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Bind

Bind is an Ailment that prevents the target from taking any actions.

Mechanics[edit]

If a demon is affected by Bind, its turn is effectively skipped until the effect is cleansed.

Additionally:

  • Affected demons' evasion to physical hits is nullified.
  • Affected demons are unable to counter-attack.
  • Affected demons may be unable to perform certain chain effects.

Auto Cure rate[edit]

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.

The auto cure rate progression for Bind is as follows:

Bind
Turn 1 25%
Turn 2 50%
Turn 3 70%
Turn >=4 100%

Misc[edit]

  • This page is meant to list effects that specifically mention Bind. For effects that apply to any ailment, see the Ailments article.

Bind Appliers[edit]

Skills that apply Bind[edit]

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Binding Claw 5 MP Single Target Single Target 6 -
Ailment Ailment Shibaboo 5 MP Single Target Single Target 2 -
Ailment Ailment Shibabooon 6 MP Single Target Single Target 8 -
Ailment Ailment Mahashibaboo 6 MP All Targets All Targets 5 -
Ailment Ailment Mahashibabooon 7 MP All Targets All Targets 9 -
Ailment Ailment Binding Cry 6 MP Random Targets Random Targets 7 -
Phys Phys Iron Judgement 5 MP Single Target Single Target - Demonee-Ho
Phys Phys Gomorrah (J) 7 MP All Targets All Targets - Jeanne☆
Phys Phys Paralyzing Bite 5 MP Single Target Single Target - Kamiotoko
Phys Phys Serpentine Glare 6 MP Single Target Single Target - Medusa
Fire Fire Evil-Smiting Flames 6 MP Single Target Single Target - Hathor A
Fire Fire Quivering Flames 6 MP All Targets All Targets - Moloch
Elec Elec Lightning Shower 6 MP Single Target Single Target - Indrajit
Force Force Sanction 6 MP All Targets All Targets - Sabaoth
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun
Dark Elec Dark + Elec Great Chaos 7 MP All Targets All Targets - Beelzebub (Human)
Almighty Almighty Ark 6 MP Single Target Single Target - Elizabeth
Almighty Almighty God's Malice 7 MP Single Target Single Target - Samael
Almighty Almighty Lost Sanity 6 MP All Targets All Targets - Cthulhu
Fractional Fractional 16 Scourges 8 MP All Targets All Targets - Angra Mainyu
Fractional Phys Fractional + Phys Blade of Terror 6 MP All Targets All Targets - Red Rider
Support Support Fury Raid 7 MP All Targets All Targets - Ladon
Support Support Ghost Hack 6 MP All Targets All Targets - Motoko Kusanagi
Passive Passive An Eye for Terror Passive All Targets All Targets - Medusa
Passive Passive Boundless Wave Passive All Targets All Targets - Ouroboros
Passive Passive Eternize Passive All Targets All Targets - Ouroboros
Passive Passive Golden Age's Ruler Passive All Targets All Targets - Saturnus
Passive Passive Harpyia's Wings Passive All Targets All Targets - Harpy
Passive Passive Kozenji's Spirit Dog Passive All Targets All Targets - Hayataro
Passive Passive Madama Uppercut Passive Single Target Single Target - Jeanne☆
Passive Passive Time Traveler Passive All Targets All Targets - Homura Akemi
Passive Passive Underworld's Guide Passive All Targets All Targets - Hathor A
Passive Passive Yaksha Claw Passive Random Targets Random Targets - Gurr

Demon Panels that apply Bind[edit]

Demon Panel # Effect
Lilith Panel 3 Activates the following Chain Effect when enemy is Charmed: 30% chance to Bind all enemies.
Samael Panel 4 Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.
Chernobog Panel 3 Activates the following Chain Effect after Fog of Death is activated: 15% chance to inflict Bind on all enemies.

