Dx2WikiJoin the Global Dx2 Discord

Standard Attack

A Normal Attack, also known as a standard attack or regular attack, is the default attack that all demons are able to do.

Mechanics[edit]

By default, the standard attack is a Phys Phys (Physical) attack against a Single Target Single Target with 100 Base Power.

Standard attacks do not cost any MP to use, and can still be performed if the demon is Muted or under the effects of Spirit Chains of Indignation.

Certain passive skills or panels may change the effect of a demon's standard attack.

Alternate standard attacks[edit]

Skills that change a demon's standard attack[edit]

Type Name Target Skill Points Exclusive?
Phys Phys Destruction's Origin All Targets All Targets - Shiva
Phys Phys Rapid Shot Single Target Single Target - Dante☆
Fire Fractional Fire + Fractional Infernal Onslaught Single Target Single Target - Red Dark Schneider
Ice Ice Descent of Ice and Snow Single Target Single Target + All Targets All Targets - Sukuna-Hikona A
Elec Elec Killer Impulse Single Target Single Target - Anat
Force Force Black Sabbath Single Target Single Target - Baphomet A
Force Force Merciless Love Single Target Single Target + All Targets All Targets - Narcissus
Force Force Rains of Canaan Single Target Single Target - Baal
Dark Dark Attack Function Single Target Single Target - Red Vanitas
Almighty Almighty Boundless Wave Single Target Single Target + All Targets All Targets - Ouroboros
Almighty Almighty Call of the Dead All Targets All Targets - Nebiros
Almighty Almighty Glamorous Allure All Targets All Targets - Maya
Almighty Almighty Great Trunk Single Target Single Target - Yggdrasil
Almighty Almighty Iron Lightning Anthem Single Target Single Target - Red Anthrasax
Almighty Almighty Kangiten's Mystery Single Target Single Target - Kangiten
Almighty Almighty Shadow-Shock Single Target Single Target - V☆
Fractional Fractional Deadly Disaster Single Target Single Target - Asura Lord M

Panels that change a demon's standard attack[edit]

Demon Panel # Effect
Angra Mainyu Panel 4 Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 100) with Remnants to a single enemy, then removes Barrier from all enemies if the attack is successful. [Party Effect]: +10% to Ice/Elec/Dark/Almighty damage.
Shiva A Panel 2 The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy, and places the one with this skill into a state of Charge and restores own MP by 1. *Chain Effect activates once per turn and only if attack was successful. *Damage inflicted by this skill is dependent on Mag ATK.
Surt A Panel 2 The effect of normal Attacks will be changed to the following: Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 50) with Bulwark Pierce 2 times to random enemies, and reduces hit enemy MP by 1.

Chain Effects[edit]

Panels that activate upon landing a standard attack[edit]

Demon Panel # Effect
Maya Panel 4 The following Super Reaction will occur when the skill holder receives a Magic attack or Fractional damage: Restores 30% HP to skill holder. (Up to 4 times per battle) Activates the following Chain Effect when the skill holder inflicts damage using Normal Attack: Places the skill holder into a state of Concentrate. (Once per battle)
Mitra-Buddha Panel 2 +500 to Phys DEF. Activates the following Chain Effect when the one with this skill is downed, or when this demon inflicts damage with the Normal Attack: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up