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Sabaoth

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
-
Elec
-
Force
Repel
Light
Null
Dark
Null
Info
Rarity Race Grade AI
5★ Godly 93 Attack
6★ Stats
HP 1187 (120/467) Vitality 174 (121/467)
Strength 91 (345/467) Agility 160 (162/467)
Magic 229 (18/467) Luck 174 (29/467)
PATK 521 PDEF 566
MATK 810 MDEF 635

Skills[edit]

Innate Skills
Force Survivor Passive +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.
Sabaoth's Voice Passive Adds Force Pierce.

Adds Null Bind.
Spirit Chains Resistance — Suppression: 1, Intimidation: 2.
+30% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle and when an enemy is downed:
Enters into a state of Concentrate and all party members recover 2 MP.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first and when an ally is downed:
Inflicts 30% fractional damage (3000 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak/Bind.
While the one with this skill is alive, all enemies will receive the following effect:

When inflicted with a status ailment, -30% to damage dealt and +2 to MP cost of skills.
Sanction 6 MP Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants on all enemies while inflicting Bind. (80%)

Activates the following Chain Effect if successful and used on a Bonus Turn:
Grants an additional Press Turn Icon, then inflicts Force damage (Magic, Power: 200) with Bulwark Pierce on all enemies. (Once per turn)

*Ignores all death prevention skills.
Awaken: Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
Awaken: Godly Judgement 7 MP Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.

*Damage inflicted by this effect will ignore all death prevention skills.

*Enemies downed by this skill will not be able to revive.
Gacha: Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
Awaken: Godly Bastion Passive Adds Null Mute/Charm/Bind.
Gacha: Force Amp Passive +25% to Force damage.
Awaken: Godly Power Passive +25% to Magic damage.
Gacha: Force Debuff Passive +15% to Force damage. +15% chance to inflict status ailments.
Awaken: Godly Shield Passive Adds Drain Light/Dark.
Gacha: Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1Adds Null Mortal/Mute/Charm. +25% to Magic damage. -1 to MP cost of Sanction.HP +25 (MAX +250)
Panel 2Spirit Chains Resistance - Indignation: 2. -30% to Magic damage received. While the one with this skill is alive, all party members will take -30% Magic damage.Mag ATK +10 (MAX +100)
Panel 3+35% to Magic damage. +35% to max HP. Activates the following Chain Effect when Sanction is used: Casts Tarukaja+ (1 turn), then puts self in a state of Concentrate. (Twice per turn)HP +25 (MAX +250)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Sabaoth/Sword Sabaoth/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Sabaoth
Purple Teal Any B D D D
Pros
  • Has midrange potential with Sabaoth's Voice giving him differing effects depending on whether or not his team goes first or second, removing 2 MP from the enemy if they go first and inflicting weak, or giving his team 2 MP if he goes first. Additionally, he gets a Concentrate effect at the start of the round, and opponents afflicted by ailments do 30% less damage.
  • Sanction not only binds and does 120 BP Force damage that ignores endures, but also has remnants effect and generates a press turn if used on a bonus turn, once per turn. This makes him an extremely powerful unit in Democalypse.
  • Offers minor damage reduction to his team with P2, making them take 15% less magic damage.
Cons
  • Doesn't really offer much when used in midrange or T2 teams. He isn't particularly tanky and doesn't offer utility like Krishna and Inanna neutering press turn generation, or Vanitas counter sweeping teams.
  • Is extremely slow for T1 teams, with only 200 agi after full infusion.
  • Only really hits hard once, because once the Concentrate effect is gone, Sanction is a 120 BP nuke and Godly Judgement being almighty is hard to boost. Inanna only aggravates these problems.
  • Other than democalypse, is often just a subpar choice and rarely the best choice for a team.
Notes -
Synergies -

PvE Builds[edit]

PvP Builds[edit]

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Official Profile[edit]

One of the names for God that appears within the Old Testament. It seems to reference armies or hosts. In the Book of Samuel, it is depicted as an almighty being that would lead the Israelites to victory by coming to their aid and vanquishing their foes. Based on the Kabbalah school of thought from Jewish mysticism, the seventh sephirah, Netzach, can be interpreted as being Netzach Sabaoth, while the eighth, Hod, can be interpreted as being Elohim Sabaoth.