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Cthulhu

Stats[edit]

Elemental affinities
Phys
-
Fire
Drain
Ice
Drain
Elec
Drain
Force
Drain
Light
Weak
Dark
Null
Info
Rarity Race Grade AI
5★ Vile 97 Attack
6★ Stats
HP 1347 (36/467) Vitality 208 (33/467)
Strength 81 (394/467) Agility 151 (234/467)
Magic 220 (31/467) Luck 175 (24/467)
PATK 500 PDEF 599
MATK 792 MDEF 668

Skills[edit]

Innate Skills
Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
Call of R'lyeh Passive Adds Null Mortal/Mute.

Spirit Chain Resistance - Intimidation/Indignation: 2.
+100% to Max HP.
+50% to damage dealt to enemies with Gloom.
Activates the following Chain Effect when attacking first at start of battle: Inflicts 25% Fractional damage based on Max HP (2500 Max) on all enemies while removing 1 MP.
Activates the following Chain Effect when the enemy strikes first at start of battle: Applies 2 counts of Fortify to the party, then removes 2 enemy Press Turn Icons.
Activates the following Chain Effect at start of enemy turn: Puts all enemies in Gloom (1 turn) and casts Debilitate+. (1 turn)
Activates the following Chain Effect when using Pass: Applies 2 counts of Decay on all enemies, then enters a state of Concentrate. (Once per turn)
Survival Effect: -40% to damage dealt and +2 to MP costs for all enemies in Gloom.
[Order Crest: Mad Dream]
Inscribes 2 Crests at start of the 1st turn and when an enemy uses a Special attack, and 1 when Lost Sanity is used.

For every 2nd Crest: Removes Fortify from all enemies, applies 2 counts of Decay on them, inflicts 25% Fractional damage based on Max HP (2500 Max) on them while removing 1 MP, then grants 5 counts of Fortify to the skill holder. Afterwards, all Crests will fade.
Lost Sanity 6 MP Inflicts Almighty damage (Magic, Power: 300) with Remnants on all enemies while reducing their MP by 2, inflicting Bind/Charm/Curse (80%), and applying 3 counts of Decay.

Activates the following Chain Effect if successful:

Puts self in Super Zenith. (1 turn)
Awaken: Ars Magna 8 MP Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.
Gacha: Almighty Debuff Passive +15% to Almighty damage. +15% chance to inflict status ailments.
Awaken: Suk Flexi Passive Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces EV/AC of all enemies by 20%. (3 turns)
Gacha: Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
Awaken: Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
Gacha: Butcher Passive +20% damage to skills that target all or random enemies.
Awaken: Null Light Passive Adds Light Null.
Gacha: Null Charm-Poison Passive Adds Null Charm and Null Poison.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1Battle Start Effect: User gains 5 counts of Fortify. Adds Null Bind. -30% to Fire/Ice/Elec/Force damage received.HP: +250(MAX)
Panel 2Endures with 1000 HP 4 times per battle. -40% to damage received from enemies in Gloom. Activates the following Chain Effect when an enemy enters a state of Gloom or has it reapplied: Casts Debilitate+. (2 turns)Mag ATK: +100(MAX)
Panel 3+35% to Max HP and Almighty damage. Survival Effect: +30% to damage received for all enemies.HP: +250(MAX)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Cthulhu/Sword Cthulhu/Shield

  Info   Builds   Lore    


Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cthulhu
Yellow Purple Yellow Purple C D D D
Pros
  • Very flexible, with Call of R'lyeh offering two Intimidating Stance turn removals if he goes second, reducing enemy MP if he goes first along with chip damage, gives him Null Mortal, inflicts Gloom on the opponent at the start of their every turn, and offers a 30% damage boost to enemies afflicted by Gloom
  • As if that weren't enough MP drain, Lost Sanity is basically Megidolaon, an improved Mahamarin Karinon and Mahashibabooon, and a 2 MP removal all in one, all while costing 5 MP at max level
  • In theme with his kit, Suk Flexi offers different effects depending on whether or not he goes first, furthering his role as a midrange monster.
  • Panels increase his tankiness and almighty damage, while also offering additional buff control and Null Bind, so his chain effect to apply Gloom will always activate.
  • Has a great stat spread, with high Magic, Luck, Vitality, and middling Agi, which suits him perfectly as his kit doesn't care if he goes first or second.
  • Has innate Almighty Survivor for additional survivability and damage.
  • To match Nyarlathotep, he has four Drain attributes, giving him incredible anti-pierce capability when paired with Baphomet A or Yggdrasil.
Cons
  • If he goes first, he won't have Gloom on the opponents without another Gloom unit on your first turn, which is worth considering.
  • He does suffer slightly from being a bit of an all rounder, in that he's too fast for a dedicated slow team, while not offering enough to run in a dedicated fast team, as even his MP drain in that case probably won't be enough to keep a T1 team alive if they fail to sweep.
  • Idun or Inanna will essentially make any amount of MP drain pointless.
  • Weak to Light unless Teal.
  • Not particularly special in PvE where enemies have unlimited MP, and Charm and Bind are virtually impossible to land on high level enemies.
Notes -
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Yellow: Suk Flexi for EV/AC buff control to go alongside Gloom.
  • Purple: HP modifier + crit resistance modifier to make him tankier.
  • Teal: Null Light to cover his weakness, especially against VishnuA.

