Healing refers to effects that recover a target demon's HP.
Mechanics[edit]
There are multiple types of healing: power-based, fractional, and fixed-amount.
Steal HP is another form of healing - it deals damage, and then recovers HP according to the damage dealt. This is affected by increases/decreases to healing, as well as
Curse, and triggers the same chain effects that standard healing does. See its page for more details.
Power-based healing[edit]
Power-based healing uses the skill's power and the caster's Magic ATK, according to the standard healing formula:
HEALING FORMULA = (MATK * (HEAL POWER * (1 + % HEALING MODIFIERS FROM SKILL LEVELS) / 100) * HEALING_CONST + MIN_HEAL_VAL) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS)
Fractional healing[edit]
Fractional healing uses a percentage of the target's max HP. This number then replaces the MATK and power part of the formula.
FRACTIONAL HEALING FORMULA = (PERCENTAGE * TARGET MAX HP) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS)
Note that modifiers to increase or decrease healing are applied multiplicative to fractional healing.
- For example: If a skill would heal 20% of max HP, and the user then equips Recovery Amp (+25% to healing effectiveness), then the total healing is 25% of max HP (as 25% of 20% is 5%), not 45% of max HP.
If a demon is affected by
Fortify or
Decay, then fractional healing will use the post-increase/decrease max HP.
Lydia is another form of fractional healing, however it is not affected by increases/decreases to healing amount (though it is affected by
Curse). It also does not trigger chain effects that would trigger off of healing. See its page for more details.
Fixed-amount healing[edit]
Fixed-amount healing works similar to fractional healing, but uses a fixed amount stated in the skill (for example: 400 HP)
FIXED-AMOUNT HEALING FORMULA = (FIXED-AMOUNT) * RANDOM_HEA_VAR * (1 + % HEAL MODIFIERS)
This is still affected by increases/decreases to healing amount.
Curse interaction[edit]
If a demon is afflicted with
Curse, then the healing they receive will be decreased by 75%. This affects all forms of healing listed here, as well as
Lydia.
Chain Effect interaction[edit]
The following forms of healing will NOT trigger chain effects that would trigger off of healing:
Power-based healing appliers[edit]
Skills that apply power-based healing[edit]
Fractional healing appliers[edit]
Skills that apply fractional healing[edit]
Demon Panels that apply fractional healing[edit]
| Demon |
Panel # |
Effect
|
Alice A
|
Panel 3
|
+20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%, then places 1 count of Decay on all enemies. (Activates once per turn).
|
Alilat
|
Panel 4
|
+20% to Max HP. -30% to Magic damage taken. Activates the following Chain Effect when the one with this skill or a party member repels an attack: Heals 15% of the one with this skill's HP.
|
Beelzebub☆
|
Panel 1
|
+10% to Almighty damage. Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP.
|
Heroine
|
Panel 2
|
+20% to Max HP. Activates the following Chain Effect when skill holder is downed: Restores 20% HP to all party members and casts Rakukaja+. (1 turn)
|
Huang Di
|
Panel 3
|
Activates the following Chain Effect when landing a critical hit: Heals 15% HP of all party members.
|
Lucifer
|
Panel 2
|
+50% to Max HP. Activates the following Chain Effect at the end of own turn: The one with this skill recovers 50% of their HP and then gains Bulwark with 50% of own Max HP. (Once per battle)
|
Maya
|
Panel 4
|
The following Super Reaction will occur when the skill holder receives a Magic attack or Fractional damage: Restores 30% HP to skill holder. (Up to 4 times per battle) Activates the following Chain Effect when the skill holder inflicts damage using Normal Attack: Places the skill holder into a state of Concentrate. (Once per battle)
|
Mozgus
|
Panel 2
|
+500 to Phys DEF and Mag DEF. Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP.
|
Nebiros
|
Panel 3
|
Activates the following Chain Effect after Hand of Glory is activated: Heals all party members for 30% of their max HP. Activates the following Chain Effect when an ally is hit with Physical, Magic, or Fractional damage: 80% chance to inflict Curse on all enemies. (Activates up to 3 times per turn)
|
The 6th Angel
|
Panel 1
|
+15% to Light damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP.
|
The 10th Angel
|
Panel 1
|
+15% to Almighty damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP.
|
Vishnu
|
Panel 2
|
Activates the following Chain Effect at the beginning of your own turn: Heals 25% HP of caster. Adds Null Curse.
|
Fixed-amount healing appliers[edit]
Skills that heal a fixed amount[edit]
| Type |
Name |
MP Cost |
Target |
Skill Points |
Amount |
Exclusive?
