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Nergal

Stats[edit]

Elemental affinities
Phys
-
Fire
Resist
Ice
Weak
Elec
-
Force
-
Light
Resist
Dark
Repel
Info
Rarity Race Grade AI
5★ Reaper 82 Support
6★ Stats
HP 919 (406/467) Vitality 117 (406/467)
Strength 223 (22/467) Agility 164 (141/467)
Magic 78 (427/467) Luck 169 (75/467)
PATK 798 PDEF 570
MATK 493 MDEF 497

Skills[edit]

Innate Skills
Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.
Meslamtaea Passive +20% to Phys hit rate. Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might.
Plague of Babylon 5 MP 100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.
Awaken: Strength Amp III Passive +15 to Strength.
Awaken: Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.
Gacha: Savage Glee Passive +25% to Critical hit rate.
Awaken: Toxic Sting 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.
Gacha: Auto-Sukuka Passive Casts Sukukaja at the beginning of the 1st turn.
Awaken: Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Gacha: Strength Amp III Passive +15 to Strength.
Awaken: Null Light Passive Adds Light Null.
Gacha: Resist Ice Passive Adds Ice Resist.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+15% to Phys damage. +20% chance to inflict status ailments.HP +25 (MAX +250)
Panel 2+25% to damage to Weakened enemies.Phys ATK +10 (MAX +100)
Panel 3Adds Phys Pierce. +20% to Phys hit rate when in a state of Might.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect when enemy is poisoned: Inflict Phys damage (Power: 70) on all enemies. (Once per turn)HP: +250(MAX)

Availability[edit]

  • Available from the gacha.

Nergal/Sword Nergal/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nergal
Red Purple Purple F F F -
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for Ailment Teams.
  • High STR, Auto-Taruka in Purple and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with Pale Rider.
  • At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger Hachiman giving him potential use with Tiamat A as a quick sweep.
Cons
  • Weak to Ice.
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Maria, Lugh or Okuninushi in PvP.
  • No innate Pierce until Panel 3 is unlocked.
  • Panel 4 will consume the Rebellion granted by Meslamtaea, unless you inflict poison a second time later in the turn.
  • Low damage on Panel 4 makes his use with Hachiman difficult as he'll create bulwarks for Demeter, which block ailments.
Notes -
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Purple: Auto-Taruka for buff control

Skill Transfers[edit]

Ailment infliction Boosters to consistently apply Weak.

Ailment Infliction Boosters:

  • Insanity: Highest Ailment infliction modifier.
  • Ailment Survivor: Ailment infliction modifier + endure.
  • Epitome of Madness: Ailment infliction + evasion modifier.
  • Madness: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Ice: Covers his weakness
  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands[edit]

  • Stat priorities: Ailment Infliction%, Speed%
  • Sick: Boosts ailment infliction rate
  • Divine: Allows him to literally spam Plague of Babylon
  • Speed: Boosts team speed if needed.


Mitama[edit]

  1. STR (10): To boost damage output if he is needed to attack
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (20): Increases his chances of landing ailments

Build(s)[edit]

You've got me weak on my knees
Transferred Skills Notes:

The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.

Ailment Survivor Insanity
Infused Mitama
St 10 Ag 20 Lu 20
Brands
Sick + Speed with Ailment Infliction%
Target Stats
-


Samael versus Nergal[edit]

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.
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Official Profile[edit]

The god of Sumerian lore who represents war,plague,floods and most ills.When the gods held a gathering,he refused to kneel to the messenger of Ereshkigal,goddess of the underworld,who summoned him soon afterwards.He took 14 guards given to him by his father Ea,with the full intention of killing Ereshkigal,however,she promised to become his wife and give him control over the underworld,so he spared her life.