Armament Skills that apply Bind[edit]

Armament Type Name MP Cost Target
Indrajit Sword Elec Elec Rakshasa Thunder 5 MP Single Target Single Target
Samael Sword Almighty Almighty Red Serpent Venom 5 MP Single Target Single Target

Inflict Chance Down[edit]

Skills that decrease the chance to inflict Bind[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Paraladi 3 MP Single Target Single Target 1 -
Recovery Recovery Meparaladi 4 MP All Allies 5 -
Passive Passive Resist Bind Passive Self 4 -

Chain Effects[edit]

Dx2 Skills that activate upon applying Bind[edit]

Dx2 Skill Effect
Honey Sweet You're Wide Open (I · II · III) 3% · 5% · 7% chance to activate Debilitate when an enemy is Bound.
Shionyan Golden Spotlight 7% chance for all party members to recover 1 MP when an enemy is Bound.

Additional Effects[edit]

Skills that grant additional effects against Bound enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Deadly Bondage Passive Self 13 -

Dx2 Skills that grant additional effects against Bound enemies[edit]

Dx2 Skill Effect
Honey Sweet Add Insult to Injury (I · II · III · IV) Bound enemies receive 2% · 5% · 7% · 10% damage of their max HP at the end of a turn.
Shionyan Get Salty (I · II) Bound enemies receive 2% · 5% damage of their max HP at the end of a turn. (Won't work on Gatekeepers.)

Auto Cure Rate Down[edit]

Demon Panels that decrease the Auto Cure Rate of Bind[edit]

Demon Panel # Effect
Lilith Panel 4 Adds Dark Pierce. While the one with this skill is alive, -25% to enemy Charm and Bind auto cure rate.
Moloch Panel 2 +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind.

Bind Immunity[edit]

Skills that grant immunity to Bind[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Null Bind Passive Self 12 -
Passive Passive Null Bind-Weak Passive Self 16 -
Passive Passive An Eye for Terror Passive Self - Medusa
Passive Passive Blazing Sacrifice Passive Self - Moloch A
Passive Passive Blood Cradle Passive Self - Moloch
Passive Passive Chaos Seeker Passive Self - Baphomet A
Passive Passive Crawling Chaos Passive Self - Nyarlathotep
Passive Passive Cruel Malice Passive Self - Michael M
Passive Passive Determined Hero Passive Self - Masakado B
Passive Passive Eternal Order Passive Self - Kalki
Passive Passive Ever-Present Warmth Passive Self - Heroine
Passive Passive Fecund Womb Passive Self - Echidna
Passive Passive Give me Jewels Passive Self - Alice A
Passive Passive God's Blessing Passive Self - Raphael
Passive Passive Godly Bastion Passive Self -

Yellow Elohim
Yellow Kuzuryu
Yellow Sabaoth
Yellow Shaddai

Passive Passive Golden Age's Ruler Passive Self - Saturnus
Passive Passive Heavy Metal, Dark Fantasy Passive Self - Anthrasax
Passive Passive Illuminating Malice Passive Self - Asura Lord M
Passive Passive Illusory Dream Passive Self - Peri
Passive Passive Immortal Sea Serpent Passive Self - Hydra
Passive Passive Kuzunoha Spirit Passive Self - Raidou Kuzunoha & Gouto
Passive Passive Law of the Sea God Passive Self - Dagon
Passive Passive Majesty of the Creator Passive Self - Nuwa
Passive Passive Mother Goddess Embracing the Earth Passive Self + All Allies - Danu
Passive Passive Narcissism Passive Self - Narcissus
Passive Passive Origin Avatar Passive Self - Krishna
Passive Passive Ounomori Giant Passive Self - Oumitsunu
Passive Passive Play's Editor Passive Self - Walpurgisnacht
Passive Passive Power of the Three Jewels Passive Self - Mitra-Buddha
Passive Passive Pure-White Devil Passive Self - Albedo
Passive Passive Shimmer Arrow Passive Self - Marici
Passive Passive Soul Offered to God Passive Self - Law Hero
Passive Passive The Bloody Valkyrie Passive Self - Shalltear
Passive Passive The Extremely Handsome Protagonist Passive Self - Dark Schneider
Passive Passive The Seven Mes Passive Self - Inanna
Passive Passive Unassailable Giant Passive Self - Yellow Albion
Passive Passive Underworld's Guide Passive Self - Hathor A
Passive Passive World Tree Passive Self - Yggdrasil

