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Lose MP

Losing MP is when the number of MP a demon currently has is forcefully reduced without being used.

Mechanics[edit]

Through certain effects, demons can lose MP at moments other than by using them to activate their skills. Effects that make demons lose MP will deplete a set amount - unlike HP, there is no formula to calculate the amount of MP lost.

It is impossible for a demon to go below 0 MP.

Losing MP is always the secondary effect of a skill, which means that if the primary effect doesn't succeed, the MP loss won't take place. This will happen when a skill that causes MP reduction misses, is nullified, drained or repelled (by the same logic, it can never be countered when it is the secondary effect of Fractional Damage, like with Black Rider's Famine).

The effects to Steal MP are rooted in MP loss, but also include the ability to Recover MP, and thus will not be discussed on this page.

MP Loss[edit]

Skills that reduce MP[edit]

Type Name MP Cost Target Amount Skill Points Exclusive?
Phys Phys Bleeder 6 MP Single Target Single Target 2 MP 8 -
Almighty Almighty Mind Break 5 MP Single Target Single Target 3 MP 6 -
Almighty Almighty Mind Blast 7 MP Single Target Single Target 4 MP 8 -
Phys Phys Cleaving Aura 6 MP All Targets All Targets 2 MP - -
Elec Elec Cleaving Thunder 6 MP All Targets All Targets 2 MP -

Red Arshes Nei
Red Odin A

Light Light Cleaving Light 6 MP All Targets All Targets 2 MP - Red Camael
Phys Phys Dragon Slayer 6 MP All Targets All Targets 2 MP - Guts
Phys Phys Soul Break 5 MP Single Target Single Target 3 MP - Sraosha
Phys Phys Violent Slash 6 MP Single Target Single Target 2 MP > 3 MP - Susano-o A
Force Force Weird Pain 6 MP Single Target Single Target 1 MP - Old Ones
Almighty Almighty Lost Sanity 6 MP All Targets All Targets 2 MP - Cthulhu
Passive Passive Call of R'lyeh Passive All Targets All Targets 1 MP - Cthulhu
Passive Passive Deadly Melody Passive Random Targets Random Targets 1 MP - David
Passive Passive Famine Passive All Targets All Targets 2 MP - Black Rider
Passive Passive Golden Blessing Passive All Targets All Targets 1 MP - Yellow Saturnus
Passive Passive Hell's Gunner Passive All Targets All Targets 1 MP - Barbatos
Passive Passive Indomitable Spirit Passive Single Target Single Target 1 MP - Teal Chaos Hero
Passive Passive Sabaoth's Voice Passive All Targets All Targets 2 MP - Sabaoth
Passive Passive Sun God's Majesty Passive All Targets All Targets 1 MP - Adramelech
Passive Passive Tempestuous Malice Passive All Targets All Targets 2 MP - Tiamat A

Panels that reduce MP[edit]

Demon Panel # Effect
Adramelech Panel 4 Activates the following Chain Effect upon the activation of the Fractional damage effect of Sun God's Majesty: Decreases the Fire Attribute Affinity of all enemies by 1 level (1 turn) and Inflicts 10% fractional damage (500 max) on all enemies based on their current HP and reduces MP by 1. *Activates once per turn.
Aniel Panel 4 +50% to Max HP. Activates the following Chain Effect when the enemy attacks first at the start of battle: Inflicts Elec damage (Magic, Power: 60) with Bulwark Pierce and decreases their MP by 1 on all enemies. Then reduces enemy Press Turn Icons by 1. (Max: 2)
Skull Knight Panel 3 +25% to single-target attack damage. +20% to Max HP. Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce on a random enemy and causes them to lose 2 MP.
Surt A Panel 2 The effect of normal Attacks will be changed to the following: Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 50) with Bulwark Pierce 2 times to random enemies, and reduces hit enemy MP by 1.
Susano-o A Panel 3 +25% to Phys damage. Activates the following Chain Effect at the start of the enemy turn: Inflicts Phys damage (Physical, Power: 50) to all enemies, and decreases hit enemies' MP by 1.
Zodd Panel 4 +30% to Max HP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Inflicts Phys damage (Physical, Power: 80) with Bulwark Pierce to a single enemy, causing them to lose 1 MP and self recovers 100% of the damage dealt.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up