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Fortify

Fortify is a special status effect that increases the target's max HP.

Mechanics[edit]

Each count of Fortify increases the target's max HP by 20% of their original max HP. Fortify can be stacked up to 5 times.

When Fortify is applied, the target gains current HP equal to the max HP gained.

  • Example: a demon has 1,000 max HP and 950 current HP. 1 stack of Fortify is applied, increasing max HP to 1,200. The demon gains 200 current HP, ending at 1150 current HP.

Fortify cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Fortify also cannot be prevented by skills that would prevent ailments, such as Barrier.

Fortify cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Fortify cannot be applied in Democalypse.

Interaction with HP-based skill effects[edit]

When max HP is increased due to Fortify, the following effects will use the post-increase max HP:

  • Skills that use max HP as their attack stat, such as Fatal Burn.
  • Skills that heal a percentage of max HP, such as Alder King.
  • Skills that inflict Fractional Damage based on max HP, such as Pestilence.
  • Damage taken from Poison (which is 5% of max HP).
  • HP healed by Lydia (which is 15% of max HP).

However, Bulwarks will use the original max HP, regardless of Fortify.

  • The maximum size of a Bulwark will be the user's original max HP.
  • Bulwarks that calculate their size based on max HP will reference the user's original max HP.

Effects that activate when HP is above or below a certain level will reference the user's original max HP.

  • For example: Rejection will look at 99% of the user's original max HP, not their max HP post-Fortify. In this skill's case, if 1 count of Fortify is applied, then the user's max HP is 120% of the original value. Therefore, Rejection's "above 99% HP" condition is satisfied, and it will be more difficult for the enemy to cancel it out.

Interaction with Decay[edit]

Decay is Fortify's opposite, and the effects will cancel each other out on a per-count basis if both are applied at once.

  • For example: if an enemy is already Fortified and then receives one count of Decay, then one count of Fortify will be removed.

Duration[edit]

Fortify does not wear off over time. It will be removed when the affected demon dies.

Fortify Appliers[edit]

Skills that apply Fortify[edit]

Type Name MP Cost Target Amount Skill Points Exclusive?
Fire Fire Summon: Quetzalcoatl 6 MP Self 1 count - Chaos Hero
Elec Elec Scattered Lightning 6 MP All Allies 1 count - Tora
Dark Dark Underworld Miasma 6 MP Self 1 count - Osiris
Passive Passive 6th Day Miracle Passive Self 1 count - Vanitas
Passive Passive Call of the Dead Passive All Allies 2 counts - Nebiros
Passive Passive Chaos Seeker Passive All Allies 1 count - Baphomet A
Passive Passive Cruel Malice Passive Self 4 counts - Michael M
Passive Passive Ever-Present Warmth Passive All Allies 1 count - Heroine
Passive Passive Golden Apple Passive All Allies 4 counts, 2 counts, 1 count - Idun
Passive Passive Heavy Metal, Dark Fantasy Passive Self 3 counts - Anthrasax
Passive Passive Illuminating Malice Passive All Allies 2 counts, 3 counts - Asura Lord M
Passive Passive Illusory Dream Passive All Allies 1 count - Peri
Passive Passive Inventio Passive Self 2 counts - Osiris
Passive Passive Kozenji's Spirit Dog Passive All Allies 1 count - Hayataro
Passive Passive Lightning Beast Passive Self 3 counts - Tora
Passive Passive Majesty of the Creator Passive All Allies 2 counts - Nuwa
Passive Passive My Prayer Passive All Allies 1 count - Madoka Kaname
Passive Passive Origin Avatar Passive Self 3 counts - Krishna
Passive Passive Power-Hungry Soul Passive All Allies 1 count - Chaos Hero
Passive Passive Power of the Three Jewels Passive Single Ally 3 counts - Mitra-Buddha
Passive Passive Pure Maiden Passive Self 4 counts - Artemis
Passive Passive Soul Offered to God Passive All Allies 1 count - Law Hero
Passive Passive The Wings of Darkness Passive All Allies 2 counts - Femto

Demon Panels that apply Fortify[edit]

Demon Panel # Effect
Anahita Panel 3 +20% to Ice damage. +20% to max HP. Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Fortify to all party members.
Idun Panel 2 Activates the following Chain Effect when the one with this skill is downed: Adds 1 count of Fortify to all party members, and then increases the ATK, DEF and EV/AC of all party members by 20% (1 turn). *Activates up to once per turn.
Quetzalcoatl Panel 3 Activates the following Chain Effect after Ce Acatls' Return is activated: Cast Lydia on own party. Activates the following Chain Effect when the user activates a Magic skill: Restores 2 MP and grants 1 count of Fortify to self.
Walpurgisnacht Panel 2 Activates the following Chain Effect at the start of the 1st turn: Restores 4 MP to self and grants self 1 count of Fortify.

Additional Effects while Fortified[edit]

Skills that grant additional effects while Fortified[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Golden Apple Passive All Allies - Idun
Passive Passive Illuminating Malice Passive All Allies - Asura Lord M
Passive Passive Inventio Passive Self - Osiris
Passive Passive Kozenji's Spirit Dog Passive All Allies - Hayataro
Passive Passive Power-Hungry Soul Passive All Allies - Chaos Hero
Passive Passive Pure Maiden Passive Self - Artemis

Demon Panels that grant additional effects while Fortified[edit]

Demon Panel # Effect
Heroine Panel 1 Adds Null Mute. -20% to damage received when the skill holder has 1 or more counts of Fortify.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up