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Gloom

Gloom (sometimes called "Depress" in-game) is a special status effect.

Super Gloom is a stronger form of this status effect. Any effect about a demon being in a state of Gloom works the same if the demon is in a state of Super Gloom.

Mechanics[edit]

A demon afflicted by Gloom will have the following effects applied to them:

  • -20% physical hit rate
  • -20% physical evasion rate
  • -20% critical rate
  • -20% chance to inflict status ailments
  • +20% chance to receive a critical attack
  • +20% chance to become afflicted by a status ailment

A demon affected by Super Gloom will receive similar effects, albeit at 25% instead of 20%.

Gloom cannot be removed by skills that would remove status ailments, such as Prayer, or prevented by skills that would prevent ailments, such as Barrier.

Gloom cannot be removed by skills that would remove Good Status Effects either, such as Silent Prayer.

Interaction with Zenith[edit]

Gloom and its opposite Zenith are respectively the negative and positive version of a unique status providing a set increase or decrease to the affected demon's chances to land and receive physical attacks, critical attacks and status ailments.

Similarly to buffs, the state of Zenith and the state of Gloom exist on the same scale, and by extension it's impossible for a demon to be in both states at the same time. Instead, gaining a level of Gloom or Zenith will cancel a level of the other if it is already applied.

There are 5 levels to the state of Zenith/Gloom that can be applied to a demon:

State Effect Level
Super Zenith 25% 2
Zenith 20% 1
Neutral 0% 0
Gloom 20% -1
Super Gloom 25% -2

Incrementing/decrementing state[edit]

  • Being placed in a state of Super Zenith will increase the state by 2 levels.
  • Being placed in a state of Zenith will increase the state by 1 level, but cannot increase the state into the Super Zenith level.
  • Being placed in a state of Gloom will decrease the state by 1 level, but cannot decrease the state into the Super Gloom level.
  • Being placed in a state of Super Gloom will decrease the state by 2 levels.

Duration Ticks[edit]

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Gloom on the enemy team, then Gloom's duration will tick down at the start of your next turn.

Gloom Appliers[edit]

Skills that apply Gloom[edit]

Type Name MP Cost Target Skill Points Exclusive?
Force Force Weird Pain 6 MP All Targets All Targets - Old Ones
Dark Dark Dark Gift 6 MP All Targets All Targets - Guedhe
Support Support Chief God's Haki 8 MP All Targets All Targets - Yellow Odin A
Passive Passive Burgundy's Resentment Passive All Targets All Targets - Hagen
Passive Passive Call of R'lyeh Passive All Targets All Targets - Cthulhu
Passive Passive Chief God's Rage Passive All Targets All Targets - Odin A
Passive Passive Crawling Chaos Passive All Targets All Targets - Nyarlathotep
Passive Passive Dragon of Hesperia Passive All Targets All Targets - Ladon
Passive Passive Fecund Womb Passive All Targets All Targets - Echidna
Passive Passive Hedonistic Reaper Passive All Targets All Targets - Guedhe
Passive Passive Hinokagutsuchi Passive All Targets All Targets - Hinokagutsuchi
Passive Passive Unknown Predator Passive All Targets All Targets - Old Ones

Demon Panels that apply Gloom[edit]

Demon Panel # Effect
Echidna Panel 2 Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members, reduces ATK of all enemies by 20% and all enemies enter a state of Gloom (1 turn).
Echidna Panel 4 Activates the following Chain Effect when a party member is defeated: Inflicts Gloom on all enemies and decreases the ATK of all enemies by 20%. (1 turn)
Odin A Panel 3 +20% to Phys/Elec damage. +20% to Max HP. Activates the following Chain Effect when the one with this skill lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn)
Trumpeter Panel 4 Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom.
Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies.

Super Gloom Appliers[edit]

Skills that apply Super Gloom[edit]

Type Name MP Cost Target Skill Points Exclusive?
Elec Elec Scattered Lightning 6 MP Single Target Single Target - Tora
Dark Dark Ruinous Flames 6 MP All Targets All Targets - Hakumen no Mono
Passive Passive Tenebrous Light Passive All Targets All Targets - Hakumen no Mono

Chain Effects upon applying Gloom[edit]

Skills that activate upon applying Gloom[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Tenebrous Light Passive All Allies - Hakumen no Mono

Demon Panels that activate upon applying Gloom[edit]

Demon Panel # Effect
Cthulhu Panel 2 Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns)
Hagen Panel 2 +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn)
Hinokagutsuchi Panel 1 Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces DEF of all enemies by 20%. (2 turns)
Ladon Panel 4 Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn)
Nyarlathotep Panel 2 Activates the following Chain Effect when an enemy is inflicted with Gloom: Increases own party's ATK and DEF by 20%. (2 turns)

Additional effects against Gloomed enemies[edit]

Skills that grant additional effects against Gloomed enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Dark Dark Ruinous Flames 6 MP All Targets All Targets - Hakumen no Mono
Passive Passive Call of R'lyeh Passive All Targets All Targets - Cthulhu
Passive Passive Chief God's Rage Passive All Targets All Targets - Odin A
Passive Passive Crawling Chaos Passive All Targets All Targets - Nyarlathotep
Passive Passive Hedonistic Reaper Passive All Targets All Targets - Guedhe
Passive Passive Tenebrous Light Passive All Targets All Targets - Hakumen no Mono
Passive Passive Unknown Predator Passive All Targets All Targets - Old Ones

Demon Panels that grant additional effects against Gloomed enemies[edit]

Demon Panel # Effect
Echidna Panel 1 -40% to damage received when all enemies are in a state of Gloom.
Echidna Panel 3 +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
Ladon Panel 1 -50% to the Critical hit rate of attacks received. +50% to Max HP. +50% to Phys damage when all enemies are in a state of Gloom.
Ladon Panel 2 Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn). Activates the following Chain Effect when an ally is defeated: Inflicts Phys damage (Physical) with 100 Power and Bulwark Pierce to all enemies in a state of Gloom.
Ladon Panel 3 +20% to Phys damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage dealt and -40% to Critical hit rate.
Old Ones Panel 2 While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom.
Trumpeter Panel 4 Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom.
Vasuki Panel 2 -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom.
Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.

Removing Gloom[edit]

Skills that remove Gloom[edit]

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Moon-White Blade 6 MP All Allies - Fionn mac Cumhaill
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up