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Demonee-Ho

Stats[edit]

Elemental affinities
Phys
Null
Fire
Resist
Ice
-
Elec
-
Force
-
Light
-
Dark
-
Info
Rarity Race Grade AI
5★ Fairy 84 Attack
6★ Stats
HP 1065 (249/467) Vitality 148 (250/467)
Strength 192 (114/467) Agility 154 (216/467)
Magic 97 (352/467) Luck 158 (160/467)
PATK 733 PDEF 588
MATK 533 MDEF 541

Skills[edit]

Innate Skills
Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Desperate Hit Passive Adds Phys Pierce. +20% to Phys/Almighty damage.

Activates the following Chain Effect at the end of own turn, as well as at the end of the enemy's turn:
Inflicts Almighty damage (Physical, Power: 30) with a 30% Critical hit rate 4-12 times on random enemies.

*Damage inflicted by this skill ignores Counter effects.
Iron Judgement 5 MP Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.
Awaken: Myriad Arrows 7 MP Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).
Gacha: Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Awaken: Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Infernal Mask Passive -60% chance of receiving status ailments.
Awaken: Butcher Passive +20% damage to skills that target all or random enemies.
Gacha: Great Aim Passive +20% to Phys hit rate.
Awaken: Repel Phys Passive Adds Phys Repel.
Gacha: Null Fire Passive Adds Fire Null.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+20% to Phys hit rate. +20% to Critical hit rate. +20% to Critical hit damage.HP: +250(MAX)
Panel 2Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might.Phys ATK: +100(MAX)
Panel 3+20% to Phys/Almighty damage inflicted. While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate. +20% to Critical hit rate.HP: +250(MAX)
Panel 4+20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.HP: +250(MAX)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Demonee-Ho/Sword Demonee-Ho/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho
Yellow Purple Purple Yellow D F F -
Pros
  • Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots.
Cons
  • Fairly mediocre stats.
  • Desperate Hit is a liability against Bulwark teams as his damage isn't high enough to break through them.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects, giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Official Profile[edit]

Jack Frost equipped with his own mini-armor. Rumor has it that he participates in operations all over the world, and has a legendary 100% mission completion rate. He originally donned the armor because he admired it, but after long, hard training, he emerged as the perfect soldier. He may look as cute as the loveable Jack Frost, but don't underestimate him because he'll make you stop crying or laughing.