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EVAC Debuff

An EVAC Debuff, also known as Sukunda, decreases the target team's evasion and accuracy by 20%.

An EVAC Debuff+, also known as Sukunda+, is similar to a regular EVAC Debuff, but it instead decreases the team's evasion and accuracy by 25%.

Mechanics[edit]

In a nutshell, accuracy is first calculated using a skill's base accuracy, and the difference of AGI and LUK between the attacker and the target. This is then multiplied by the sum of EVAC Buffs and EVAC Debuffs. Finally, accuracy or evasion effects from skills and brands are added to get the final accuracy. For more information, see the Accuracy Formula.

Buff state[edit]

A party's buff state essentially has 5 levels:

State Effect
EVAC Buff+ +25%
EVAC Buff +20%
Neutral 0%
EVAC Debuff -20%
EVAC Debuff+ -25%

Incrementing/decrementing state[edit]

  • Receiving an EVAC Buff+ will increase the state by 2 levels.
  • Receiving a regular EVAC Buff will increase the state by 1 level, but cannot increase the state into the EVAC Buff+ level.
  • Receiving a regular EVAC Debuff will decrease the state by 1 level, but cannot decrease the state into the EVAC Debuff+ level.
  • Receiving an EVAC Debuff+ will decrease the state by 2 levels.

Interaction with itself[edit]

Debuffs of the same type cannot stack (example: two regular EVAC Debuff do not stack) - the number shown in-game is the debuff's remaining turn duration.

  • If the same debuff is cast while it's already active, the new debuff will replace the old one only if it would make the duration longer.

Interaction between normal and plus debuffs[edit]

If a regular EVAC Debuff is active, and then an EVAC Debuff+ is received (or vice versa), then the new debuff will overwrite the old debuff, regardless of the remaining duration on either effect.

Duration Ticks[edit]

The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up an EVAC Debuff on the enemy, then the Debuff's duration will tick down at the start of your next turn.

EVAC Debuff[edit]

Skills that cast EVAC Debuffs[edit]

Type Name MP Cost Target Skill Points Exclusive?
Support Support Sukunda 5 MP All Targets All Targets 6 -
Almighty Almighty Rattle 9 MP All Targets All Targets 12 -
Passive Passive Auto-Sukunda Passive All Targets All Targets 12 -
Support Support Fog Breath 6 MP All Targets All Targets 8 -
Passive Passive Lunar Downfall Passive All Targets All Targets 18 -
Support Support Acid Breath 6 MP All Targets All Targets 8 -
Passive Passive Solar Downfall Passive All Targets All Targets 18 -
Support Support Debilitate 8 MP All Targets All Targets 15 -
Passive Passive Auto-Debilitate Passive All Targets All Targets - -
Support Support Agile Cry 7 MP All Targets All Targets 15 -
Passive Passive Suk Flexi Passive All Targets All Targets - -
Phys Phys I'll Finish Up Alone 6 MP Single Target Single Target + All Targets All Targets - Homura Akemi
Ice Ice Freezing Gale 6 MP All Targets All Targets - Echidna
Ice Ice Primordial Vortex 6 MP Single Target Single Target - Apsu
Ice Ice Teardrop 6 MP Single Target Single Target - Vivian
Force Force Summon Elementals (Sylph) 7 MP All Targets All Targets - Schierke
Force Force Tempest 8 MP All Targets All Targets - Baal
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun
Light Light Nirvana 6 MP All Targets All Targets - Vishnu A
Light Light Soul Judgement 5 MP Random Targets Random Targets - Michael
Light Light Summon: David 6 MP Single Target Single Target - Heroine
Light Light Trial of Hate 7 MP All Targets All Targets - Mastema
Almighty Almighty Death Flyers 8 MP All Targets All Targets - Beelzebub☆
Almighty Almighty El Rey 6 MP All Targets All Targets - Shaddai
Almighty Almighty Fallen Down 6 MP Single Target Single Target + All Targets All Targets - Ainz
Almighty Almighty Kuyo Flash 7 MP All Targets All Targets - Masakado A
Almighty Almighty Mesopotamian Star 7 MP All Targets All Targets - Ishtar
Almighty Almighty Third Eye 8 MP All Targets All Targets - Shiva A
Support Support Dark Pandemic 5 MP All Targets All Targets - Kudlak
Support Support Goddess' Fan 7 MP All Targets All Targets - Xi Wangmu
Support Support Invasion 8 MP All Targets All Targets - Yellow Demiurge
Support Support Noblewoman Aid 6 MP All Targets All Targets - Gemori
Support Phys Support + Phys Arms Dance 6 MP Single Target Single Target - Chi You
Support Phys Support + Phys Enemy Annihilation 8 MP All Targets All Targets - Atavaka
Support Phys Support + Phys Fury Raid 6 MP All Targets All Targets - Ladon
Passive Passive Brilliant Wings Passive All Targets All Targets - Garuda A
Passive Passive Dark Eclipse Voltage Passive All Targets All Targets - Botis
Passive Passive Deadly Melody Passive All Targets All Targets - David
Passive Passive Demonized Form Passive All Targets All Targets - Unit 01 Dx2 Type
Passive Passive Determined Hero Passive All Targets All Targets - Masakado B
Passive Passive Dragon of Defense Passive All Targets All Targets - Koga Saburo
Passive Passive Dragon of Hesperia Passive All Targets All Targets - Ladon
Passive Passive Endless War Passive All Targets All Targets - Asura Lord
Passive Passive Everything Evil Passive All Targets All Targets - Angra Mainyu
Passive Passive Foe of Demons Passive All Targets All Targets - Skull Knight
Passive Passive Fog of Death Passive All Targets All Targets - Chernobog
Passive Passive God of Ubiquity Passive All Targets All Targets - Vishnu A
Passive Passive Heavenly Valor Passive All Targets All Targets - Susano-o A
Passive Passive Hedonistic Reaper Passive All Targets All Targets - Guedhe
Passive Passive Hope's Awakening Passive All Targets All Targets - The Hero
Passive Passive Impregnable Passive All Targets All Targets - The 6th Angel
Passive Passive Ishvara Passive All Targets All Targets - Shiva A
Passive Passive Judgement of Nahar Passive All Targets All Targets - Ym
Passive Passive Kangiten's Dharma Passive All Targets All Targets - Kangiten
Passive Passive Law of the Sea God Passive All Targets All Targets - Dagon
Passive Passive Lord of the Abyss Passive All Targets All Targets - Abaddon A
Passive Passive Master of Hell Passive All Targets All Targets - Astaroth
Passive Passive Resonant Garnet Passive All Targets All Targets - Vouivre
Passive Passive Samildanach Passive All Targets All Targets - Lugh
Passive Passive Sins of Sodom Passive All Targets All Targets - Belial
Passive Passive Suppress Stance Drain Passive All Targets All Targets - Jikokuten
Passive Passive Sword of Hallel Passive All Targets All Targets - Ose Hallel
Passive Passive Tachikoma Support Passive All Targets All Targets - Batou
Passive Passive Tempestuous Malice Passive All Targets All Targets - Tiamat A
Passive Passive Thunder of Destiny Passive All Targets All Targets - Anzu
Passive Passive Koumokuten (Underside) Passive All Targets All Targets 25 Koumokuten

