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Poison

Poison is an Ailment that deals damage to the target over time.

Mechanics[edit]

If a demon is affected by Poison, it will take damage equal to 5% of its max HP at the end of its action.

  • Note that this is referring to the action of the demon, not their team's turn.
  • It is therefore possible for a demon to take Poison damage multiple times within their team's turn, if that demon acts multiple times.

Poison can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)

Overall, Poison works similarly to Fractional Damage:

  • Poison damage cannot be increased or reduced through most buffs, debuffs, or damage increase/reduction effects.
    • However, certain skills that specifically name Poison can increase its damage.
  • If the target has a Bulwark, damage will be dealt to the bulwark first, before touching the demon's HP. The HP of the Bulwark is not considered when Poison's damage is calculated - only the target's real HP is considered.
  • If the target is affected by Fortify or Decay, which increase or decrease the target's max HP, then Poison will consider the post-increase/decrease max HP.
    • At max Decay stacks (effectively max HP of 1), Poison will round down to 0 damage.
  • However, unlike most sources of Fractional Damage, Poison has no damage cap.

Auto Cure rate[edit]

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.

The auto cure rate progression for Poison is as follows:

Poison
Turn 1 0%
Turn 2 0%
Turn 3 25%
Turn >= 4 50%

Misc[edit]

  • This page is meant to list effects that specifically mention Poison. For effects that apply to any ailment, see the Ailments article.

Poison Appliers[edit]

Skills that apply Poison[edit]

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Toxic Sting 5 MP Single Target Single Target 6 -
Phys Phys Blight 6 MP All Targets All Targets 8 -
Ailment Ailment Poisma 5 MP Single Target Single Target 2 -
Ailment Ailment Poismaon 6 MP Single Target Single Target 8 -
Ailment Ailment Mahapoisma 6 MP All Targets All Targets 5 -
Ailment Ailment Mahapoismaon 7 MP All Targets All Targets 9 -
Ailment Ailment Toxic Cloud 6 MP Random Targets Random Targets 7 -
Phys Phys Earth-Shaking Fist 6 MP Random Targets Random Targets - Red Oumitsunu
Fire Fire Evil-Smiting Flames 6 MP Single Target Single Target - Hathor A
Ice Ice Halahala 6 MP Random Targets Random Targets - Vasuki
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun
Dark Dark Hero-Killing Venom 6 MP All Targets All Targets - Hydra
Phys Elec Phys/Elec Izumo Might 6 MP Single Target Single Target - Oumitsunu
Fire/Ice Blasphemy 6 MP All Targets All Targets - Master Therion
Light Force Light + Force Summon: Pale Rider 6 MP All Targets All Targets - Law Hero
Almighty Almighty God's Malice 7 MP Single Target Single Target - Samael
Fractional Fractional 16 Scourges 8 MP All Targets All Targets - Angra Mainyu
Support Support Plague of Babylon 5 MP All Targets All Targets - Nergal
Passive Passive Boundless Wave Passive All Targets All Targets - Ouroboros
Passive Passive Eternize Passive All Targets All Targets - Ouroboros
Passive Passive Fog of Death Passive All Targets All Targets - Chernobog
Passive Passive Golden Greed Passive All Targets All Targets - Fafnir
Passive Passive Passionate Allure Passive All Targets All Targets - Clotho
Passive Passive Plague Passive All Targets All Targets - Pale Rider
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A
Passive Passive Underworld's Guide Passive All Targets All Targets - Hathor A

Demon Panels that apply Poison[edit]

Demon Panel # Effect
Samael Panel 4 Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.
Tiamat A Panel 1 +15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies.

Armament Skills that apply Poison[edit]

Armament Type Name MP Cost Target
Samael Sword Almighty Almighty Red Serpent Venom 5 MP Single Target Single Target

Inflict Chance Down[edit]

Skills that decrease the chance to inflict Poison[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Posumudi 3 MP Single Target Single Target 1 -
Recovery Recovery Meposumudi 4 MP All Allies 5 -
Passive Passive Resist Poison Passive Self 4 -

Chain Effects[edit]

Skills that activate upon applying Poison[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Master Prankster Passive Random Targets Random Targets - Kabuso
Passive Passive Meslamtaea Passive All Allies - Nergal
Passive Passive Resonant Garnet Passive All Targets All Targets - Vouivre
Passive Passive Yaksha Claw Passive Random Targets Random Targets - Gurr

Demon Panels that activate upon applying Poison[edit]

Demon Panel # Effect
Nergal Panel 4 Activates the following Chain Effect when enemy is poisoned: Inflict Phys damage (Power: 70) on all enemies. (Once per turn)
Vasuki Panel 4 Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies.

Dx2 Skills that activate upon applying Poison[edit]

Dx2 Skill Effect
Shionyan Purple Confetti 7% chance for all party members to recover 1 MP when an enemy is Poisoned.

Poison damage up[edit]

Skills that increase the damage taken from Poison[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Golden Greed Passive All Targets All Targets - Fafnir

Demon Panels that increase the damage taken from Poison[edit]

Demon Panel # Effect
Pale Rider Panel 4 -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%.

Dx2 Skills that increase the damage taken from Poison[edit]

Dx2 Skill Effect
Shionyan Customer Quota (I · II) +50% · +100% to Poison damage the enemy receives.

Additional Effects[edit]

Skills that grant additional effects against Poisoned enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Deadly Poison Passive Self 13 -
Passive Passive Mark of the Beast Passive All Enemies - Master Therion
Passive Passive Pestilence Passive All Enemies - Pale Rider

Demon Panels that grant additional effects against Poisoned enemies[edit]

Demon Panel # Effect
Fafnir Panel 2 -30% damage from Poisoned enemies +30% damage dealt to enemies afflicted with Poison.
Fafnir Panel 3 While the one with this skill is alive, all party members gain the following effect: -20% damage from Poisoned enemies.
Pale Rider Panel 4 -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%.
Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies.

Auto Cure Rate Down[edit]

Demon Panels that decrease the Auto Cure Rate of Poison[edit]

Demon Panel # Effect
Oumitsunu Panel 2 +500 to own PDEF. +20% to hit rate. While the one with this skill is alive, all enemies will receive the following effect: -25% to Poison/Curse/Weak auto cure rate.
Pale Rider Panel 4 -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%.

Poison Immunity[edit]

Skills that grant immunity to Poison[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Null Poison Passive Self 12 -
Passive Passive Null Charm-Poison Passive Self 16 -
Passive Passive Diwali Passive Self - Lakshmi A
Passive Passive Origin Avatar Passive Self - Krishna
Passive Passive Illusionary World Passive Self - Maya
Passive Passive Immortal Sea Serpent Passive Self - Hydra
Passive Passive Narcissism Passive Self - Narcissus
Passive Passive Ounomori Giant Passive All Allies - Oumitsunu
Passive Passive Dominion (Underside) Passive Self 25 Dominion

Demon Panels that grant immunity to Poison[edit]

Demon Panel # Effect
Elizabeth Panel 1 Adds Null Mute, Null Bind, Null Poison and Null Weak.
Lachesis Panel 1 +10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Poison.
Yggdrasil Panel 1 Adds Null Poison/Charm. +20% to hit rate.

Cleansing Poison[edit]

Skills that cleanse Poison[edit]

Type Name MP Cost Target Skill Points Exclusive?
Recovery Recovery Posumudi 3 MP Single Target Single Target 1 -
Recovery Recovery Meposumudi 4 MP All Allies 5 -
Passive Passive Goddess Aid Passive All Allies - Elizabeth
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up