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Charge (status effect)

Charge is a Good Status Effect that increases the damage of user's next successful physical attack by 125%.

Mechanics[edit]

If a demon is affected by Charge, then their next successful Physical attack will deal 125% more damage.

  • Put in multiplier form, this is effectively 2.25x.
  • Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys Phys attribute.

When a physical attack lands while Charged, the effect is consumed.

  • Note that the standard physical attack that all demons have is affected by Charge, and therefore can consume it.

If a physical skill with multiple hits is used while Charged, then all hits of that skill will have their damage increased. (For example: All hits of Phys Hell Thrust will be boosted.)

  • However, if the skill has Chain Effect attacks, then those are considered separate. Charge will be consumed by the initial effect, and will not be available for the Chain Effect(s). (For example: Ice Lethal Flood's first hit will consume Charge, so the second hit will not have Charge.)

Misc[edit]

  • Charge cannot be active at the same time as Concentrate. Only the most-recently-cast effect will be kept.
  • Charge is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.

Charge Appliers[edit]

Skills that apply Charge[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Charge 6 MP Self 8 -
Support Support Mega Boost 6 MP Self - Girimekhala
Phys Phys Astral Saintstrike 6 MP Self - Artemis
Phys Phys Heavenly Sword 6 MP Self - Ose Hallel
Phys Phys Iai Isshin 6 MP Self - Yellow Futsunushi
Fire Fire Shooting Star of Golden Flames 6 MP Self - Saturnus
Elec Elec Haouken Thunder Claw Strike 6 MP Self - Arshes Nei
Passive Passive Azure Demon Dog Passive Self - Lost Name
Passive Passive Beast Spear's Wielder Passive Self - Ushio Aotsuki
Passive Passive Bloodstained Divine Queen Passive Self - Kali A
Passive Passive Culann's Hound Passive Self - Cu Chulainn A
Passive Passive Empress of Thunder Passive Self - Arshes Nei
Passive Passive Goddess of Madness Passive Single Target Single Target - Kali A
Passive Passive Hell Hound Passive Self - Cerberus A
Passive Passive Holy Guidance Passive Single Target Single Target - Armaiti
Passive Passive King of Vengeance Passive Self - Arioch
Passive Passive Mask of Veiled Beauty Passive Self - Lanling Wang
Passive Passive Omen of Rebellion Passive Self - Chi You
Passive Passive Ounomori Giant Passive Self - Oumitsunu
Passive Passive Pure Maiden Passive Self - Artemis
Passive Passive Samildanach Passive Self - Lugh
Passive Passive Time Traveler Passive Self - Homura Akemi
Passive Passive Tiny Partner Passive Single Target Single Target - Pixie A

Demon Panels that apply Charge[edit]

Demon Panel # Effect
Asura Lord Panel 4 +20% to Phys/Almighty damage. Activates the following Chain Effect when this demon is about to act: Places self into a state of Charge. (Once per turn) While the one with this skill is alive, all party members will receive the following effect: +25% to Critical hit rate, +25% to Critical hit damage.
Dagon Panel 2 Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might.
Demonee-Ho Panel 4 +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
Frost Ace Panel 4 Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Charge. *This Chain Effect activates up to one times per turn.
Gogmagog Panel 4 Adds Phys Pierce. Reduces damage received by Phys attacks by 30%. Activates the following Chain Effect when the skill holder receives a Phys attack: Casts Final Opposition and grants Charge. (Once per battle)
Guan Yu Panel 4 +30% to max HP. Activates the following Chain Effect when an ally is downed: Enters a state of Charge.
Guedhe Panel 2 Activates the following Chain Effect when a party member (including self) dodges a Physical type attack: Enters a state of Charge. (Once per turn)
Mara Panel 3 Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%.
Mara Panel 4 Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle)
Mozgus Panel 4 While the one with this skill is alive, all party members will receive the following effect: -30% damage taken when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
Odin A Panel 2 Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Red Rider Panel 4 +30% chance to inflict status ailments. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
Shiva Panel 4 +50% to Critical hit rate. Activate the following Chain Effect when striking a critical hit: Enter a state of Charge. (Once per turn)
Shiva A Panel 2 The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy, and places the one with this skill into a state of Charge and restores own MP by 1. *Chain Effect activates once per turn and only if attack was successful. *Damage inflicted by this skill is dependent on Mag ATK.
Susano-o A Panel 4 +30% to Phys damage. Activates the following Chain Effect when Heavenly Valor is used: Puts the one with this skill into a state of Charge.
Thor A Panel 4 +30% to Max HP. Activates the following Chain Effect when Thunderous Hammer is used: Places the skill holder into a state of Charge, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Yoshitsune Panel 2 +5 to max MP. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Places self into a state of Charge, Might and increases the party's ATK by 20%. (1 turn)
Yoshitsune Panel 4 Adds Phys Pierce. +25% to Phys damage. Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge. (This Chain Effect will only activate once per turn.)
[Deceit 14 Additional Effects]: +75% to Phys damage.
Zaou-Gongen Panel 4 +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Critical. (Once per turn)

Chain Effects[edit]

Skills that activate upon applying Charge[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Invincibility Aid Passive Random Targets Random Targets - Sukuna-Hikona

Dx2 Skills that activate upon applying Charge[edit]

Dx2 Skill Effect
Templar Dragon Lock and Load 10% chance to cast Sukunda when an ally enters a state of Charge.

Additional Effects[edit]

Skills that grant additional effects while Charged[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Omen of Rebellion Passive Self - Chi You

Dx2 Skills that grant additional effects while Charged[edit]

Dx2 Skill Effect
Templar Dragon Upgrade (I · II) +25% · +50% to damage dealt by all party members in a state of Charge. (Note: additive to the multiplier for Charge. See Damage Formula for more info.)

Removing Charge[edit]

Skills that remove Charge[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Discord 3 MP All Targets All Targets 6 -
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up