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EXP Up

EXP Up (no official name) refers to effects that increase the amount of EXP earned from battle by demons and Dx2.

Mechanics[edit]

EXP Up will stack additively across both parties.

  • For example: two parties each containing a Kanbari (20%), where the Main Character (35%) is the Dx2 for one party, results in a total EXP boost of 75% (Math: 20 + 20 + 35)

EXP Up will still work if the holder is in the secondary party and/or dead.

EXP Up will NOT work on demons set as support demons (i.e. your friends' demons). This means that setting a Kanbari as your support demon is not helpful.

SP effects[edit]

During certain event types, certain demons will temporarily be marked as SP units, allowing them to increase their personal EXP earnings (NOT the party or Dx2's earnings!) from battle. These effects stack additively with EXP Up.

Icon Bonus
  • Spirit Orb +100% (Take Back Tokyo)
  • Event Currency +100% (Currency collection events)
  • AGSP points +80% (Aura Gate SP)
  • EXP +100%
  • Macca +15%

Other sources[edit]

  • During New Moon phases in the Aura Gates, the party's EXP will increase by +100%.
  • Using a Tome of Exp (12h or 3d) will increase the party's EXP by +100%.
  • Using a friend's support demon will increase the party's EXP by +20%.
  • Story quests have a one-time bonus to EXP when they are cleared for the first time.

Appliers[edit]

Skills that increase EXP earned from battle[edit]

Type Name MP Cost Target Boost Skill Points Exclusive?
Passive Passive Good Fortune Passive All Allies 20% - Yellow Ame no Futotama
Passive Passive Luck Passive All Allies 20% - Kanbari

Dx2 Skills that increase EXP earned from battle[edit]

Dx2 Skill Effect
Main Character Demon Trainer (I · II · III) +10% · +30% · +35% to EXP gained by all party members.
Skill Effects
Attributes
(Elements)
Phys Phys • Fire Fire • Ice Ice • Elec Elec • Force Force • Light Light • Dark Dark • Almighty Almighty • Multi Multi Skills
Ailments
(Bad Status Effects)
Bind • Charm • Curse • Mute • Poison • Weak • Status Ailment Resonance • Cleric
Good Status Effects Barrier • Charge • Concentrate • Might • Lydia • Repel Magic • Repel Physical • Evade Mortal
Spirit Chains Corrosion • Indignation • Intimidation • Salvation • Suppression
Other Special Effects You're Next • Revive Ban • Zenith • Gloom • Attribute Affinity Reinforcement • Attribute affinity down • Fortify • Decay • Malice • Order Crest
Buffs ATK Buff • DEF Buff • EV/AC Buff
Debuffs ATK Debuff • DEF Debuff • EV/AC Debuff
HP Max HP • Healing • Steal HP
MP Max MP • Naturally recovered MP • Recover MP • Steal MP • Lose MP • MP cost up • MP cost down
Stats Strength (Str) • Magic (Mag) • Vitality (Vit) • Agility (Agi) • Luck (Luk)
Damage types Fractional Damage • Fixed Damage • Special Damage
Offense Pierce • Mortal • Accuracy and Evasion • Critical hit • Weak point • Standard/Normal Attack • Damage boost • Reverse damage reduction
Defense Pierce Negation (Anti-Pierce) • Bulwark • Counter • Death Prevention (Endures) • Revival • Reverse damage boost • Damage reduction • Preferential Target • Super Reaction
Press Turn Press Turn Generation • Press Turn Retention • Press Turn Removal • Bonus Turn • Remnants • Passing
Other Battle Speed • Chain Effect turn order • Boost Level • Party Effect • Field Effects • Area Only Skill • Boss Battle effects • Race effects • Death effects
Non-Combative Trap Negation • EXP Up • Macca Up