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Naturally recovered MP

Naturally recovered MP refers to the MP recovered when a demon is about to act.

Mechanics[edit]

By default, demons will recover 3 MP per time they are about to act.

Certain effects will increase a demon's naturally recovered MP, for example:

  • Equipping a Divine Brand set increases recovered MP by 1, bringing it to 4 MP.

Naturally recovering MP will not trigger effects that chain from MP recovery, such as Sun God's Majesty.

Natural MP Recovery[edit]

Skills that increase naturally recovered MP[edit]

Type Name MP Cost Target Amount Skill Points Exclusive?
Passive Passive Infinite Chakra Passive Self 1 MP - -
Passive Passive Aqua Grace Passive All Allies 1 MP - Anahita
Passive Passive Divine Proxy Passive Self 1 MP - Metatron
Passive Passive Divine's Wisdom Passive All Allies 1 MP 1 Thoth
Passive Passive Eternal Order Passive All Allies 1 MP - Kalki
Passive Passive Fortune's Light Passive Self 2 MP - Party Pixie
Passive Passive Golden Apple Passive All Allies 2 MP - Idun
Passive Passive Origin Avatar Passive Self 2 MP - Krishna
Passive Passive Sahasrara Passive Self 1 MP - Ardha
Passive Passive Snow Overlord Passive All Allies 1 MP - Lucifer Frost
Passive Passive Stella Maris Passive All Allies 1 MP - Maria
Passive Passive The First Drop Passive All Allies 1 MP - Apsu
Passive Passive Fortunate Park Visitor Passive All Allies 1 MP 40 -

Demon panels that increase naturally recovered MP[edit]

Demon Panel # Effect
Adramelech Panel 1 +15% to Fire damage. -30% to Fire damage received. +1 to naturally recovered MP.
Ainz Panel 1 +2 MP to natural MP recovery. +15% to Almighty damage.
Ardha Panel 3 +20% to all damage. +20% to HP Healing skill effectiveness. Increases natural MP recovery by 1.
Erlkonig Panel 1 +20% to Max HP. While the one with this skill has Bulwark, -10% to all damage received and increases naturally recovered MP by 2 MP.
Loup-Garou Panel 1 Increases naturally recovered MP by 2 MP. Activates the following Chain Effect when a party member downs a demon: Increases the party's ATK by 20% (1 turn).
Quetzalcoatl Panel 2 Reduces the cost of Ce Acatls' Return by 1MP. While user is alive, all Dragon party members: +20% to all damage dealt and increases naturally recovered MP by 1.
Schierke Panel 2 Increases naturally recovered MP by 1MP. Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members , and then increases their ATK by 20%. (3 turns)
Vishnu A Panel 2 Increases naturally recovered MP by 1 MP. +15% to Light/Dark damage.
Zodd Panel 2 +20% to Max HP. Increases naturally recovered MP by 1MP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn).

Dx2 Skills that increase naturally recovered MP[edit]

Dx2 Skill Effect
Protagonist MP Regain (I · II · III) 5% · 10% · 15% chance to increase regenerated MP of all party members by 1.
Xana MP Time (I · II · III) 5% · 10% · 15% chance to increase regenerated MP of all party members by 1.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up