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Repel Magic

Repel Magic (sometimes called "Makarakarn") is a Good Status Effect that repels an incoming magic attack one time.

Mechanics[edit]

If a demon is affected by Repel Magic, the next magic hit (excluding Almighty Almighty magic) they receive will be repelled back at the attacker.

Note that this shield only applies for one hit - after that, the effect will be removed.

  • If a multiple-hit attack is used, only the first hit is repelled.

Repel Magic cannot stop piercing effects, nor will piercing effects cause the effect to be removed.

Repel Almighty Magic[edit]

Repel Almighty Magic is a variant that acts the same as Repel Magic, but can also block Almighty Almighty magic.

Chain effects and additional effects that apply to Repel Magic, will also apply to Repel Almighty Magic.

Duration Ticks[edit]

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Repel Magic on itself, then Repel Magic's duration will tick down at the start of your next turn.

Misc[edit]

  • Repel Magic cannot be active at the same time as Repel Physical (or Repel Almighty Physical). Only the most-recently-cast effect will be kept.
  • Repel Magic is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
  • The skill Pralaya must hit in order to apply its effect of removing Repel Magic. Due to this, it can remove Repel Magic (since it does not block Almighty), but cannot remove Repel Almighty Magic (which does block Almighty).

Repel Magic Appliers[edit]

Skills that apply Repel Magic[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Makarakarn 7 MP All Allies 8 -
Passive Passive Makaraka Shift Passive All Allies 18 -
Passive Passive Destruction's Origin Passive All Allies - Shiva

Repel Almighty Magic Appliers[edit]

Skills that apply Repel Almighty Magic[edit]

Type Name MP Cost Target Skill Points Exclusive?
Elec Elec Glorious Bolt 6 MP All Allies - Aniel
Light Light Last Nemesis 6 MP All Allies - The 6th Angel
Support Support Five Elements 6 MP All Allies - Huang Long
Support Support Virtuous Prosperity 6 MP All Allies - Lakshmi A
Passive Passive God's Grace Passive All Allies - Aniel
Passive Passive Lord of Clouds Passive All Allies - Indrajit
Passive Passive War Goddess Passive All Allies - Morrighan

Demon Panels that apply Repel Almighty Magic[edit]

Demon Panel # Effect
Aniel Panel 2 Activates the following Chain Effect at the start of 1st turn: casts Repel Magic (including Almighty) effect on all Party Members (1 turn)
Ladon Panel 4 Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn)

Armament Skills that apply Repel Almighty Magic[edit]

Armament Type Name MP Cost Target
Indrajit Shield Passive Passive Rite of Divine Power Passive All Allies

Chain Effects[edit]

Demon Panels that activate upon applying Repel Magic[edit]

Demon Panel # Effect
Demiurge Panel 2 Reduces the cost of all skills by 1 MP. Activates the following Chain Effect when the enemy enters a state of Repel Magic: Removes Repel Magic from all enemies.

Additional Effects[edit]

Skills that grant additional effects while in a state of Repel Magic[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Fortune's Delivery Passive All Allies - Party Frost

Demon Panels that grant additional effects while in a state of Repel Magic[edit]

Demon Panel # Effect
Aniel Panel 1 Adds Null Mortal. -50% to Elec/Light damage received. -50% to all damage received while in a state of Repel Mag.
Aniel Panel 3 +20% to Elec/Light damage dealt. While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: -20% to damage received.
Huang Long Panel 4 While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: +20% to Magic damage, -20% to Magic damage received.
Lakshmi A Panel 4 +30% to Max HP. +20% to Light damage. While the one with this skill is alive, all party members will receive the following effect: +30% to Magic damage while in a state of Repel Magic.

Removing Repel Magic[edit]

Skills that remove Repel Magic[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Makara Break 3 MP All Targets All Targets 6 -
Almighty Almighty Pralaya 5 MP All Targets All Targets - Shiva
Passive Passive Eternize Passive All Enemies - Ouroboros
Passive Passive Illusionary World Passive All Enemies - Maya

Demon Panels that remove Repel Magic[edit]

Demon Panel # Effect
Demiurge Panel 2 Reduces the cost of all skills by 1 MP. Activates the following Chain Effect when the enemy enters a state of Repel Magic: Removes Repel Magic from all enemies.
Samael Panel 3 Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up