|
Passive
|
Pure-White Devil
|
Passive
|
Self
|
-
|
1,000 HP
|
Albedo
|
Armament Skills that heal a fixed amount[edit]
Heal amount increase[edit]
Skills that increase healing amount[edit]
Demon Panels that increase healing amount[edit]
| Demon |
Panel # |
Effect
|
Albedo
|
Panel 3
|
+10% to Phys damage. +30% to Healing skill effectiveness.
|
Ardha
|
Panel 3
|
+20% to all damage. +20% to HP Healing skill effectiveness. Increases natural MP recovery by 1.
|
Barong
|
Panel 3
|
+15% to Elec damage and +15% to Healing skill effectiveness. As long as this demon is alive, -20% to Elec damage received by all allies.
|
Black Maria
|
Panel 3
|
+20% to max HP. +20% to Healing skill effectiveness.
|
Clotho
|
Panel 3
|
+20% chance to inflict status ailments. +20% to Healing skill effectiveness.
|
Cybele
|
Panel 3
|
As long as this demon is alive, +10% to Fire damage and +10% to HP Healing skill effectiveness of all allies.
|
Demiurge
|
Panel 1
|
+20% Phys evasion rate. +20% to HP Healing skill effectiveness.
|
Elizabeth
|
Panel 3
|
+20% to Almighty damage. +20% to Healing skill effectiveness.
|
Erlkonig
|
Panel 3
|
+20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn)
|
Gemori
|
Panel 3
|
+20% to Healing skill effectiveness. +20% to max HP.
|
Guan Yu
|
Panel 2
|
+30% to HP Healing skill effectiveness.
|
Hecate
|
Panel 3
|
+20% to Dark damage inflicted. +20% to HP Healing skill effectiveness.
|
Huang Di
|
Panel 4
|
+30% to Phys hit rate. +30% to max HP. +30% to HP Healing skill effectiveness. Reduces the cost of Yinglong Killer by 1 MP.
|
Kangiten
|
Panel 1
|
Adds Null Mortal/Charm/Bind. While the one with this skill is alive, all allies receive the following effect: +20% to Healing skill effectiveness.
|
Lakshmi A
|
Panel 2
|
+30% to HP Healing skill effectiveness. While the one with this skill is alive, all party members will receive the following effect: -20% to all damage received while in a state of Evade Mortal.
|
Mahamayuri
|
Panel 2
|
+30% Max HP +15% to Healing skill effectiveness.
|
Mahamayuri
|
Panel 3
|
+20% Force damage inflicted. +20% to HP Healing skill effectiveness.
|
Maria
|
Panel 3
|
+20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to Healing skill effectiveness.
|
Party Moh Shuvuu
|
Panel 2
|
+30% to HP recovery by skills. Chain Effect when an ally (including self) activates a skill that has a HP recovery effect, or when the one with this skill is downed: Decreases the ATK, DEF and EV/AC of all enemies by 20% (1 turn).
|
Vivian
|
Panel 2
|
While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills.
|
Ame no Uzume
|
Panel 3
|
+20% to max HP. +20% to Healing skill effectiveness.
|
Jeanne d'Arc
|
Panel 2
|
+10% to HP Healing skill effectiveness.
|
Kikuri-Hime
|
Panel 1
|
+10% to HP Healing skill effectiveness.
|
Neko Shogun
|
Panel 1
|
+10% to HP Healing skill effectiveness.
|
Parvati
|
Panel 3
|
+15% to HP Healing skill effectiveness.
|
Pazuzu
|
Panel 3
|
+15% to HP Healing skill effectiveness.
|
Heal amount decrease[edit]
Skills that decrease healing amount[edit]
| Type |
Name |
MP Cost |
Target |
Skill Points |
Exclusive?
|
Passive
|
Illusory Dream
|
Passive
|
All Enemies
|
-
|
Peri
|
Demon Panels that decrease healing amount[edit]
| Demon |
Panel # |
Effect
|
Kali A
|
Panel 2
|
While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received.
|
Chain Effects upon healing[edit]
When an ally is healed[edit]
Demon Panels[edit]
| Demon |
Panel # |
Effect
|
Ananta
|
Panel 4
|
Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
|
Party Moh Shuvuu
|
Panel 2
|
+30% to HP recovery by skills. Chain Effect when an ally (including self) activates a skill that has a HP recovery effect, or when the one with this skill is downed: Decreases the ATK, DEF and EV/AC of all enemies by 20% (1 turn).
|
Ame no Uzume
|
Panel 2
|
Activates the following Chain Effect when the Chain Effect for Iwato Priestess activates: +20% to DEF of all party members. (3 turns)
|
When an enemy is healed[edit]
Demon Panels[edit]
| Demon |
Panel # |
Effect
|
Black Rider
|
Panel 2
|
+20% to Ice damage. Activates the following Chain Effect after using Soul Divide: +20% to the ATK of all party members and -20% to the ATK of all enemies. (2 turns)
|