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Beelzebub (Human)

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
-
Elec
Null
Force
-
Light
Null
Dark
Repel
Info
Rarity Race Grade AI
5★ Tyrant 86 Attack
6★ Stats
HP 1173 (132/467) Vitality 171 (133/467)
Strength 139 (206/467) Agility 82 (445/467)
Magic 193 (130/467) Luck 171 (44/467)
PATK 621 PDEF 587
MATK 735 MDEF 614

Skills[edit]

Innate Skills
Insanity Passive +20% chance to inflict status ailments.
Lord of the Dead Passive Adds Elec/Dark Pierce.

Adds Null Mortal/Bind.
+50% to Max HP.
+30% to damage dealt.
Endures with 500 HP 2 times per battle.
Activates the following Chain Effect at start of enemy turn: Casts Repel Physical (+Almighty) on the party, and casts Tarukaja and Rakukaja. (1 turn)
Activates the following Chain Effect when an ally strikes a weak point: Inflicts Elec/Dark damage (Magic, Power: 160) with 80% Mute on all enemies. (2 times per turn)

Survival Effect: +25% to Elec/Dark damage for the party.
Great Chaos 6 MP Inflicts Elec/Dark damage (Magic, Power: 160) with Remnants and 80% Bind/Mute on a single enemy.

Activates the following Chain Effect if successful:

Inflicts same-type damage (Magic, Power: 160) with 80% Bind on all enemies. Grants an additional Press Turn Icon. (Once per turn)
Awaken: Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
Gacha: Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
Awaken: Lunar Downfall Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces all enemy ATK and EV/AC by 20%. (1 turn)
Gacha: Rallying Survivor Passive +25% to status ailment auto cure rate and HP stops at 1 HP upon receiving the first killing blow.
Awaken: Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
Awaken: Drain Elec Passive Adds Elec Drain.
Gacha: Epitome of Endurance Passive -25% to this demon's affect on Battle Speed. +20% to max HP.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+20% to Elec/Dark damage. +30% chance to inflict status ailments. Activates the following Chain Effect when striking first at start of battle: Recovers 3 MP, then casts Rakunda (1 turn). Activates the following Chain Effect when the enemy strikes first at start of battle: Removes Barriers from all enemies and casts Tarunda. (1 turn)HP: +250(MAX)
Panel 2+30% to Max HP. Survival Effect: -30% to damage received for all party members in Repel Physical. +20% to all-target damage received for all enemies.Mag ATK: +100(MAX)
Panel 3+30% to Max HP and Elec/Dark damage. Activates the following Chain Effect at start of own turn and when Great Chaos is used: Enters a state of Concentrate, then casts Tarukaja (1 turn)(2 times per turn). Survival Effect: +25% to damage dealt when striking a weak point for the party.HP: +250(MAX)
Panel 4+20 to MA and VI. Activates the following Chain Effect when gaining a Good Status: Inflicts Elec/Dark damage (Magic, Power: 200) on all enemies while applying 1 count of Spirit Chains of Corrosion. (5 times per turn)HP: +250(MAX)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Beelzebub (Human)/Sword Beelzebub (Human)/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Beelzebub (Human)
Purple Purple Yellow C D D -
Pros
  • Lord of the Dead autocasts Almighty Tetrakarn and Rakukaja every turn. This is useful to counter Almighty Physical attackers like Yggdrasil.
  • With Panel 2 unlocked, Lord of the Dead also reduces Piercing Physical damage as long as the Repel Phys is up. This pretty much gives the team a 30% damage reduction from Physical Pierce, as most of them cannot remove Tetrakarn. This also applies to Elemental Physical attackers like Camael and Lost Name.
  • Great Chaos deals piercing Dark damage to a single target which also Mutes them, before chaining into an AOE piercing Elec attack that binds whoever it hits. This provides him great ailment control, especially if Panel 1 is unlocked to provide the team a free Barrier Break.
  • Has decent bulk thanks to decent VIT/HP stats and Lord of the Dead providing him a 500-HP Endure.
  • Purple gains Intimidating Stance which synergizes well with his low AGI.
Cons
  • His damage output is rather low, as nothing in his kit boosts it (outside of Panel 3) and his MAG stat is fairly average for a mage.
    • This is made worse by his kit not having Bulwark Pierce, nor does it bypass endures.
  • Heavily reliant on Panels 1 and 2 to shine; otherwise, he is rather mediocre.
  • Doesn't have Null Mortal or innate HP boosters. This badly affects his survivability in the current meta.
  • Beelzebub (Human) is a silly name.
Notes
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.

Skill Transfers[edit]

Support skills since he's mainly used for IS and Repel Almighty Phys. Damage boosters for Great Chaos

Support Skills:

  • Auto skills: Helps provide buff & debuff control for the party.
  • Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
  • Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
  • Epitome of Fortitude: Boosts bulk + crit resistance. Great against physical oriented teams.
  • Life Surge: Highest HP modifier.
  • Null Bind: Protects him from bind, ensuring he will always cast Almighty Phys Repel.
  • Infernal Mask: Gives him high ailment resistance.
  • Tetraja: Provides the team mortal immunity against the likes of Ulice and/or Ubeelze. Since Great Chaos is not that useful and Almighty Phys Repel is his main use, having him be a null mortal generator works well.
  • Life Gain: Early game/budget option.
  • Hellish Mask: Early game/budget option.

Damage Boosters:

  • Dark Amp: Highest dark damage modifier
  • Dark Survivor: Dark booster + endure
  • Dark Enhancement: Dark booster + additional damage against dark weak foes.
  • Dark Boost: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability to allow Repel Pierce to be active as long as possible.
  • Resist/Null Light: Covers his Light weakness.

Brands[edit]

  • Stat priorities: HP%.
  • Life: Boosts his bulk.
  • Ward: Protects him from ailments for 3 turns.


Mitama[edit]

  1. Mag (10): To boost damage output
  2. VIT (20): Increases his bulk
  3. LUK (20): Increases his chances of landing ailments + reduced chance of receiving ailments himself.

Build(s)[edit]

Blue Shrek
Transferred Skills Notes:

Use him to counter SK and ShivA. Great in anti pierce teams as Almighty damage easily ignores any anti pierce gimmick and SK can revive seal preventing XWM from reviving and ShivA can easily sweep so halting them is a great advantage.

Epitome of Endurance Epitome of Fortitude
Infused Mitama
Ma 10 Vi 20 Lu 20
Brands
Life + Ward with HP%.
Target Stats
-


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Official Profile[edit]

The King of Hell, known as "Lord of the Flies". By making them carry the souls of the dead, he keeps his flies he rules in order. In the Bible he is mentioned as one of the most formidable demons of high rank. It is also said that he was once the lord Baal of Canaan who was punished and became Beelzebub. Despite his power, Beelzebub's power was long sealed away by forcing a part of him to take on a human form, but was reinvigorated by the Aura Gate as he sought to reclaim his station.