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Counter (effect)

Counter refers to skill effects where, if a demon is hit by a Physical attack, they have a chance to immediately retaliate.

Mechanics[edit]

Only Physical attacks (that is, attacks that can crit or miss) can activate counters (meaning Magic, Fractional, etc cannot trigger a counter).

  • A counter can still activate even if the triggering attack misses.
  • The Standard Attack cannot activate counters.

For simplicity, we will refer to the demon that initially attacks as the "attacker", and the demon that counters as the "defender".

When a counter is triggered, the defender will perform the counter immediately, before control moves to the next demon in the attacker's team.

  • If the attacker's action would trigger chain effects, then the counter will be attempted before the next chain effect activates. Example: Homura Akemi's I'll Finish Up Alone has 1 base attack and 2 chain effect attacks - the defender will attempt to counter after Homura performs the base attack, again after she performs the 1st chain effect attack, and again after she performs the 2nd chain effect attack.
  • If the defender dies, then they will not trigger a counter, even if they are immediately revived.
  • If the attacker dies to the defender's counter, then the defender will stop attacking, and any unused counter hits will be lost. They will not switch their target to another member of the attacker's team.

If the defender is hit by a skill multiple times (without considering chain effects), then they will roll a counter for each of those hits separately.

  • For example: If Yoshitsune uses Hassou Tobi (8 hits) against an enemy that has a 50%-chance counter, then each of the 8 hits has an independent 50% chance to trigger a counter. Depending on how the RNG plays out, the defender can perform up to 8 counter hits in response.
  • The defender's counters will be activated as soon as the attacker's sequence of hits finishes. (extending the above example: the defender will retaliate after Yoshitsune has performed the 8 slashes, not in between the 8 slashes).

Counters bypass the accuracy formula, and therefore cannot miss. However, the damage can still be stopped by Null/Repel/Drain resistances or anti-pierce.

  • If the defender hits into Null/Repel/Drain, this will not stop them from attempting multiple counters - they will keep trying regardless.
  • If the defender fails to pierce a Repel and ends up killing themselves with reflected damage, then they will cease attempting to counter.

Counter appliers[edit]

Skills that apply Counter[edit]

Type Name MP Cost Target Chance Skill Points Exclusive?
Passive Passive Counter Passive Single Target Single Target 50% 6 -
Passive Passive Retaliate Passive Single Target Single Target 50% 12 -
Passive Passive Death Counter Passive Single Target Single Target 50% 18 -
Passive Passive Zealous Rebel Passive Single Target Single Target 100% 18 -
Passive Passive Faithful Counter Passive Single Target Single Target 100% 16 -
Passive Passive Heavy Metal, Dark Fantasy Passive Single Target Single Target 100% - Anthrasax
Passive Passive Warlord's Wrath Passive Single Target Single Target 100% - Masakado

Ignoring Counter[edit]

Skills that ignore Counters[edit]

