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Elohim

Stats[edit]

Elemental affinities
Phys
-
Fire
Repel
Ice
-
Elec
-
Force
-
Light
Null
Dark
Null
Info
Rarity Race Grade AI
5★ Godly 97 Attack
6★ Stats
HP 1037 (287/467) Vitality 142 (287/467)
Strength 91 (349/467) Agility 259 (19/467)
Magic 243 (4/467) Luck 142 (312/467)
PATK 521 PDEF 531
MATK 840 MDEF 607

Skills[edit]

Innate Skills
Fire Accele Passive +15% to Fire damage. +20% to own effect on Battle Speed.
Light of Elohim Passive Adds Fire Pierce.

Adds Null Mute.
+30% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated: Casts Tarukaja+ and Rakunda+. (1 turn)
Activates the following Chain Effect when a party member downs a demon: Inflicts Fire damage (Magic, Power: 120) on all enemies, then puts the skill holder in a state of Concentrate.

*Ignores all death prevention skills.
Solar Flare 6 MP Inflicts Fire damage (Magic, Power: 300) with Remnants on a single enemy.

Activates the following Chain Effect if successful:
Inflicts Fire damage (Magic, Power: 150) on all enemies. Grants an additional Press Turn Icon. (Once per turn)

*Ignores all death prevention skills.
Awaken: Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
Awaken: Godly Judgement 7 MP Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.

*Damage inflicted by this effect will ignore all death prevention skills.

*Enemies downed by this skill will not be able to revive.
Gacha: Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
Awaken: Godly Bastion Passive Adds Null Mute/Charm/Bind.
Gacha: Fire Amp Passive +25% to Fire damage.
Awaken: Godly Power Passive +25% to Magic damage.
Gacha: Fire Enhancement Passive +15% to Fire damage. +10% damage when attacking the enemy's weak point.
Awaken: Godly Shield Passive Adds Drain Light/Dark.
Gacha: Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1Spirit Chain Resistance - Suppression/Indignation: 1. +20% to Magic damage. -1 to MP cost of Solar Flare.HP: +250(MAX)
Panel 2+30% to Magic damage and own effect on Battle Speed. Activates the following Chain Effect when a party member enters a state of Charge/Concentrate: Applies 2 counts of Decay on all enemies, then restores 2 MP to the skill holder.Mag ATK: +100(MAX)
Panel 3+30% to Magic damage. Activates the following Chain Effect when using a stat buff+ or stat debuff+: Applies 2 counts of Decay on the enemy with the highest current HP and the enemy with the lowest current HP.Speed:+20%(MAX)
Panel 4HP: +250(MAX)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Elohim/Sword Elohim/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Elohim
Purple Purple Yellow A B B -
Pros
  • Solar Flare is a fire magic attack reminiscient of Dragon Blade, doing a strong ST hit and then an aoe follow up. However, both hits ignore endures, and this skill introduces the Remnants mechanic.
  • Light of Elohim is just as loaded of a skill, offering him 35% magic damage, Fire Pierce, buff control every time he casts Solar Flare and at the start of battle, AND a free Maragidyne the first time his team kills a demon each turn, except this Maragidyne also ignores endures.
  • With the third highest Magic and having top 10 AGI, along with innate Fire Accele and 40% battle speed from panels, he's fast and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still hit hard.
  • Every single awaken skill is unique to Godly race demons, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful.
  • Has strong synergy with other demons with damaging chain effects, including Moloch A, where if Moloch can kill a demon, Elohim will continue the carnage with Light of Elohim.
Cons
  • He is fragile, so if the enemy gets to act, he will near certainly be going down.
  • His high Agility and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams.
  • While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales.
Notes
  • While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects.
  • He has the exact same agility as Astaroth and Kalki.
Synergies

PvE Builds[edit]

PvP Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Yellow: Godly Bastion to protect him from crippling ailments.
  • Purple: Godly Power for a massive damage boost.

Skill Transfers[edit]

Damage boosters for Solar Flare and Light of Elohim.

  • Fire Amp: Highest Fire damage modifier.
  • Fire Survivor: Fire damage modifier + Endure.
  • Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
  • Fire Boost: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further
  • Epitome of Swiftness: Boosts team speed even further.
  • Enduring Soul/+: Allows him to survive.
  • Great Idea: Boosts all stats greatly. Meme/flex.

Brands[edit]

  • Stat priorities: Mag ATK%, Speed%
  • Spell: Boosts his damage
  • Speed: Boosts team speed even further
  • Divine: Allows him to literally spam Solar Flare if P1

Mitama[edit]

  1. MAG (20): Boosts his damage output.
  2. VIT (10): Adds some bulk to withstand weak hits.
  3. AGI (20): To boost team speed.

Build(s)[edit]

Here comes the Sun
Transferred Skills Notes:

A must use in fast teams. Insane damage output that can brute force almost any team. Pair with other T1 staples like Astaroth, Vishnu A, etc. to stack buffs/debuffs to ensure Elohim can nuke as hard as possible. Stacking more offensive demons beats bulky slow teams, while adding speedsters can get the jump on opposing fast teams. Yellow protects Elohim from Fafnir + Kabuso + P3 Lilith ailment teams, turning an otherwise mostly bad matchup to a winnable one.

Fire Survivor Fire Amp
Infused Mitama
Ma 20 Vi 10 Ag 20
Brands
Spell/Divine + Speed with Mag ATK% primaries and Speed% Tertiaries.
Target Stats
-


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Official Profile[edit]

A name that appears often in the Old Testament and is referred to as God in the Hebrew Bible. In ancient Semitic lore, it is referred to as "El" in a singular manner but also as pantheon of gods at times. Many theories pertaining to the true identity of this being exist but most seem to agree that it is a single deity, the God of Israel.