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Status Ailment Resonance

Status Ailment Resonance is an effect that powers up a skill based on the "Resonance Count" - the total amount of different status ailments that are inflicted on the enemy team by using a skill.

Status Ailments (also known as Bad Status) specifically refers to: Poison, Mute, Charm, Bind, Curse, and Weak.

The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted, across the entire enemy party.

  • For example, if 4 enemies are Poisoned, and one of them is also inflicted with Charm, because 2 different types of status ailments are afflicting the enemies, the total Resonance Count will be 2.

Furthermore, the Resonance Count will be the total just before the Status Ailment Resonance skill effect activates.

Resonance Count Appliers[edit]

Skills that apply Resonance Counts[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Boundless Wave Passive All Targets All Targets - Ouroboros
Passive Passive Deadly Melody Passive All Targets All Targets - David
Passive Passive Eternize Passive All Targets All Targets - Ouroboros
Passive Passive Everything Evil Passive All Targets All Targets - Angra Mainyu
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up