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Decay

Decay is a special status effect that reduces the target's max HP.

Mechanics[edit]

Each count of Decay decreases the target's max HP by 20% of their original max HP. Decay can be stacked up to 5 times.

  • If Decay is stacked 5 times, then the target's max HP will be 1 HP.

If the target's current HP is higher than their max HP after Decay is applied, then the excess HP is lost.

  • Example: a demon has 1,000 max HP and 950 current HP. 1 stack of Decay is applied, reducing max HP to 800. The excess 150 HP is lost.

Decay cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Decay also cannot be prevented by skills that would prevent ailments, such as Barrier.

Decay cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Decay can only be applied to enemies in D2 Duel and Battle Tower. It cannot be applied in PvE areas, including Democalypse. (However, PvE enemies can still apply it to the player's demons).

Interaction with HP-based skill effects[edit]

When max HP is reduced due to Decay, the following effects will use the post-reduction max HP:

  • Skills that use max HP as their attack stat, such as Fatal Burn.
  • Skills that heal a percentage of max HP, such as Alder King.
  • Skills that inflict Fractional Damage based on max HP, such as Pestilence.
  • Damage taken from Poison (which is 5% of max HP).
  • HP healed by Lydia (which is 15% of max HP).

However, Bulwarks will use the original max HP, regardless of Decay.

  • The maximum size of a Bulwark will be the user's original max HP.
  • Bulwarks that calculate their size based on max HP will reference the user's original max HP.

Effects that activate when HP is above or below a certain level will reference the user's original max HP.

  • For example: Rejection will look at 99% of the user's original max HP, not their max HP post-Decay. In this skill's case, if 1 count of Decay is applied, then the user's max HP is 80% of the original value. Therefore, Rejection's "above 99% HP" condition is failed.

Interaction with Fortify[edit]

Fortify is Decay's opposite, and the effects will cancel each other out on a per-count basis if both are applied at once.

  • For example: if an enemy is already Decayed and then receives one count of Fortify, then one count of Decay will be removed.

Duration[edit]

Decay does not wear off over time. It will be removed when the affected demon dies.

Decay Appliers[edit]

Skills that apply Decay[edit]

Type Name MP Cost Target Amount Skill Points Exclusive?
Fire Fire Summon: Cerberus 6 MP Single Target Single Target 2 counts - The Hero
Force Force Fallen Impact 6 MP Single Target Single Target 1 count - Barbatos
Dark Dark Hero-Killing Venom 6 MP Single Target Single Target 2 counts - Hydra
Dark Dark Soul Levy 6 MP Single Target Single Target 3 counts - Mephisto
Fire Ice Fire/Ice Halo of Fire and Ice 6 MP All Targets All Targets 2 counts - Lucifer Frost
Passive Passive Berserker Armor Passive Single Target Single Target 1 count - Berserker Guts
Passive Passive Black Sabbath Passive Single Target Single Target 1 count - Baphomet A
Passive Passive Chaos Seeker Passive Single Target Single Target 3 counts - Baphomet A
Passive Passive Destroyer of Virtue Passive 2 Targets 1 count - Mephisto
Passive Passive Hell's Gunner Passive All Targets All Targets 1 count - Barbatos
Passive Passive Hope's Awakening Passive Single Target Single Target 5 counts - The Hero
Passive Passive Kozenji's Spirit Dog Passive All Targets All Targets 1 count - Hayataro
Passive Passive Kozenji's Spirit Dog Passive Single Target Single Target 2 counts - Hayataro
Passive Passive Power-Hungry Soul Passive All Targets All Targets 3 counts - Chaos Hero
Passive Passive Sins of Sodom Passive Single Target Single Target / All Targets All Targets 2 counts, 1 count - Belial
Passive Passive The Wings of Darkness Passive All Targets All Targets 1 count - Femto
Passive Passive Unyielding Resistance Passive Single Target Single Target 3 counts - Teal The Hero

Demon Panels that apply Decay[edit]

Demon Panel # Effect
Alice A Panel 3 +20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%, then places 1 count of Decay on all enemies. (Activates once per turn).

Chain effects upon applying Decay[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hell's Gunner Passive All Targets All Targets - Barbatos

Additional effects against Decayed enemies[edit]

Skills that grant additional effects against Decayed enemies[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive The Wings of Darkness Passive All Targets All Targets - Femto
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up