Demon Panels that cast EVAC Debuffs[edit]

Demon Panel # Effect
Adramelech Panel 2 Activates the following Chain Effect at the beginning of the 1st turn: Reduces ATK, DEF and EV/AC of all enemies by 20% (3 turns). Activates the following Chain Effect when Sacrificial Inferno is used: Decreases the DEF of all enemies by 20%. (2 turns)
Ananta Panel 4 Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
Ban Panel 2 Activates the following Chain Effect at the beginning of own turn: Reduces EV/AC of all enemies by 20%. (1 turn)
Danu Panel 1 +20% to Max HP. Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Fariedone Panel 2 Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
Gabriel Panel 2 When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the EV/AC of all enemies by 20% (1 turn) and lowers the Light Attribute Affinity of all enemies by 1 level. (1 turn)
Garuda A Panel 2 +50% to own effect on Battle Speed. Activates the following Chain Effect after Gale Talon is used: Decreases the DEF and EV/AC of all enemies by 20%. (2 turns)
Garuda A Panel 4 Activates the following Chain Effect at the start of own turn: Inflicts Force damage (Magic, Power: 40) 4 times to random enemies, when the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Griffith Panel 2 Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)
Hagen Panel 2 +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn)
Ishtar Panel 4 Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn)
Ixtab Panel 2 Activates the following Chain Effect if the one with this skill dies: Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (3 turns)
Kumbhanda Panel 2 Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%.
Lucifer Panel 1 +15% to damage dealt by all attacks. +20% to Max HP. Grants 6 additional uses to Morning Star. Activates the following Chain Effect when Morning Star is used: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Lucifer Panel 4 Adds Null Mute/Charm. +45 to Ma and Vi. Activates the following Chain Effect at the start of own turn: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Madoka Kaname Panel 2 Activates the following Chain Effect at the start of the 1st turn: Removes Bulwark from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Mastema Panel 3 Activates the following Chain Effect after Trial of Hate is used: Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn)
Maya Panel 2 +20% to Almighty damage. Activates the following Chain Effect after Illusionary World is activated: Reduces ATK, DEF and EV/AC of all enemies by 20%. (3 turns)
Mephisto Panel 2 Adds Null Mortal. Activates the following Chain Effect when a party member downs a demon: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Morrighan Panel 2 Activates the following Chain Effect when Ruthless Death Gale is used: Reduces DEF and EV/AC of all enemies by 20%. (1 turn.)
Mot Panel 4 Activates the following Chain Effect at the beginning of own turn: Reduces ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Party Moh Shuvuu Panel 2 +30% to HP recovery by skills. Chain Effect when an ally (including self) activates a skill that has a HP recovery effect, or when the one with this skill is downed: Decreases the ATK, DEF and EV/AC of all enemies by 20% (1 turn).
Red Rider Panel 2 Reduces the cost of Blade of Terror by 1 MP. Activates the following Chain Effect after using Blade of Terror: +20% to the EV/AC of all party members and -20% to the EV/AC of all enemies. (2 turns)
Thor A Panel 4 +30% to Max HP. Activates the following Chain Effect when Thunderous Hammer is used: Places the skill holder into a state of Charge, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Unit 01 Dx2 Type Panel 2 Activates the following Chain Effect at the start of own turn: Increases the EV/AC of all party members by 20% and decreases the EV/AC of all enemies by 20%. (1 turn)
Baldur Panel 1 Activates the following Chain Effect if the one with this skill dies: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
Man Eater Panel 3 Activates the following Chain Effect when Sass is activated: Reduces EV/AC of all enemies by 20%. (3 turns)
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up