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Max MP

Max MP refers to the maximum MP that a demon can hold.

Mechanics[edit]

By default, max MP for all demons before boosting it is 10 MP.

  • In Alter-World, the player character has a default max of 15 MP instead.

MP Increase[edit]

Skills that increase Max MP[edit]

Type Name MP Cost Target Amount Skill Points Exclusive?
Passive Passive Mana Bonus Passive Self 1 MP 8 -
Passive Passive Mana Gain Passive Self 2 MP 15 -
Passive Passive Mana Surge Passive Self 3 MP 21 -
Passive Passive 6th Day Miracle Passive Self 5 MP - Vanitas
Passive Passive Ishvara Passive Self 5 MP - Shiva A
Passive Passive Play's Editor Passive Self 5 MP - Walpurgisnacht
Passive Passive Strongest Magic Caster Passive Self 5 MP - Ainz
Passive Passive The Seven Mes Passive Self 5 MP - Inanna

Panels that increase Max MP[edit]

Demon Panel # Effect
Alice A Panel 2 +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.
Angra Mainyu Panel 1 +3 to Max MP. +25% Phys evasion rate. +50% to max HP.
Erlkonig Panel 4 +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn)
Kuzuryu Panel 1 +5 to max MP. Activates the following Chain Effect at the start of the 1st turn: The one with this skill recovers 2 MP.
Marici Panel 2 +2 to max MP. Activates the following Chain Effect when a party member downs an enemy: Recovers 2 MP to all party members. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt when landing a Critical hit.
Yoshitsune Panel 2 +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn)
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up