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Concentrate (status effect)

Concentrate is a Good Status Effect that increases the damage of user's next successful magic attack by 125%.

Mechanics[edit]

If a demon is affected by Concentrate, then their next successful magic attack will deal 125% more damage.

  • Put in multiplier form, this is effectively 2.25x.

When a magic attack lands while Concentrated, the effect is consumed.

If a magic skill with multiple hits is used while Concentrated, then all hits of that skill will have their damage increased. (For example: All hits of Elec Lightning Shower will be boosted.)

  • However, if the skill has Chain Effect attacks, then those are considered separate. Concentrate will be consumed by the initial effect, and will not be available for the Chain Effect(s). (For example: Fire Solar Flare's first hit will consume Concentrate, so the second hit will not have Concentrate.)

Misc[edit]

  • Concentrate cannot be active at the same time as Charge. Only the most-recently-cast effect will be kept.
  • Concentrate is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.

Concentrate Appliers[edit]

Skills that apply Concentrate[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Concentrate 6 MP Self 8 -
Phys Phys Daylight Blade 6 MP Self - Marici
Ice Ice Roaring Torrent 6 MP Self - Kuzuryu
Elec Elec Overture 7 MP Self - Nero☆
Elec Elec Scattered Lightning 6 MP Self - Tora
Elec Elec Thunderstorm 8 MP Self - Anat
Fire Elec Fire/Elec Cuailnge 7 MP Self - Queen Mab
Recovery Recovery Ce Acatls' Return 6 MP Self - Quetzalcoatl
Passive Passive Demonic Flame's Aid Passive Self - Amon
Passive Passive Divine Proxy Passive Self - Metatron
Passive Passive Eternize Passive Self - Ouroboros
Passive Passive Frost Queen Passive Self - Queen Frost
Passive Passive God of Wisdom Passive Self - Thoth
Passive Passive Holy Guidance Passive Self - Armaiti
Passive Passive Kunitsukami's Pride Passive Self - Okuninushi
Passive Passive Lightning Beast Passive Self - Tora
Passive Passive Sabaoth's Voice Passive Self - Sabaoth
Passive Passive Strongest Magic Caster Passive Self - Ainz
Passive Passive The Extremely Handsome Protagonist Passive Self - Dark Schneider
Passive Passive The Great Darkness Passive Self - Mahakala
Passive Passive The Seven Mes Passive Self - Inanna
Passive Passive Tiny Partner Passive Single Target Single Target - Pixie A
Passive Passive Jack Frost (Underside) Passive Self 25 Jack Frost

Demon Panels that apply Concentrate[edit]

Demon Panel # Effect
Ainz Panel 2 Adds Null Charm. Activates the following Chain Effect when the skill one with this skill downs a demon: Enters a state of Concentrate. *Activates once per turn.
Anat Panel 3 +25% to Elec damage. Activates the following Chain Effect when it becomes the skill holder’s turn to act: Puts self into a state of Concentrate. (Once per turn)
Baal Panel 2 Reduces the cost of Tempest by 1MP. Activates the following Chain Effect when the skill holder uses a Force Attribute Skill while in a state of Lydia: Inflicts Force damage (Magic, Power: 70) with Bulwark Pierce to all enemies, then places the skill holder into a state of Concentrate. (Once per turn)
Hakumen no Mono Panel 2 +20% to Max HP. This demon will start the battle with Concentrate.
Hariti Panel 2 Adds Null Mortal. Activates the following Chain Effect when Discipline is used: Places self into a state of Concentrate.
Indrajit Panel 4 +60% to own effect on Battle Speed. Activates the following Chain Effect when a party member (including the one with this skill) downs a demon: Enters a state of Concentrate. (Activates once per turn)
Ishtar Panel 3 +30% to Max HP. +20% to Almighty damage dealt by all party members while the one with this skill is alive. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Places the one with this skill into a state of Concentrate.
Ishtar Panel 4 Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn)
Lucifer Panel 3 +25% to Almighty/Fire damage. Activates the following Chain Effect when the one with this skill downs a demon: Enters a state of Concentrate. (Once per turn)
Metatron M Panel 4 Activates the following Chain Effect when Ruinous Light is used while this demon has 5 counts of Malice: Places self into a state of Concentrate. (Once per turn) [Brands of Sin Stage 14: Additional Effects] Adds Null Bind/Charm, and while this demon is alive, all enemies will receive +30% Light/Dark damage.
Maya Panel 4 The following Super Reaction will occur when the skill holder receives a Magic attack or Fractional damage: Restores 30% HP to skill holder. (Up to 4 times per battle) Activates the following Chain Effect when the skill holder inflicts damage using Normal Attack: Places the skill holder into a state of Concentrate. (Once per battle)
Ouroboros Panel 2 +20% chance to inflict status ailments. Activates the following Chain Effect when the one with this skill downs a demon: Places self into a state of Concentrate. (Once per turn)
Quetzalcoatl A Panel 4 Activates the following Chain Effect when the enemy attacks first at the start of battle: Places the one with this skill into a state of Concentrate. Activates the following Chain Effect when Aztec Pulse is used: Revive a single fallen ally at random with 50% HP. (Activates up to 2 time per battle).
Raphael Panel 4 When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of a boss battle: Inflicts Force damage (Magic, Power: 200) with Bulwark Pierce on all enemies. Places self into a state of Concentrate if the attack is successful.
Schierke Panel 4 +15% damage dealt when striking an enemy's weak point. Activates the following Chain Effect at the end of own turn and when Summon Elementals is used: Enters a state of Concentrate.
Seraph Panel 4 Activates the following Chain Effect at the beginning of every own third turn: Receive 1 additional Press Turn Icon and self enters a state of Concentrate.

Armament Skills that apply Concentrate[edit]

Armament Type Name MP Cost Target
Mahakala Shield Passive Passive Clear Space Passive Self

Chain Effects[edit]

Skills that activate upon applying Concentrate[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Invincibility Aid Passive Random Targets Random Targets - Sukuna-Hikona
Passive Passive Killer Impulse Passive Random Targets Random Targets - Anat
Passive Passive Voltage Passive Self - Nero☆

Demon Panels that activate upon applying Concentrate[edit]

Demon Panel # Effect
Mahakala Panel 4 +50% to damage dealt when in a state of Concentrate. Activates the following Chain Effect when the one with this skill enters a state of Concentrate: Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)
Trumpeter Panel 2 Activates the following Chain Effect when entering a state of Concentrate: Removes Barrier from all enemies.

Dx2 Skills that activate upon applying Concentrate[edit]

Dx2 Skill Effect
Templar Dragon Iron Sight 10% chance to cast Rakunda when an ally enters a state of Concentrate.

Additional effects[edit]

Skills that grant additional effects while in a state of Concentrate[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Sorcery's Wisdom Passive Self 1 Thoth
Passive Passive Strongest Magic Caster Passive Self - Ainz

Demon Panels that grant additional effects while in a state of Concentrate[edit]

Demon Panel # Effect
Mahakala Panel 4 +50% to damage dealt when in a state of Concentrate. Activates the following Chain Effect when the one with this skill enters a state of Concentrate: Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)

Dx2 Skills that grant additional effects while in a state of Concentrate[edit]

Dx2 Skill Effect
Templar Dragon Dot Sight (I · II) +25% · +50% to damage dealt by all party members in a state of Concentrate. (Note: additive to the multiplier for Concentrate. See Damage Formula for more info.)

Removing Concentrate[edit]

Skills that remove Concentrate[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Discord 3 MP All Targets All Targets 6 -
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up