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Field Effects

Field Effects refer to effects that set a Field, which will affect all demons, both allies and enemies.

Mechanics[edit]

There are two types of fields: Sky and Earth.

  • When two fields of the same type are deployed, the most-recently-applied one will overwrite the old one.

Field Effects will carry over between waves, both in normal battles and in Battle Tournament. If you defeat all enemies, thereby ushering in a new wave, the counter for the field effect will not decrease for that turn.

Duration ticks[edit]

Field Effects' turns counter decreases at the start of the casting demon's next turn.

  • For example, if a party member casts a 1 turn Field Effect, the field and its effect will fade at the start of the caster's next turn.

Field Effect Appliers[edit]

Skills that deploy Field Effects[edit]

Type Name MP Cost Target Skill Points Type Effect Exclusive?
Passive Passive Mother Goddess Embracing the Earth Passive All Targets All Targets - Earth: Mercy Protects demons from the following damage-modifying effect: Ignores all death prevention skills. Danu

Additional Effects[edit]

Skills that grant additional effects while a Field Effect is active[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Mother Goddess Embracing the Earth Passive All Allies - Danu
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up