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Frost Ace

Stats[edit]

Elemental affinities
Phys
-
Fire
Repel
Ice
Repel
Elec
-
Force
-
Light
Resist
Dark
Weak
Info
Rarity Race Grade AI
5★ Genma 80 Attack
6★ Stats
HP 1056 (273/467) Vitality 146 (273/467)
Strength 106 (300/467) Agility 153 (225/467)
Magic 190 (152/467) Luck 146 (289/467)
PATK 552 PDEF 543
MATK 729 MDEF 585

Skills[edit]

Innate Skills
Ice Boost Passive +15% to Ice damage.
Icy Rage Passive Adds Ice Pierce. +20% to hit rate.

While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage.
Activates the following Chain Effect when Vengeful Frost Fist is used, as well as when a party member repels an attack:

Inflicts Ice damage (Physical, Power: 50) with Bulwark Pierce and a 50% Critical hit rate on a single enemy, then places all party members into a state of Might. *Damage done by this skill is dependent on Mag ATK.
Vengeful Frost Fist 5 MP Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.
*The damage inflicted by this skill is dependent on Mag ATK.
Awaken: Mahamaon 6 MP Inflicts Light (Magic) damage with 100 power on All Enemies.
Awaken: Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies.
Gacha: Ice Enhancement Passive +15% to Ice damage. +10% damage when attacking the enemy's weak point.
Awaken: War Dance 6 MP Increases own parties ATK and DEF by 20% for 3 turns.
Gacha: Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.
Awaken: Master Assassin Passive +20% to single-target attack skill damage.
Gacha: Mana Aid Passive Recovers 10 MP when clearing a wave.
Awaken: Null Dark Passive Adds Dark Null.
Gacha: Infernal Mask Passive -60% chance of receiving status ailments.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1-50% to Fire/Ice damage received. HP stops at 1000 upon receiving the first 2 killing blows.HP +25 (MAX +250)
Panel 2+20% to Ice damage dealt by all party members while this demon is alive.Mag ATK +10 (MAX +100)
Panel 3+20% to Ice damage. Activates the following Chain Effect when a party member lands a Critical hit: Casts Repel Physical (including Almighty) effect on all allies (1 turn).HP +25 (MAX +250)
Panel 4Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Charge. *This Chain Effect activates up to one times per turn.HP +25 (MAX +250)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.


Sword[edit]

Hero Sword
Hero of Justice While the one with this skill is alive, all party members will receive the following effect: +10% to Ice/Light damage.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Ice 30%
Physical Accuracy 25% Critical Chance 20%
Innate Skills
Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies.
War Dance 6 MP Increases own parties ATK and DEF by 20% for 3 turns.
Frozen Fist 5 MP Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Frozen Fist by 1 MP. +10% to Ice damage. +10% to Phys hit rate. +20% to Ice damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield[edit]

Hero Heart
Cool Face -20% to Fire damage received.
Max Stats
HP 110% Elemental Damage Reduction Ice 20%
Defence 50% Magic Defence 100%
Elemental Resistances

Phys

Fire

Ice

Elec

Force

Light

Dark

- Repel Repel - - - Weak
Innate Skills
Ice Boost Passive +15% to Ice damage.
Life Gain Passive +20% to Max HP.
Sad Vengeance Passive +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +5% to Ice damage. +10% to Phys hit rate. +30% to max HP. +20% to max HP. -10% to Fire/Ice damage received
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Frost Ace
Purple Purple B C C -
Pros
  • Very good Ice Nuker with built-in Ice Boost and Master Assassin in Purple.
  • Vengeful Frost Fist is a heavy hitting Ice-element Physical attack with Bulwark Pierce that can Crit and autocasts Rebellion on hit. This allows him to crit infinitely at the cost of 5 MP.
  • Icy Rage gives him +20% accuracy, to mitigate the chance of Vengeful Frost Fist missing.
  • Icy Rage and panel 2 provide a teamwide Ice damage buff, incredible for Democalypse and Avarice 14.
  • When activating Vengeful Frost Fist or when a party member (including self) reflects an attack, he does 50 Ice physical damage with Bulwark Pierce and 50% crit rate to a single enemy, and then proceeds to apply Might to the entire party.
  • If P3, can work as a budget Queen Frost option for Avarice 14 as he applies Repel Phys (Almighty) when anyone on his team performs a critical hit.
  • At P4, he applies Charge to self when he is about to act, allowing Vengeful Frost Fist to do even more damage.
Cons
Notes
  • Hee Ho
  • Since his Repel Phys (Almighty) only activates when a party member lands a Critical hit, Avarice 14's Kali's Goddess of Slaughter+ will still hit at the beginning of the turn. This can be avoided by using Jack the Ripper or Lugh, who are the only demons able to crit before Kali's attack, but this is subpar compared to using Queen Frost.
  • Will trigger one heal from Shiva in A14, as Icy Rage will proc another chain of Destruction and Creation after repelling it the first time
  • Buffed during the 8/1/24 data update.
Synergies

PvE Builds[edit]

Archetype(s)[edit]

  • Purple: Master Assassin for more ST damage for Vengeful Frost Fist. Accuracy boosters to make up for his shaky accuracy.

Skill Transfers[edit]

Damage Boosters for Vengeful Frost Fist

Damage Boosters:

  • Ice Amp: Highest Ice damage modifier.
  • Death Blow: Crit damage modifier to pair with Vengeful Frost Fist granting hee-m Might after each use.
  • Ice Survivor: Ice damage modifier + Endure.
  • Ice Enhancement: Ice damage modifier + an additional 10% against Ice weak foes.
  • Assassin: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier
  • Epitome of Aggression: Accuracy modifier + ailment resistance.
  • Good Aim: Early game/budget option.

Other/Misc. Skills:

  • Auto-Rebellion: Grants hee-m Might on T1 so that he will constantly have crits from T1 onwards when VFF is cast everytime.
  • Enduring Soul/+: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands[edit]

  • Stat priorities: Mag ATK%
  • Spell: Boosts hee-s damage.
  • Divine: Allows hee-m to spam VFF.
  • Aim: Boosts hee-s accuracy
  • Ward: Protects hee-m from ailments for 3 turns.
  • Speed: Boosts team speed if needed.

Mitama[edit]

  1. MAG (20): To boost damage output.
  2. AGI (20): Increases team speed.

Build(s)[edit]

Fi-hee-st of the No-ho-rth Star ho!
Transferred Skills Notes:

P3 is a must have for Ice Pierce. Great option for any Ice weak bosses.

Death Blow Ice Amp
Infused Mitama
Ma 20 Ag 20
Brands
Spell + Aim with Mag ATK%
Target Stats
-


PvP Builds[edit]

Official profile[edit]

A Jack Frost who donned an Ice Vest and turned into a superhero. Little is known about him, but rumor has it there was a tragic incident and now his heart burns with vengeance, thought it still is frozen with sorrow. As Fate toys with this dark hero, what will he do? Will he exact vengeance, or be a merciful hero? Hiding his insecurities behind that cool and cute face, he continues to fight on.