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Trap Negation

Trap Negation refers to skills that negate the effects of traps in Aura Gates.

Mechanics[edit]

There are 2 types of traps: Damage Panels and Dark Zones.

  • Damage Panels will deal damage to all demons in the active party.
  • Dark Zones will consume several Action Points (steps), and temporarily hide the mini-map.

Trap Negation skills can reduce or completely cancel the effects of these traps.

Trap Negation will still work if the holder is in the secondary party and/or dead.

Stacking partial effects[edit]

If multiple skills that partially reduce Damage Panel damage are equipped at once, then their effects will stack additively.

Damage Panel Reduction[edit]

Skills that reduce damage taken from Damage Panels[edit]

Type Name MP Cost Target Reduction Skill Points Exclusive?
Passive Passive Dmg Panel V I Passive All Allies 25% 2 -
Passive Passive Dmg Panel V II Passive All Allies 50% 4 -
Passive Passive Trap Free Passive All Allies 30% - Hare of Inaba

Damage Panel Nullification[edit]

Skills that nullify damage taken from Damage Panels[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Dmg Panel Immunity Passive All Allies 8 -
Passive Passive Null Drk Zone-Dmg Panel Passive All Allies 16 -
Passive Passive Iwato Priestess Passive All Allies - Ame no Uzume
Passive Passive Party Seeker Passive All Allies - Party Moh Shuvuu
Passive Passive Swordsman in Boots Passive All Allies - Cait Sith

Dark Zone Nullification[edit]

Skills that nullify Dark Zones[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Void Dark Zones Passive All Allies 8 -
Passive Passive Null Drk Zone-Dmg Panel Passive All Allies 16 -
Passive Passive Iwato Priestess Passive All Allies - Ame no Uzume
Passive Passive Party Seeker Passive All Allies - Party Moh Shuvuu
Passive Passive Trap Free Passive All Allies - Hare of Inaba
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up