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Preferential Target

When a demon is a Preferential Target, applicable effects will automatically target that demon instead of their allies.

Mechanics[edit]

Preferential Targeting will apply both to skills that deal damage, and to skills that do not.

Single-Target preference[edit]

Preferential Targeting for single-target skills includes the following:

  • Skills that target a single enemy.
  • Skills that target a single enemy with the highest or lowest of a given stat.

If the Preferential Target effect for Single-Target activates for multiple demons at once, then the leftmost demon will take priority.

Random-Target preference[edit]

If the Preferential Target effect for Random-Targets activates for multiple demons at once, then each demon will take 1 hit of the incoming attacks.

Activation Exclusions[edit]

Preferential Targeting will not activate in the following scenarios:

  • When a Charmed enemy activates a skill other than a Chain Effect.
  • When an enemy activates a skill that targets another demon in their own party.
  • When an enemy uses the Standard Attack (unles the standard attack has been changed).

Single-Target Appliers[edit]

Skills that make the user a Preferential Target for Single-Target Skills[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Pure Maiden Passive Self - Artemis

Skills that make the user a Preferential Target for Single-Target Physical Skills[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Heavy Metal, Dark Fantasy Passive Self - Anthrasax

Random-Target Appliers[edit]

Skills that make the user a Preferential Target for Random-Targets Skills[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Three Faces Six Arms Passive Self - Asura
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up