Dx2WikiJoin the Global Dx2 Discord

Spirit Chains of Indignation

Spirit Chains of Indignation, or more-simply Indignation, is a Spirit Chain effect that increases the MP cost of the target's skills, and disables their Pass button.

Mechanics[edit]

When Indignation is active, the target's skills will cost an additional 6 MP to use, and the target will be unable to Pass their turn.

Indignation cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Indignation also cannot be prevented by skills that would prevent ailments, such as Barrier.

Indignation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Duration[edit]

Indignation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, standard attack, etc). The effect will be removed when its count reaches 0.

Resistance[edit]

Indignation resistance will reduce the amount of counts of Indignation received per application attempt.

Indignation appliers[edit]

Skills that apply Indignation[edit]

Type Name MP Cost Target Application Skill Points Exclusive?
Fractional Light Fractional + Light Crimson Judgement 6 MP Single Target Single Target 1 count - Michael M
Light Light Impure Sword of Light 6 MP Single Target Single Target 1 count - Camael
Passive Passive Everything Evil Passive Random Targets Random Targets 1 count - Angra Mainyu
Passive Passive Illuminating Malice Passive All Targets All Targets 2 counts - Asura Lord M
Passive Passive One Who Sees God Passive Single Target Single Target 2 counts - Camael
Passive Passive The Seven Mes Passive Single Target Single Target 1 count - Inanna
Passive Passive Unknown Predator Passive Single Target Single Target 1 count - Old Ones

Demon Panels that apply Indignation[edit]

Demon Panel # Effect
Marici Panel 3 +20% to Phys/Light damage. Activates the following Chain Effect when Shimmer Arrow is used: Places one count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Once per turn)
Zodd Panel 2 +20% to Max HP. Increases naturally recovered MP by 1MP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn)

Indignation resistance[edit]

Skills that reduce counts of Indignation received[edit]

Type Name MP Cost Target Reduction Skill Points Exclusive?
Passive Passive Empress of Thunder Passive Self 1 count - Arshes Nei
Passive Passive Kozenji's Spirit Dog Passive Self 2 counts - Hayataro
Passive Passive Law of the Sea God Passive Self 1 count - Dagon
Passive Passive Lightning Beast Passive Self 1 count - Tora
Passive Passive Mother Goddess Embracing the Earth Passive All Allies 1 count - Danu
Passive Passive Power-Hungry Soul Passive Self 1 count - Chaos Hero
Passive Passive Proof of Determination Passive Self 1 count - Fionn mac Cumhaill
Passive Passive Pure Maiden Passive Self 2 counts - Artemis
Passive Passive Snow Overlord Passive Self 1 count - Lucifer Frost
Passive Passive Soul Offered to God Passive Self 1 count - Law Hero
Passive Passive Yamanokami's Divine Power Passive Self 1 count - Tengu

Demon Panels that reduce counts of Indignation received[edit]

Demon Panel # Effect
Anthrasax Panel 1 Decreases the count of Spirit Chains of Indignation applied to the skill holder by 1. +15% to Almighty damage.
Armaiti Panel 2 Adds Null Mortal. Decreases the count of Spirit Chains (Indignation) applied to self by 1. While the one with this skill is alive, all party members will receive the following effect: +15% to damage.
Hydra Panel 1 Decreases the count of Spirit Chains (Indignation) applied to the one with this skill by 1. Decreases the cost of Hero-Killing Venom by 1MP.

Indignation Removal[edit]

Skills that remove counts of Indignation[edit]

Type Name MP Cost Target Reduction Skill Points Exclusive?
Support Elec Support + Elec Summon: Thor 6 MP All Allies 1 count - Law Hero
Passive Passive Deadly Disaster Passive All Allies 1 count - Asura Lord M
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up