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Samael

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
-
Elec
Weak
Force
-
Light
Repel
Dark
Repel
Info
Rarity Race Grade AI
5★ Fallen 84 Support
6★ Stats
HP 1169 (147/467) Vitality 170 (148/467)
Strength 88 (379/467) Agility 134 (307/467)
Magic 202 (99/467) Luck 158 (164/467)
PATK 514 PDEF 561
MATK 754 MDEF 618

Skills[edit]

Innate Skills
Mana Aid Passive Recovers 10 MP when clearing a wave.
Salvation 9 MP Heals All Party Members with 95 power. Cures all status aliments. (3 uses)
God's Malice 7 MP Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm.
Awaken: Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
Awaken: Purgatory 5 MP Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Gacha: Fire Breath 4 MP Inflicts Fire (Magic, Power: 45) damage 2 to 4 times on Random Enemies.
Awaken: Tetrakarn 7 MP All Party Members repels Physical damage for 1 turn.
Gacha: Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy.
Awaken: Infinite Chakra Passive Increases naturally recovered MP by 1 MP.
Gacha: Wind Breath 4 MP Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Awaken: Null Fire Passive Adds Fire Null.
Gacha: Recovery Boost Passive +15% to Healing skill effectiveness.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+15% to Almighty damage. +20% chance to inflict status ailments.HP +25 (MAX +250)
Panel 2Reduces the cost of God's Malice by 1MP.Mag ATK +10 (MAX +100)
Panel 3Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.HP +25 (MAX +250)

Availability[edit]


Sword[edit]

Red Serpent Sword
Paradise Lost While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Almighty 20%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Megidola 7 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies.
Salvation 9 MP Heals All Party Members with 95 power. Cures all status aliments. (3 uses)
Red Serpent Venom 5 MP Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% chance to inflict status ailments. Reduces the cost of Red Serpent Venom by 1 MP +10% to Almighty damage. +15% chance to inflict status ailments.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield[edit]

12 Fallen Wings
Toxic Light -20% to Dark damage received
Max Stats
HP 110% Elemental Damage Reduction Light 20%
Defence 50% Magic Defence 100%
Elemental Resistances

Phys

Fire

Ice

Elec

Force

Light

Dark

- - - Weak - Null Repel
Innate Skills
Insanity Passive +20% chance to inflict status ailments.
Life Gain Passive +20% to Max HP.
Null Mute Passive Adds Null Mute.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% chance to inflict status ailment. +30% to max HP. Activates the following Chain Effect at the beginning of the 1st turn: Removes Barrier from all enemies.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Samael
Purple Purple F F F -
Pros
  • Panel 3 is insanely powerful, providing free Barrier Break and Makara Break at the start of the turn without consuming Press Turns.
  • God's Malice is very good to lock down a single target with multiple Ailments.
  • Panel 4 casts a mini version of God's Malice at the end of his team's turn (10% chance instead of 30% chance for the four ailments).
  • Infinite Chakra helps to reduce MP requirements, allowing him to spam God's Malice.
  • Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good Panel 3 goal to strive toward.
Cons
  • Weak to Elec.
  • Countered very hard by Daisoujou clearing his ailments and punishing him for using Charm.
  • Middling AGI hurts Battle Speed for fast Ailment teams.
  • Demeter and Maria's presence in the meta severely hamstring his usage.
Notes
  • Mana Aid is a great transfer skill.
  • Compared to Nergal, Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
Synergies -

PvE Builds[edit]

PvP Builds[edit]

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Official Profile[edit]

A mysterious angel whose name means "poison of God". Though an angel, he is considered the leader of demons, often depicted as a large winged serpent. Opinions differ on whether he is one of the fallen or not.