Skill Transfers[edit]

Damage Boosters to dish out as much damage as possible. Passives since his base kit already offers so much.

Damage Boosters:

  • Almighty Debuff: Almighty damage modifier + ailment infliction moddifier. Perfect for Lost Sanity.
  • Almighty Boost: Almighty damage modifier.
  • Butcher: AOE damage modifier.
  • Serial Killer: Early game/budget option.

Passives:

  • Epitome of Endurance: HP modifier + reduces team speed to trigger Call of R'lyeh's double IS more often.
  • Evade: Highest evasion modifier. Pairs well with Gloom to make him a dodge unit.
  • Epitome of Madness: Evasion modifier + ailment infliction modifier.
  • Life Surge: Highest HP modifier.
  • Wild Instinct: Highest Crit resistance modifier.
  • Auto/Lunar Skills: Provide extra buff control. Lunar skills pair well with Call of R'lyeh. Auto-Sukuka/Sukunda especially, to ensure evasive units have the best chance to dodge attacks.
  • Null ailments: Null Charm to ensure Cthulhu doesn't nuke his own team with Lost Sanity. Null Mute so he can always use Lost Sanity.
  • Infernal Mask: Overall ailment immunity.
  • Life Gain: Early game/budget option.
  • Dodge: Early game/budget option.
  • Hellish Mask: Early game/budget option.

Other/Misc. Skills:

  • Null Light: To cover his weakness if not running Teal.
  • Enduring Soul/+: Added endure if needed.

Brands[edit]

  • Stat priorities: Mag ATK%, HP%, Phys EV%.
  • Life: Adds more bulk.
  • Spell: Boosts damage output.
  • Divine: Allows him to spam Lost Sanity.
  • Ward: Protects him from ailments for 3 turns.
  • Dodge: Grants him added evasion, pairs well with Gloom.
  • Guard/Shield: Adds Phys/Mag DEF if needed.

Mitama[edit]

  1. MAG (20): To boost damage output.
  2. VIT (20): Adds bulk.
  3. LUK (10): Increases chance to inflict ailments and evasion. Reduces chances of being crit and receiving ailments.

Build(s)[edit]

Call of Cthulhu
Transferred Skills Notes:

An insanely strong demon. Gloom aids dodge tanks greatly especially when paired with a dodge tank Demiurge, who has Drain Pierce for Cthulhu's 4 elemental drains. This is a generic build to fulfill the role of a damage dealer + double IS + Gloomer. Teal can be ran to not let VishnuA to gain extra turns, if not, run a demon that Drains/Repels Light with Demiurge.

Almighty Debuff Epitome of Endurance
Infused Mitama
Ma 20 Vi 20 Lu 10
Brands
Spell/Divine/Life + Ward with Mag ATK%
Target Stats
-



Cosmic Horror
Transferred Skills Notes:

A dodge build variant. Suk Flexi + any Lunar Skill will ensure neutral EV/AC buffs on both sides at minimum. You can run Lunar Downfall or Auto-Sukuka/Sukunda to ensure EV/AC buffs are in your favor. Pair with another dodge build demon to really punish Physical teams. Teal can be ran instead to not get punished by VishnuA, but make sure you have other forms of EV/AC buff control.

Lunar Prosperity Evade
Infused Mitama
Ma 20 Vi 20 Lu 10
Brands
Spell/Divine/Life + Dodge with Mag ATK%
Target Stats
-


Official Profile[edit]

The original ruler of Earth who arrived on this planet several hundred million years ago according to H. P. Lovecraft's "Cthulhu Mythos". This gargantuan monster stands several hundred meters in height, has a scaly, rubbery-looking body, possesses an octopus-like head, a face covered in feelers, wings like a bat, as well as hands and feet with massive claws. It is even said that Cthulhu's voice resonates like an unholy oboe and is so disturbing that humans who hear it ultimately losing their minds. It slumbers beneath the Pacific Ocean within the sunken city of R'lyeh as it awaits its revival.