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Barrier (status effect)

Barrier is a Good Status Effect that prevents the user from receiving ailments for 3 turns.

Mechanics[edit]

If a demon is affected by Barrier, then they cannot receive any ailments.

  • Note that this only stops further ailments - any ailments already applied before Barrier will stay active, unless cleansed.

Barrier will stay active for a set amount of turns, regardless of how many ailment inflictions are attempted.

Equipping a Ward Brand set makes the demon start battle with a Barrier. This Barrier is active before any Devil Connector skills activate.

Duration Ticks[edit]

If your team has Barriers applied to it, the duration for those Barriers will tick down at the start of your turn.

Misc[edit]

Barrier Appliers[edit]

Skills that apply Barrier[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Barrier 4 MP Single Target Single Target 8 -
Passive Passive Barrier Survivor Passive Self 14 -
Recovery Recovery Goddess' Embrace 7 MP Single Target Single Target -

Yellow Danu
Yellow Inanna
Yellow Maria

Support Support Virtuous Prosperity 6 MP All Allies - Lakshmi A
Passive Passive God of Wisdom Passive All Allies - Thoth
Passive Passive Sun God's Majesty Passive All Allies - Adramelech
Passive Passive Dominion (Underside) Passive All Allies 25 Dominion

Demon Panels that apply Barrier[edit]

Demon Panel # Effect
Schierke Panel 2 Increases naturally recovered MP by 1MP. Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members, and then increases their ATK by 20%. (3 turns)
Xi Wangmu Panel 2 Activates the following Chain Effect when Peach of Immortality is activated: Casts a Barrier on all party members. (3 turns)

Dx2 Skills that apply Barrier[edit]

Dx2 Skill Effect
Eileen Post Script 10% chance to cast Barrier on all party members when killing an enemy with a Random Targets Attack.

Additional Effects[edit]

Skills that grant additional effects while Barriered[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Control's Wisdom Passive All Allies 1 Thoth
Passive Passive Guardian of Records Passive All Allies - Thoth

Removing Barrier[edit]

Skills that remove Barrier[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Barrier Break 3 MP All Targets All Targets 6 -
Light Light Summon: David 6 MP Single Target Single Target - Heroine
Light Force Light + Force Summon: Pale Rider 6 MP Single Target Single Target - Law Hero
Ailment Ailment Bemusing Rhapsody 6 MP All Targets All Targets - David
Support Support Ghost Hack 6 MP All Targets All Targets - Motoko Kusanagi
Support Support Plague of Babylon 5 MP All Targets All Targets - Nergal
Passive Passive An Eye for Terror Passive All Targets All Targets - Medusa
Passive Passive Golden Greed Passive All Targets All Targets - Fafnir
Passive Passive Kuzunoha Spirit Passive All Targets All Targets - Raidou Kuzunoha & Gouto
Passive Passive Ome Acatl Passive All Targets All Targets - Tezcatlipoca
Passive Passive Passionate Allure Passive All Targets All Targets - Clotho
Passive Passive Peerless Beauty Passive All Targets All Targets - Cleopatra
Passive Passive Queen of the Night Passive All Targets All Targets - Queen Mab
Passive Passive Sins of Sodom Passive All Targets All Targets - Belial

Demon Panels that remove Barrier[edit]

Demon Panel # Effect
Angra Mainyu Panel 4 Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 100) with Remnants to a single enemy, then removes Barrier from all enemies if the attack is successful. [Party Effect]: +10% to Ice/Elec/Dark/Almighty damage.
Beelzebub (Human) Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Botis Panel 1 +20% to own effect on Battle Speed. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies.
Master Therion Panel 2 Activates the following Chain Effect when attacking first: Removes Barrier from all enemies
Moloch Panel 1 Adds Null Mortal. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies.
Mother Harlot Panel 1 +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
Samael Panel 3 Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies.
Trumpeter Panel 2 Activates the following Chain Effect when entering a state of Concentrate: Removes Barrier from all enemies.
Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies.

Armament Panels that remove Barrier[edit]

Armament Panel # Effect
Ixtab Sword Panel 3 Activates the following Chain Effect when an ally is downed: Removes Barrier and Mortal immunity from all enemies.
Samael Shield Panel 3 Activates the following Chain Effect at the beginning of the 1st turn: Removes Barrier from all enemies.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up