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Vishnu

Stats[edit]

Elemental affinities
Phys
-
Fire
Weak
Ice
Drain
Elec
-
Force
-
Light
Null
Dark
Null
Info
Rarity Race Grade AI
5★ Deity 97 Attack
6★ Stats
HP 1037 (289/467) Vitality 142 (289/467)
Strength 152 (190/467) Agility 117 (370/467)
Magic 208 (63/467) Luck 152 (221/467)
PATK 649 PDEF 562
MATK 766 MDEF 590

Skills[edit]

Innate Skills
Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Holy Wrath 5 MP Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Avatar Passive Heals 500 HP upon receiving the first killing blow. Heals 50% HP when clearing a wave.
Awaken: Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy.
Awaken: Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
Gacha: Hellfire 5 MP Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Awaken: War Dance 6 MP Increases own parties ATK and DEF by 20% for 3 turns.
Gacha: Null Bind Passive Adds Null Bind.
Awaken: Null Mute Passive Adds Null Mute.
Gacha: Wind Breath 4 MP Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Awaken: Repel Dark Passive Adds Dark Repel.
Gacha: Resist Fire Passive Adds Fire Resist.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1-50% to Ice damage received. Adds Null Bind. +20% to max HP.HP +25 (MAX +250)
Panel 2Activates the following Chain Effect at the beginning of your own turn: Heals 25% HP of caster. Adds Null Curse.Mag ATK +10 (MAX +100)
Panel 3Reduces consumed MP of Magic attack skills by 2MP.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 60) on all enemies.HP:+250(MAX)

Availability[edit]

Vishnu/Sword Vishnu/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Vishnu
Red Red F F F -
Pros
  • Avatar provides him free a Enduring Soul +, while giving him additional MAG and HP from levels. Combined with decent natural bulk and Healing from Panel 1, this makes him a very tanky Mage.
  • Panel 4 provides him a free Megido-proc at the end of your turn, useful for breaking Endures and/or cleanup. In addition, it also gives him free Intimidating Stance which synergizes well with his low AGI.
  • Red gains access to discounted Megidolaon, which is further reduced to 5 MP once Panel 3 is unlocked.
  • Null Bind from Panel 1 ensures his chain effects will always go off. Null Curse from Panel 2 ensures he will always heal for decent amounts, in addition to being immune to Alice A's AOE Mortal.
Cons
  • Weak to Fire.
  • Expensive to fuse (only 5+5 fusion paths are available).
  • Bufudyne and Holy Wrath are wasted skills for PvP builds, and don't synergize with each other in PvE ones.
  • Lack of damage boosters means he will have poor damage output.
  • Lack of Pierce and an Almighty-based kit means he is shut down hard by Five Elements and similar effects.
  • Slow chip damage builds are no longer viable due to Demeter, making him absolutely useless in PvP.
Notes
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Red: Discounted Megidolaon for a hard hitting Almighty AOE, even cheaper with P3.

Skill Transfers[edit]

Damage boosters for Megidolaon and his P4 for almighty spam. Support skills for more flexibility. Ailment protection to pair up with his Null Bind and Curse in P1&2 respectively.

Damage Boosters:

  • Butcher: AOE damage modifier, perfect for Megidolaon and P4.
  • Almighty Boost/Survivor: Almighty damage modifier. Added Endure in Survivor.
  • Serial Killer: Early game/budget option.

Support Skills:

  • Auto skills: Helps provide buff & debuff control for the party.
  • Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
  • Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
  • Prayer: Pairs well with his P1&2 as well as other ailment immunity skills to act as a pseudo cleric.

Ailment Protection:

  • Null Mute: Protects him from mute to cast skills.
  • Null Charm: Protects him from Charm in order to not waste turns or attack his own team.
  • Infernal Mask: Overall Ailment resistance.
  • Hellish Mask: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds additional survivability when paired with Avatar.

Brands[edit]

  • Stat priorities: HP%, Mag ATK%
  • Life: Boosts his bulk.
  • Divine: Allows to spam Megidolaon.
  • Ward: Protects him from ailments for 3 turns.


Mitama[edit]

  1. MAG (20): To boost damage output
  2. VIT (20): Increases his bulk
  3. LUK (10): Reduces his chances of receiving ailments.

Build(s)[edit]

Preserve thy soul
Transferred Skills Notes:

A great IS demon that can eat hits and dish it back. P4 is needed for innate IS and a free Megido at the end of own turn. Megidolaon + P4 is relatively unblockable barring 5Es from Huang Long, Indrajit and Aniel, and acts as an endure-breaker.

Almighty Boost Enduring Soul +
Infused Mitama
Ma 20 Vi 20 Lu 10
Brands
Life + Ward with Mag ATK%.
Target Stats
-


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Official Profile[edit]

One of the primary gods in the Hindu lore. He is called "the preserver" and the incarnation of sunlight. Appearing in different locations in one of his ten "Avatar" forms, he saves the world from danger and restores peace.