of Babylon 5 MP All Targets All Targets - Nergal
Passive Passive Boundless Wave Passive All Targets All Targets - Ouroboros
Passive Passive Eternize Passive All Targets All Targets - Ouroboros
Passive Passive Sabaoth's Voice Passive All Targets All Targets - Sabaoth
Passive Passive Underworld's Guide Passive All Targets All Targets - Hathor A

Inflict Chance Down[edit]

Skills that decrease the chance to inflict Weak[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Weakdi 3 MP Single Target Single Target 1 -
Recovery Recovery Meweakdi 4 MP All Allies 5 -
Passive Passive Resist Weak Passive Self 4 -

Chain Effects[edit]

Skills that activate upon applying Weak[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Fog of Death Passive All Targets All Targets - Chernobog

Additional Effects[edit]

Demon Panels that grant additional effects against Weakened enemies[edit]

Demon Panel # Effect
Nergal Panel 2 +25% to damage to Weakened enemies.

Auto Cure Rate Down[edit]

Demon Panels that decrease the Auto Cure Rate of Weak[edit]

Demon Panel # Effect
Oumitsunu Panel 2 +500 to own PDEF. +20% to hit rate. While the one with this skill is alive, all enemies will receive the following effect: -25% to Poison/Curse/Weak auto cure rate.

Weak Immunity[edit]

Skills that grant immunity to Weak[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Null Weak Passive Self 12 -
Passive Passive Null Bind-Weak Passive Self 16 -
Passive Passive Illusionary World Passive Self - Maya
Passive Passive Narcissism Passive Self - Narcissus
Passive Passive Ounomori Giant Passive All Allies - Oumitsunu
Passive Passive Dominion (Underside) Passive Self 25 Dominion

Demon Panels that grant immunity to Weak[edit]

Demon Panel # Effect
Atropos Panel 1 +10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Weak.
Elizabeth Panel 1 Adds Null Mute, Null Bind, Null Poison and Null Weak.

Cleansing Weak[edit]

Skills that cleanse Weak[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Weakdi 3 MP Single Target Single Target 1 -
Recovery Recovery Meweakdi 4 MP All Allies 5 -
Passive Passive Goddess Aid Passive All Allies - Elizabeth
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up