Dx2WikiJoin the Global Dx2 Discord

Malice

Malice is a special status effect that increases the user's damage dealt, but decreases their ability to receive healing and recover from ailments.

Mechanics[edit]

A demon affected by Malice will have the following effects applied to them for each stack.

  • Increases damage dealt by 5%.
  • Decreases healing received from healing skills by 5%.
  • Decreases auto cure rate of all ailments by 5%.

Malice can be stacked up to 5 times, for a total of 25% in each of the three effects.

Malice cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Malice also cannot be prevented by skills that would prevent ailments, such as Barrier.

Malice cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Interaction with healing[edit]

Malice will affect the following types of HP recovery:

  • Healing skills with a power value, such as Mediara.
  • Healing skills that restore an amount based on a fraction of max HP, such as Lady of the Lake.
  • Healing skills that restore a set amount of HP, such as Starry Passion (armament skill).

Malice will not affect the following types of HP recovery:

  • Skills that restore HP based on a fraction of damage dealt (a.k.a. life-stealing skills), such as Ouas.
  • HP restored when a Drain Affinity is hit.
  • HP restored through revival.
  • HP restored through death prevention (endures), such as Enduring Soul.

Duration[edit]

Malice does not wear off over time. It will be removed when the affected demon dies.

Malice Appliers[edit]

Skills that apply Malice[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive 6th Day Miracle Passive Self - Vanitas
Passive Passive Corrosive Malice Passive All Allies - Shiva M
Passive Passive Cruel Malice Passive Self + All Allies - Michael M
Passive Passive Deadly Disaster Passive All Allies - Asura Lord M
Passive Passive Sinister Malice Passive Self - Metatron M
Dark Dark Malicious Scale 6 MP Self - Vanitas

Additional effects while in a state of Malice[edit]

Skills[edit]

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive 6th Day Miracle Passive Self - Vanitas
Passive Passive Corrosive Malice Passive All Allies - Shiva M
Passive Passive Cruel Malice Passive All allies - Michael M
Passive Passive Deadly Disaster Passive Self - Asura Lord M
Light Dark Light + Dark Light of Ruin 6 MP Single Target Single Target + All Targets All Targets - Metatron M
Dark Dark Malicious Scale 6 MP Single Target Single Target - Vanitas

Demon Panels[edit]

Demon Panel # Effect
Asura Lord M Panel 1 +15% to Max HP. While the one with this skill is alive, +20% to damage received for all enemies while all party members have at least one count of Malice.
Metatron M Panel 4 Activates the following Chain Effect when Ruinous Light is used while this demon has 5 counts of Malice: Places self into a state of Concentrate. (Once per turn) [Brands of Sin Stage 14: Additional Effects] Adds Null Bind/Charm, and while this demon is alive, all enemies will receive +30% Light/Dark damage.
Vanitas Panel 2 +500 to Mag DEF. While possessing a Malice, +30% to damage dealt with Magic attacks, -30% to Magic damage received.

Malice Removal[edit]

Skills that remove Malice[edit]

Type Name MP Cost Target Skill Points Exclusive?
Fire Fire Summon: Quetzalcoatl 6 MP Single Target Single Target - Chaos Hero
Dark Dark Ruinous Flames 6 MP All Targets All Targets - Hakumen no Mono
Dark Dark Summon: Daisoujou 10 MP All Targets All Targets - Chaos Hero
Fractional Light Fractional + Light Crimson Judgement 6 Single Target Single Target + All Targets All Targets - Michael M
Passive Passive 6th Day Miracle Passive All Targets All Targets - Vanitas
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up