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Beelzebub☆

Stats[edit]

Elemental affinities
Phys
Null
Fire
-
Ice
-
Elec
-
Force
-
Light
Repel
Dark
Repel
Info
Rarity Race Grade AI
5★ Tyrant 97 Attack
6★ Stats
HP 1192 (114/467) Vitality 175 (115/467)
Strength 152 (188/467) Agility 162 (153/467)
Magic 220 (30/467) Luck 132 (388/467)
PATK 649 PDEF 598
MATK 792 MDEF 632

Skills[edit]

Innate Skills
Butcher Passive +20% damage to skills that target all or random enemies.
King of Hell Passive Spirit Chain Resistance — Suppression: 1.

+75% to Max HP.
+40% to damage dealt.
-40% to damage received.
Endures with 800 HP 5 times per battle.
Activates the following Chain Effect when striking first at start of battle: Restores 3 MP to the party, casts Tarukaja and Rakunda. (3 turns)
Activates the following Chain Effect when the enemy strikes first at start of battle: Casts Rakukaja and Tarunda (3 turns), then applies 1 count of Spirit Chains of Salvation on all enemies. Removes 1 enemy Press Turn Icon.
Activates the following Chain Effect when a party member is revived: Applies 2 counts of Spirit Chains of Salvation on a random enemy. (Once per turn)

Survival Effect: For the party, +40% to damage dealt and -40% to damage received to all enemies with Spirit Chains of Salvation.
Death Flyers 6 MP Inflicts Almighty damage (Magic, Power: 180) with Remnants on all enemies.

Activates the following Chain Effect if successful:
Casts Debilitate (3 turns), then applies 2 counts of Spirit Chains of Salvation on the enemy with the highest current HP.
Gains 1 Boost Level at start of own turn.
[Boost Level 1]: Activates the following Chain Effect if successful: Grants an additional Press Turn Icon. (Once per turn)
[Boost Level 2]: Increases BP to 240. Applies 100% Mortal on hit enemies.
[Boost Level 3]: Activates the following Chain Effect if successful: Applies 2 counts of Spirit Chains of Salvation on the enemy with the lowest current HP.

*Ignores all death prevention skills.
Awaken: Ars Magna 8 MP Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.
Awaken: Luster Candy 8 MP Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.
Awaken: Null Mortal Passive Adds Null Mortal.
Awaken: Drain Phys Passive Adds Phys Drain.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+30% to Max HP. +20% to Almighty damage. Activates the following Chain Effect at end of enemy turn: Recovers 50% HP and 3 MP. -1 to MP cost of Death Flyers.HP: +250(MAX)
Panel 2Adds Null Bind/Mute/Charm. Activates the following Chain Effect at start of own turn if user is downed: Revives with 50% HP (Once per battle). Activates the following Chain Effect when a party member is revived: Applies 1 count of Spirit Chains of Salvation on all enemies. (Once per turn)Mag ATK: +100(MAX)
Panel 3+20 to VI and LU. +35% to Max HP and Almighty damage. Activates the following Chain Effect when a party member uses an all-target skill and an enemy is inflicted with Spirit Chains of Salvation: Inflicts Almighty damage (Magic, Power: 60) 4 times on all enemies with Spirit Chains of Salvation. (2 times per turn)HP: +250(MAX)
Panel 4+20 to MA and VI. Has a 100% chance to activate the following Counter when receiving Magic damage: Inflicts Almighty damage (Magic, Power: 150) while applying 1 count of Spirit Chains of Salvation (Once per turn). Activates the following Chain Effect when Death Flyers is used: Revives a random ally with 100% HP (Once per turn). Activates the following Chain Effect at end of own turn: Applies 2 counts of Spirit Chains of Salvation on the enemy with the lowest current HP. Survival Effect: +30% to damage received for all enemies.HP: +250(MAX)

Availability[edit]

Beelzebub☆/Sword Beelzebub☆/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Beelzebub☆
Any Purple Teal C D D -
Pros
  • Death Flyers deals Almighty AOE damage and ignores Endures. This makes him powerful for cleanup and Kiwami's that only take Almighty damage. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
  • When going first, King of Hell provides him with 3 MP and a free Offensive Cry debuff.
  • When going second, King of Hell acts as Intimidating Stance while providing the team with Defensive Cry buff, increasing the team's survivability.
  • King of Hell also gives him an 800-HP Endure. The healing from Panel 1 and his good defensive stats can make him quite a hard bug to squash.
  • Panel 2 provides him immunity to Charm, Bind and Mute, allowing him to be run as a Cleric if Prayer is transferred.
  • Purple gains Null Mortal which prevents him from being killed by other Mortal users. Teal gains access to Drain Phys, which can be useful for pairing with Yggdrasil.
  • The auto-Offensive Cry from King of Hell lasts 3 turns and triggers in both phases of Democalypse, making him a very powerful tech unit there.
Cons
  • Middling AGI makes him awkward to slot in slow teams. Consider an Epitome of Endurance transfer if you want to do so.
  • As his kit is entirely Almighty, Five Elements counters him pretty hard.
  • Heavily reliant on Panels 1 and 2 to shine; otherwise, he is fairly easy to deal with.
  • Does not do much to Inanna teams other than AOE Mortal, so if he can't abuse that, he's a wasted slot.
Notes
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
  • Teal: Drain Phys for Drain Teams.

Skill Transfers[edit]

Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.

Damage Boosters:

  • Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
  • Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
  • Serial Killer: Early Game/Budget option.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option.

Support Skills:

  • Prayer: Allows him to be a Pseudo cleric provided he is P2.

Other/Misc. Skills:

  • Enduring Soul/+: Adds extra survivability.
  • Speedster: Boosts team speed if needed.
  • Null Curse: Protects him from curse so his P1 can heal its full amount.

Brands[edit]

  • Stat priorities: Mag ATK%/HP%
  • Spell: Boosts his damage.
  • Life: Adds bulk
  • Divine: Allows to cast Death Flyers T1 against Ulice.
  • Ward: Guarantees to protect him from ailments for 3 turns.
  • Speed: Boosts team speed if used on fast teams.
  • Heal: So P1 can heal more than usual

Mitama[edit]

  1. MAG (20): Increases his damage.
  2. VIT (20): Increases his bulk
  3. AGI (20): Increases his evasion team speed.

Build(s)[edit]

Death Flies
Transferred Skills Notes:

Use Templar Dragon for maximum Concentrate damage to sweep through enemy teams, especially if they run revivers like Maria and XWM.

Concentrate Almighty Survivor
Infused Mitama
Ma 20 Vi 20
Brands
Life + Heal with Mag ATK%
Target Stats
-


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Official Profile[edit]

The King of Hell, known as "Lord of the Flies". By making them carry the souls of the dead, he keeps his flies he rules in order. In the Bible he is mentioned as one of the most formidable demons of high rank. It is also said that he was once the lord Baal of Canaan who was punished and became Beelzebub. In rebellion, his enemies plotted to seal away his powers and were successful by forcing a part of him to take on a human form, but was able to return to his former glory by being fused back together. With his long lost powers at hand, he now seeks to reclaim his throne.