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Zenith

Zenith is a special status effect.

Super Zenith is a stronger form of this status effect. Any effect about a demon being in a state of Zenith works the same if the demon is in a state of Super Zenith.

Mechanics[edit]

A demon affected by Zenith will have the following effects applied to them:

  • +20% physical hit rate
  • +20% physical evasion rate
  • +20% critical rate
  • +20% chance to inflict status ailments
  • -20% chance to receive a critical attack
  • -20% chance to receive a status ailment

A demon affected by Super Zenith will receive similar effects, albeit at 25% instead of 20%.

Zenith cannot be removed by skills that would remove status ailments, such as Prayer, or prevented by skills that would prevent ailments, such as Barrier.

Zenith cannot be removed by skills that would remove Good Status Effects either, such as Silent Prayer.

Interactions with Gloom[edit]

Zenith and its opposite Gloom are respectively the positive and negative version of a unique status providing a set increase or decrease to the affected demon's chances to land and receive physical attacks, critical attacks and status ailments.

Similarly to buffs, the state of Zenith and the state of Gloom exist on the same scale, and by extension it's impossible for a demon to be in both states at the same time. Instead, gaining a level of Zenith or Gloom will cancel a level of the other if it is already applied.

There are 5 levels to the state of Zenith/Gloom that can be applied to a demon:

State Effect Level
Super Zenith 25% 2
Zenith 20% 1
Neutral 0% 0
Gloom 20% -1
Super Gloom 25% -2

Incrementing/decrementing state[edit]

  • Being placed in a state of Super Zenith will increase the state by 2 levels.
  • Being placed in a state of Zenith will increase the state by 1 level, but cannot increase the state into the Super Zenith level.
  • Being placed in a state of Gloom will decrease the state by 1 level, but cannot decrease the state into the Super Gloom level.
  • Being placed in a state of Super Gloom will decrease the state by 2 levels.

Duration Ticks[edit]

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Zenith on itself, then Zenith's duration will tick down at the start of your next turn.

Zenith Appliers[edit]

Skills that apply Zenith[edit]

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Flying High 6 MP All Allies - Lanling Wang
Phys Phys Moon-White Blade 6 MP All Allies - Fionn mac Cumhaill
Elec Elec Scattered Lightning 6 MP All Allies - Tora
Support Support Chief God's Haki 8 MP All Allies - Yellow Odin A
Support Phys Support + Phys Demonsbane 6 MP All Allies - Fariedone
Passive Passive Azure Demon Dog Passive Self - Lost Name
Passive Passive Chief God's Rage Passive All Allies - Odin A
Passive Passive Guardian Deity's Aid Passive All Allies - Hachiman
Passive Passive Hero of Prophecy Passive All Allies - Fariedone
Passive Passive Hawk of Light Passive All Allies - Griffith
Passive Passive Ishvara Passive Self - Shiva A
Passive Passive Jingu's Divine Light Passive All Allies - Hachiman
Passive Passive Lady of the Lake Passive All Allies - Vivian
Passive Passive Party Seeker Passive All Allies - Party Moh Shuvuu
Passive Passive Proof of Determination Passive All Allies - Fionn mac Cumhaill
Passive Passive Pure-White Devil Passive All Allies - Albedo
Passive Passive Thunder God's Fighting Spirit Passive All Allies - Indra

Demon Panels that apply Zenith[edit]

Demon Panel # Effect
Amaterasu Panel 4 Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn)
Odin A Panel 3 +20% to Phys/Elec damage. +20% to Max HP. Activates the following Chain Effect when the one with this skill lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn)
Shiva A Panel 4 Activates the following Chain Effect when Third Eye is used: Places the one with this skill into a state of Zenith (1 turn), then inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy. *Activates once per turn. *Damage inflicted by this skill is dependent on Mag ATK.

Super Zenith Appliers[edit]

Skills that apply Super Zenith[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Beast Spear's Wielder Passive All Allies - Ushio Aotsuki
Passive Passive Lightning Beast Passive Self - Tora
Passive Passive Tenebrous Light Passive All Allies - Hakumen no Mono

Chain Effects upon applying Zenith[edit]

Skills that activate upon applying Zenith[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Lady of the Lake Passive All Allies - Vivian

Demon Panels that activate upon applying Zenith[edit]

Demon Panel # Effect
Fariedone Panel 2 Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
Hachiman Panel 2 Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)

Additional Effects while Zenithed[edit]

Skills that grant additional effects while Zenithed[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Beast Spear's Wielder Passive All Targets All Targets - Ushio Aotsuki
Passive Passive Chief God's Rage Passive All Allies - Odin A
Passive Passive Guardian Deity's Aid Passive All Allies - Hachiman
Passive Passive Hero of Prophecy Passive All Allies - Fariedone
Passive Passive Mask of Veiled Beauty Passive All Allies - Lanling Wang
Passive Passive Hawk of Light Passive All Allies - Griffith
Passive Passive Ishvara Passive Self - Shiva A
Passive Passive Lightning Beast Passive Self - Tora
Passive Passive Party Seeker Passive All Allies - Party Moh Shuvuu
Passive Passive Thunder God's Fighting Spirit Passive All Allies - Indra
Passive Passive Lady of the Lake Passive All Allies - Vivian
Passive Passive Proof of Determination Passive All Targets All Targets - Fionn mac Cumhaill
Passive Passive Pure-White Devil Passive All Allies - Albedo

Demon Panels that grant additional effects while Zenithed[edit]

Demon Panel # Effect
Albedo Panel 1 Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
Indra Panel 2 +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith.
Shiva A Panel 1 +15% to Almighty damage. +20% to Phys hit rate. +40% to Critical hit rate and +40% to Almighty damage when in a state of Zenith.
Shiva A Panel 3 Adds Null Charm. Decreases the MP cost of Third Eye by 1MP. +40% to Phys hit rate and Critical hit rate when in a state of Zenith.
Tora Panel 2 +20% to Elec damage. When this demon deals damage in a state of Zenith, the attack will not consume a Press Turn Icon. (Once per turn, does not apply in Democalypse)
Vivian Panel 2 While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills.

Removing Zenith[edit]

Skills that remove Zenith[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hedonistic Reaper Passive All Targets All Targets - Guedhe
Passive Passive Unknown Predator Passive All Targets All Targets - Old Ones
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up