Beelzebub (Human)
Stats[edit]

| Info | |||
|---|---|---|---|
| Rarity | Race | Grade | AI |
| 5★ | Tyrant | 86 | Attack |
| 6★ Stats | |||||||
|---|---|---|---|---|---|---|---|
| HP | 1173 (132/467) | Vitality | 171 (133/467) | ||||
| Strength | 139 (206/467) | Agility | 82 (445/467) | ||||
| Magic | 193 (130/467) | Luck | 171 (44/467) | ||||
| PATK | 621 | PDEF | 587 | ||||
| MATK | 735 | MDEF | 614 | ||||
Skills[edit]
| Innate Skills | Adds Null Mortal/Bind. Activates the following Chain Effect if successful: |
Gacha: | |
Awaken: Reduces all enemy ATK and EV/AC by 20%. (1 turn) Gacha: | |
Awaken: | |
Spirit Panels
| Panel | Completion bonus | Step stat bonus |
|---|---|---|
| Panel 1 | +20% to Elec/Dark damage. +30% chance to inflict status ailments. Activates the following Chain Effect when striking first at start of battle: Recovers 3 MP, then casts Rakunda (1 turn). Activates the following Chain Effect when the enemy strikes first at start of battle: Removes Barriers from all enemies and casts Tarunda. (1 turn) | HP: +250(MAX) |
| Panel 2 | +30% to Max HP. Survival Effect: -30% to damage received for all party members in Repel Physical. +20% to all-target damage received for all enemies. | Mag ATK: +100(MAX) |
| Panel 3 | +30% to Max HP and Elec/Dark damage. Activates the following Chain Effect at start of own turn and when Great Chaos is used: Enters a state of Concentrate, then casts Tarukaja (1 turn)(2 times per turn). Survival Effect: +25% to damage dealt when striking a weak point for the party. | HP: +250(MAX) |
| Panel 4 | +20 to MA and VI. Activates the following Chain Effect when gaining a Good Status: Inflicts Elec/Dark damage (Magic, Power: 200) on all enemies while applying 1 count of Spirit Chains of Corrosion. (5 times per turn) | HP: +250(MAX) |
Availability[edit]
Only available from a banner specific event.
Available from the gacha.
Beelzebub (Human)/Sword Beelzebub (Human)/Shield
| Info | Builds | Lore |
Role Summary[edit]
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| C | D | D | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| Synergies | - | ||||||
PvE Builds[edit]
PvP Builds[edit]
Archetype(s)[edit]
- Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.
Skill Transfers[edit]
Support skills since he's mainly used for IS and Repel Almighty Phys. Damage boosters for Great Chaos
Support Skills:
- Auto skills: Helps provide buff & debuff control for the party.
- Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
- Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
- Epitome of Fortitude: Boosts bulk + crit resistance. Great against physical oriented teams.
- Life Surge: Highest HP modifier.
- Null Bind: Protects him from bind, ensuring he will always cast Almighty Phys Repel.
- Infernal Mask: Gives him high ailment resistance.
- Tetraja: Provides the team mortal immunity against the likes of Ulice and/or Ubeelze. Since Great Chaos is not that useful and Almighty Phys Repel is his main use, having him be a null mortal generator works well.
- Life Gain: Early game/budget option.
- Hellish Mask: Early game/budget option.
Damage Boosters:
- Dark Amp: Highest dark damage modifier
- Dark Survivor: Dark booster + endure
- Dark Enhancement: Dark booster + additional damage against dark weak foes.
- Dark Boost: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability to allow Repel Pierce to be active as long as possible.
- Resist/Null Light: Covers his Light weakness.
Brands[edit]
- Stat priorities: HP%.
- Life: Boosts his bulk.
- Ward: Protects him from ailments for 3 turns.
Mitama[edit]
- Mag (10): To boost damage output
- VIT (20): Increases his bulk
- LUK (20): Increases his chances of landing ailments + reduced chance of receiving ailments himself.
Build(s)[edit]
| Blue Shrek | |||
|---|---|---|---|
| Transferred Skills | Notes:
Use him to counter SK and ShivA. Great in anti pierce teams as Almighty damage easily ignores any anti pierce gimmick and SK can revive seal preventing XWM from reviving and ShivA can easily sweep so halting them is a great advantage. | ||
| Epitome of Endurance | Epitome of Fortitude | ||
| Infused Mitama | |||
| Ma 10 Vi 20 Lu 20 | |||
| Brands | |||
| Life + Ward with HP%. | |||
| Target Stats | |||
| - | |||
| Info | Builds | Lore |
Official Profile[edit]
The King of Hell, known as "Lord of the Flies". By making them carry the souls of the dead, he keeps his flies he rules in order. In the Bible he is mentioned as one of the most formidable demons of high rank. It is also said that he was once the lord Baal of Canaan who was punished and became Beelzebub. Despite his power, Beelzebub's power was long sealed away by forcing a part of him to take on a human form, but was reinvigorated by the Aura Gate as he sought to reclaim his station.