Phys-
FireResist
IceResist
ElecResist
ForceResist
LightNull
DarkNull
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
Megami
|
96
|
Attack
|
| 6★ Stats
|
| HP
|
1192 (115/467)
|
Vitality
|
175 (116/467)
|
| Strength
|
81 (395/467)
|
Agility
|
151 (235/467)
|
| Magic
|
230 (16/467)
|
Luck
|
152 (211/467)
|
| PATK
|
500
|
PDEF
|
563
|
| MATK
|
813
|
MDEF
|
637
|
| Innate Skills | Elusis's Blessing Passive Adds Null Mortal/Bind.
Spirit Chain Resistance — Suppression: 1, Indignation: 2.
+75% to Max HP.
Endures with 3000 HP 5 times per battle.
[Battle Start Effect]: Party gains a 100% HP Bulwark. (1 turn)
Activates the following Chain Effect when a Chain Effect or Active skill is used: Deploys Earth Field: Mercy for 3 turns. (Once per battle)
Activates the following Chain Effect at start of the 1st turn: Grants the party a 4000 HP Bulwark, puts them in Super Zenith, and restores 2 MP. (1 turn)
Activates the following Chain Effect when an ally receives Physical/Magic/Fractional damage: Grants the party a 30% HP Bulwark, 1 count of Fortify, and casts Luster Candy. (1 turn)
Survival Effect: -20% to damage received and grants immunity to all status ailments for all party members with a Bulwark. My Harvest! 6 MP Inflicts Almighty damage (Magic, Power: 300) with Remnants on a single enemy.
Activates the following Chain Effect if successful:
Grants the party a 50% HP Bulwark, puts them in Zenith, restores 2 MP, and casts Tarukaja+ and Rakukaja+. (1 turn)
Grants an additional Press Turn Icon. (Once per battle) |
 | Awaken: Judgement 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party's ATK 20% for 3 turns. Gacha: Great Idea Passive +20 to St, Ma, Vi, Ag and Lu. |
 | Awaken: Harvest's Blessing Passive Activates the following Chain Effect at the start of the first turn: +20% to DEF of all party members and -20% to ATK of all enemies. (1 turn) Gacha: 6th Sense Survivor Passive -50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow. |
 | Awaken: Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. Gacha: Lunar Downfall Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces all enemy ATK and EV/AC by 20%. (1 turn) |
 | |
 | Awaken: Thesmophoria Passive +15 to MA, VI, and LU.
+30% to Max HP.
Endures with 1 HP 1 time per battle.
-50% to Critical hit rate of damage received.
Activates the following Chain Effect when the enemy strikes first at start of battle: Casts Debilitate+. (1 turn)
Activates the following Chain Effect at start of enemy turn: Casts Rakukaja+ (1 turn). Removes Good Status from all enemies. (Once per battle) |
Spirit Panels
Spirit Merge Panel Upgrades| Panel | Completion bonus | Step stat bonus |
|---|
| Panel 1 | +20% to Max HP. -30% to damage received while having a Bulwark. -1 to MP cost of My Harvest! | HP: +250(MAX) |
|---|
| Panel 2 | +30% to Max HP. -30% to damage received while in Zenith. Activates the following Chain Effect at start of enemy turn: Grants the party a 100% HP Bulwark, then casts Tarunda+. (1 turn) | Mag ATK: +100(MAX) |
|---|
| Panel 3 | +30% to Max HP. +30% to Almighty damage. Endures with 3000 HP 2 times per battle. While in Zenith, nullifies Bonus Turns for instigating attacks (Once per turn). Activates the following Chain Effect at start of own turn: Removes Repel Magic from all enemies. | HP: +250(MAX) |
|---|
| Panel 4 | Endures with 3000 HP 2 times per battle. Activates the following Chain Effect when a party member Endures an attack: Grants the party a 30% HP Bulwark (1 turn) and 1 count of Fortify. Activates the following Chain Effect when an enemy gains a Good Status: Casts Rakukaja+ (1 turn). Activates the following Chain Effect when the user is downed, or when My Harvest! is used: Removes Revive Seal from the party. Revives all party members with 100%
HP, grants them a 100% HP Bulwark (1 turn), and 5 counts of Fortify. (Once per turn) | HP: +250(MAX) |
|---|
Availability[edit]
Only available from a banner specific event.
Available from the gacha.
Demeter/Sword
Demeter/Shield
Role Summary[edit]
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense
|
Demeter
|
 |
 |
S |
C |
C |
- |
| Pros |
- Casts bulky Bulwarks very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill My Harvest!. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. This makes her team incredibly tanky.
- My Harvest! Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it.
- Whenever any teammate (other than herself) is attacked or takes fractional damage, she Bulwarks the team and casts a 1-turn Luster Candy. This heavily punishes AoE and random attacks without Bulwark Pierce, effectively undoing much of the damage dealt by the enemy.
- Elusis's Blessing makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself.
- Yellow casts a 1-turn Defensive Cry to make it harder to take her down turn 1, while Purple gives her an endure.
|
| Cons |
- Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active.
- She is also susceptible to “start of 1st turn” Chain Effects if her team goes second.
- If her team gets ailmented somehow, she doesn't have an innate way to cleanse them.
- While she makes your team nearly unkillable in PvE, it's worth noting if you want fast clears, her chains massively slow you down.
|
| Notes |
- Somewhat countered by Bulwark Pierce, although her damage reduction, buff swing and ailment immunity still make her a good unit for PvP.
- Hard countered by Loup-Garou and Madoka Kaname who just straight up removes Bulwark.
- Countered EVEN HARDER by Masakado B who just straight up removes her ability to create Bulwark.
- Regarding the effect where Demeter casts Bulwarks upon an ally being attacked:
- This effect will still activate if the enemy's attack misses.
- The Defense Support mechanic in PvP will also trigger this effect, letting Demeter's team tank through it for a while.
- Oddly, Recarmdra does not trigger this effect, despite it effectively being 100% Fractional Damage to the user.
- If the Luster Candy chain effect is activated during the enemy's turn (it usually will be), the buffs will wear off once her own team's turn starts.
- Anahita and Madoka Kaname casts Bulwarks at the start of her team's turn - this can close the window where Demeter's Bulwarks are offline. Alternatively, if the enemy has a "start of enemy turn" AoE that doesn't ailment (and doesn't hurt too much), that will restore Demeter's Bulwarks with the same timing.
- Can generate a lot of buff stacks in Demon Alliance Invasion events.
|
| Synergies |
|
|
PvE Builds[edit]
PvP Builds[edit]
Official Profile[edit]
A Greek goddess whose name means "Mother Earth." She is Zeus's elder sister and has a long history of worship. Though known as a gentle goddess of fertility who taught humans to cultivate grain, she brings famine if angered. Of her, even Zeus is wary. Because her knowledge helped birth civilization, and civilization requires law, she is also known as the bringer of law