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Spirit Chains of Intimidation

Spirit Chains of Intimidation, or more-simply Intimidation, is a Spirit Chain effect that lowers the target's Phys ATK and Mag ATK.

Mechanics[edit]

When Intimidation is active, the target's Phys ATK and Mag ATK are reduced by 50%.

Intimidation cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Intimidation also cannot be prevented by skills that would prevent ailments, such as Barrier.

Intimidation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Duration[edit]

Intimidation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, pass a turn, etc). The effect will be removed when its count reaches 0.

Resistance[edit]

Intimidation resistance will reduce the amount of counts of Intimidation received per application attempt.

Intimidation appliers[edit]

Skills that apply Intimidation[edit]

Type Name MP Cost Target Application Skill Points Exclusive?
Phys Phys Hell Claw 5 MP All Targets All Targets 1 count - Cerberus
Phys Phys Serpentine Glare 6 MP Single Target Single Target 2 counts - Medusa
Fire Fire Fatal Burn 6 MP Single Target Single Target 1 count - Lost Name
Passive Passive Alder King Passive Single Target Single Target 1 count - Erlkonig
Passive Passive An Eye for Terror Passive All Targets All Targets 2 counts - Medusa
Passive Passive Azure Demon Dog Passive All Targets All Targets 1 count - Lost Name
Passive Passive Everything Evil Passive Random Targets Random Targets 1 count - Angra Mainyu
Passive Passive Hell Hound Passive Single Target Single Target 1 count - Cerberus A
Passive Passive Immortal Sea Serpent Passive All Targets All Targets 2 counts - Hydra
Passive Passive Intimidation's Wisdom Passive Single Target Single Target 1 count 1 Thoth
Passive Passive Majesty of the Creator Passive All Targets All Targets 1 count - Nuwa
Passive Passive Peerless Beauty Passive All Targets All Targets 1 count - Cleopatra
Passive Passive Red-Feathered Macha Passive All Targets All Targets 1 count - Macha

Intimidation resistance[edit]

Skills that reduce counts of Intimidation received[edit]

Type Name MP Cost Target Reduction Skill Points Exclusive?
Passive Passive An Eye for Terror Passive Self 1 count - Medusa
Passive Passive Beast Spear's Wielder Passive Self 1 count - Ushio Aotsuki
Passive Passive Corrosive Malice Passive Self 2 counts - Shiva M
Passive Passive Empress of Thunder Passive Self 1 count - Arshes Nei
Passive Passive Endless War Passive Self 1 count - Asura Lord
Passive Passive Hell's Gunner Passive Self 1 count - Barbatos
Passive Passive Holy Guidance Passive Self 1 count - Armaiti
Passive Passive Hope's Awakening Passive Self 1 count - The Hero
Passive Passive Kozenji's Spirit Dog Passive Self 2 counts - Hayataro
Passive Passive Kuzunoha Spirit Passive Self 1 count - Raidou Kuzunoha & Gouto
Passive Passive Law of the Sea God Passive Self 1 count - Dagon
Passive Passive Majesty of the Creator Passive Self 1 count - Nuwa
Passive Passive Mother Goddess Embracing the Earth Passive All Allies 1 count - Danu
Passive Passive Peerless Beauty Passive Self 1 count - Cleopatra
Passive Passive Power-Hungry Soul Passive Self 1 count - Chaos Hero
Passive Passive Proof of Determination Passive Self 1 count - Fionn mac Cumhaill
Passive Passive Snow Overlord Passive Self 1 count - Lucifer Frost
Passive Passive Yamanokami's Divine Power Passive Self 1 count - Tengu

Demon Panels that reduce counts of Intimidation received[edit]

Demon Panel # Effect
Artemis Panel 1 Decreases the cost of Astral Saintstrike by 1MP. Decreases the count of Spirit Chains (Intimidation) applied to self by 1.
Astaroth Panel 4 +20% to Max HP. +20% to hit rate. Reduces the count of Spirit Chains (Intimidation) applied to self by 1.
Belial Panel 4 Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
Dark Schneider Panel 1 Decreases the count of Spirit Chains (Intimidation) applied to self by 1. +15% to Fire/Elec damage.

Chain effects[edit]

Demon Panels that activate upon applying Intimidation[edit]

Demon Panel # Effect
Cerberus A Panel 3 +20% to Phys/Fire damage. +20% to Critical hit rate. +30% to own effect on Battle Speed. Activates the following Chain Effect when the enemy is inflicted with Spirit Chains (Intimidation): Decreases the Fire Attribute Affinity of the enemy with the lowest current HP by 3 levels. (1 turn) *Activates once per turn.

Additional effects[edit]

Demon Panels that grant additional effects against Intimidated enemies[edit]

Demon Panel # Effect
Cerberus A Panel 2 +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation).
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up