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Spirit Chains of Salvation

Spirit Chains of Salvation, or more-simply Salvation, is a Spirit Chain effect that deals damage over time.

Mechanics[edit]

When Salvation is active, the target will take damage equal to 100% of their max HP (with a cap of 7500 HP) when they complete an action.

  • This damage pierces Bulwarks and ignores death prevention (endures).
  • Enemies downed by Salvation damage will be inflicted with Revive Ban.
  • If the target is affected by Fortify or Decay, which increase or decrease the target's max HP, then Salvation's damage will consider the post-increase/decrease max HP.

Salvation damage has no attribute (element), and cannot be increased or reduced through buffs, debuffs, or damage increase/reduction effects.

However, Salvation damage is reduced by:

  • Enemy shields in Alter-World maps that use the Overbreak system.
  • The damage reduction applied to the main character in the Battle Tower while their demons are alive.

Salvation cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Salvation also cannot be prevented by skills that would prevent ailments, such as Barrier.

Salvation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Duration[edit]

Salvation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, pass a turn, etc). The effect will be removed when its count reaches 0.

Resistance[edit]

Salvation resistance will reduce the amount of counts of Salvation received per application attempt.

Salvation appliers[edit]

Skills that apply Salvation[edit]

Type Name MP Cost Target Application Skill Points Exclusive?
Elec Elec Haouken Thunder Claw Strike 6 MP Single Target Single Target 1 count - Arshes Nei
Light Light Pure Faith 6 MP Single Target Single Target 1 count - Armaiti
Passive Passive Everything Evil Passive Random Targets Random Targets 1 count - Angra Mainyu
Passive Passive Holy Guidance Passive Single Target Single Target 1 count - Armaiti
Passive Passive Preach Passive Single Target Single Target 1 count - Daisoujou
Passive Passive Origin Avatar Passive 1-2 Enemies 1 + 1 counts - Krishna

Demon Panels that apply Salvation[edit]

Demon Panel # Effect
Daisoujou Panel 4 +20 to Ma and Vi. Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP. Activates the following Chain Effect after Soul Drain is used: Applies 1 count of Spirit Chains of Salvation on one enemy. (Once per turn)

Additional effects[edit]

Skills that grant additional effects against Salvationed enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Origin Avatar Passive All Targets All Targets - Krishna
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up