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Ashura 8 MP All Targets All Targets + Random Targets Random Targets - Asura
Phys Phys Berserk 5 MP Single Target Single Target - Berserker Guts
Phys Phys Dancing Strike 6 MP Single Target Single Target - Nuwa
Phys Phys Dragon Slayer 6 MP All Targets All Targets - Guts
Phys Phys Indra (Skill) 5 MP Single Target Single Target - Indra
Phys Phys Lord Astaroth 6 MP Single Target Single Target - Astaroth
Phys Phys Million Stab 8 MP All Targets All Targets - Dante☆
Phys Phys Moon-White Blade 6 MP Single Target Single Target + All Targets All Targets - Fionn mac Cumhaill
Phys Phys Ruin and Grace 6 MP Single Target Single Target - Ardha
Phys Phys SEBURO C-40A 4 MP Single Target Single Target + Random Targets Random Targets - Batou
Phys Phys Sword of Fealty 6 MP Single Target Single Target - Hagen
Phys Phys Violent Dance 6 MP Single Target Single Target - Kali
Phys Phys Violent Slash 6 MP Single Target Single Target - Susano-o A
Fire Fire 50 mm Grenade Launcher 5 MP All Targets All Targets - Tachikoma
Fire Fire Flare Impact 6 MP Random Targets Random Targets - Red Saturnus
Fire Fire Hell Blaze 6 MP Single Target Single Target + All Targets All Targets - Cerberus A
Fire Fire Scarlet Chop 6 MP Single Target Single Target - Hinokagutsuchi
Fire Fire Shooting Star of Golden Flames 6 MP Single Target Single Target - Saturnus
Ice Ice Great Waterfall Torrent 6 MP All Targets All Targets - Red Rahab
Ice Ice Lethal Flood 6 MP Single Target Single Target + All Targets All Targets - Dagon
Ice Ice Sea Dragon's Fury 6 MP Single Target Single Target - Rahab
Elec Elec Griffe de Tonnerre 6 MP Single Target Single Target - Loup-Garou
Elec Elec Keraunos 6 MP Single Target Single Target - Zeus
Elec Elec Thunderous Hammer 6 MP Single Target Single Target - Thor A
Force Force Barbed Spear 6 MP All Targets All Targets + Random Targets Random Targets - Cu Chulainn A
Force Force Soaring Blades 6 MP Single Target Single Target + All Targets All Targets - Koga Saburo
Light Light Exorcise Evil 5 MP Single Target Single Target - Sukuna-Hikona
Dark Dark Dark Gift 6 MP Single Target Single Target - Guedhe
Dark Dark Demonic Sword 6 MP Single Target Single Target - Unit 01 Dx2 Type
Phys Elec Phys/Elec Divine Spear Gungnir 6 MP Single Target Single Target + All Targets All Targets - Odin A
Phys Light Phys/Light Holy Lance of Longinus 6 MP Single Target Single Target - Longinus
Almighty Almighty Blade of the Absolute 6 MP Single Target Single Target - Griffith
Almighty Almighty Mighty Blow 6 MP Single Target Single Target + Random Targets Random Targets - Melchizedek
Almighty Almighty Slaughter All 6 MP Single Target Single Target - Asura Lord
Almighty Almighty Third Eye 8 MP All Targets All Targets - Shiva A
Fractional Phys Fractional + Phys Blade of Terror 6 MP All Targets All Targets - Red Rider
Support Phys Support + Phys Demonsbane 6 MP All Targets All Targets - Fariedone
Passive Passive Andalucia Passive All Targets All Targets - Matador
Passive Passive Burgundy's Resentment Passive Random Targets Random Targets - Hagen
Passive Passive Desperate Hit Passive Random Targets Random Targets - Demonee-Ho
Passive Passive God 1000 Fist Cannon Passive Random Targets Random Targets - Mozgus
Passive Passive Heavenly Valor Passive All Targets All Targets - Susano-o A
Passive Passive Optical Camouflage Passive All Targets All Targets - Motoko Kusanagi
Passive Passive Rapid Shot Passive Single Target Single Target - Dante☆
Passive Passive Ryujin Reflection Passive All Targets All Targets - Futsunushi
Passive Passive Sahasrara Passive Single Target Single Target - Ardha
Passive Passive Trillion Dark Passive Single Target Single Target - Meliodas

Demon Panels that ignore Counters[edit]

Demon Panel # Effect
Asura Panel 4 +20% to hit rate. Activates the following Chain Effect after Ashura is activated: Removes all Stat Debuffs from all party members, and inflicts Phys damage (Physical, Power: 25) 10 times to random enemies. (2 times per turn) *Ignores the effect of all counter skills. *Enemies downed by this skill will be unable to revive.
Flauros Panel 2 Activates the following Chain Effect after Hell Leopard is activated: Inflicts Phys (Physical) Pierce effect damage (Power: 30) 3 times on random enemies. Counter effects will not work on this skill.
Guts Panel 1 Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Fire Pierce and Bulwark Pierce to all enemies. *Ignores all counter skills.
Guts Panel 4 Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Inflicts Fire damage (Physical, Power: 60) with Fire Pierce and Bulwark Pierce to all enemies. *Ignores all counter skills.
Motoko Kusanagi Panel 1 Activates the following Chain Effect at the start of every own second turn: Inflicts Phys (Physical) Pierce effect damage (Power: 160) with 50% crit rate on a single enemy. Counter effects will not work on this skill. *The effect name is Cover Fire.
Skull Knight Panel 4 Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up