Demon Panels that grant immunity to Bind[edit]

Demon Panel # Effect
Amon Panel 1 +20% to Max HP. Adds Null Mortal/Bind.+500 to own Mag DEF.
Beelzebub☆ Panel 2 Adds Null Mute, Null Bind and Null Charm.
Chaos Hero Panel 2 Adds Null Bind/Mute. While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt.
Cthulhu Panel 1 Adds Null Bind. -20% to Fire, Ice, Elec & Force damage received.
Elizabeth Panel 1 Adds Null Mute, Null Bind, Null Poison and Null Weak.
Griffith Panel 2 Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)
Heimdall Panel 1 +15% to Almighty damage. Adds Null Bind.
Homura Akemi Panel 1 Adds Null Bind/Mute. Reduces the cost of I'll Finish Up Alone by 1 MP.
Kangiten Panel 1 Adds Null Mortal/Charm/Bind. While the one with this skill is alive, all allies receive the following effect: +20% to Healing skill effectiveness.
Lachesis Panel 2 +10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Bind.
Lucifer Frost Panel 2 Adds Null Bind. While the one with this skill is alive, all party members will receive the following effect: +20% to Magic damage dealt.
Macha Panel 2 Adds Null Bind/Mute/Curse. Activates the following Chain Effect a party member is about to act: Restores 2MP to all party members, then casts Tarukaja+ on all party members. (1 turn) *Activates once per turn.
Madoka Kaname Panel 1 Adds Null Bind/Charm/Mute. +15% to Light damage.
Mozgus Panel 3 Adds Null Mortal/Bind. +50% to Max HP.
Ouroboros Panel 1 Adds Null Bind/Charm. +15% to Almighty damage. +15% chance to inflict status ailments.
Party Moh Shuvuu Panel 1 Null Mute/Bind/Charm. Chain Effect when Fortune's Wind Pressure is activated: Cures Bind/Charm/Mute/Curse from all allies. (Once per turn)
Quetzalcoatl A Panel 1 Adds Null Bind. -50% to Fire/Force damage received.
Shiva M Panel 1 Adds Null Bind. +30% to Max HP. Decreases the cost of Piercing Tyranny by 1 MP.
Skull Knight Panel 2 Adds Null Bind. While the one with this skill is alive, all party members will deal +15% Almighty damage.
Susano-o A Panel 2 Adds Null Bind/Mortal. Activates the following Chain Effect when the one with this skill downs a demon: Recovers 2 MP.
Tengu Panel 1 Adds Null Bind. +20% to Force/Light damage. Decreases the Cost of Tengu's Buddhist Might by 1 MP.
The 10th Angel Panel 2 Adds Null Bind/Charm. +30% to max HP.
The Hero Panel 2 Adds Null Bind. While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received from Critical hits.
Ushio Aotsuki Panel 2 Adds Null Bind. Activates the following Chain Effect when this demon is about to act: Cures all status ailments from all allies, and casts Rebellion on self (Once per turn)
Vishnu Panel 1 -50% to Ice damage received. Adds Null Bind. +20% to max HP.
Zodd Panel 1 Adds Null Bind. +20% to Phys hit rate. +30% to Max HP.
Metatron M Panel 4 Activates the following Chain Effect when Ruinous Light is used while this demon has 5 counts of Malice: Places self into a state of Concentrate. (Once per turn) [Brands of Sin Stage 14: Additional Effects] Adds Null Bind/Charm, and while this demon is alive, all enemies will receive +30% Light/Dark damage.

Cleansing Bind[edit]

Skills that cleanse Bind[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Paraladi 3 MP Single Target Single Target 1 -
Recovery Recovery Meparaladi 4 MP All Allies 5 -
Passive Passive Goddess Aid Passive All Allies - Elizabeth

Demon Panels that cleanse Bind[edit]

Demon Panel # Effect
Party Moh Shuvuu Panel 1 Null Mute/Bind/Charm. Chain Effect when Fortune's Wind Pressure is activated: Cures Bind/Charm/Mute/Curse from all allies. (Once per turn)
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up