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Passing

Passing, also known as Skipping, refers to the action of giving up a demon's turn, shifting control to the next demon in the party's team order.

Mechanics[edit]

Passing does not cost any MP, and consumes half of a Press Turn. Performing pass at the start of a Press Turn will therefore trigger a Bonus Turn (the second half of a Press Turn icon).

Certain effects will render a demon unable to Pass:

Chain Effects[edit]

Skills that trigger upon using Pass[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Heavenly Valor Passive All Targets All Targets - Susano-o A

Prevent spending Press Turn[edit]

Skills that prevent spending a Press Turn when Passing[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Tag 3 MP Self -

Yellow Lucifer Frost
Yellow Party Frost
Yellow Queen Frost
Yellow Jack Frost
Yellow Pyro Jack

Dx2 Skills that prevent spending a Press Turn when Passing[edit]

Dx2 Skill Effect
Eileen Lucky Skip (I · II) 10% · 20% chance to avoid using a Press Turn Icon when skipping a turn.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up