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Mastema

Stats[edit]

Elemental affinities
Phys
-
Fire
Weak
Ice
Null
Elec
-
Force
Repel
Light
Repel
Dark
-
Info
Rarity Race Grade AI
5★ Herald 83 Attack
6★ Stats
HP 1060 (268/467) Vitality 147 (268/467)
Strength 97 (331/467) Agility 133 (316/467)
Magic 201 (109/467) Luck 170 (61/467)
PATK 533 PDEF 540
MATK 752 MDEF 592

Skills[edit]

Innate Skills
Judgement Light 4 MP Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Binding Cry 6 MP 30% chance to inflict Bind 3 to 4 times on Random Enemies.
Trial of Hate 7 MP Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns.
Awaken: Mana Gain Passive +2 to max MP.
Awaken: Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
Gacha: Killing Wind 7 MP Inflicts Force (Magic) damage with 180 power on a Single Enemy.
Awaken: Makajamaon 6 MP 50% chance to inflict Mute on a Single Enemy.
Gacha: Madness Passive +10% chance to inflict status ailments.
Awaken: Light Amp Passive +25% to Light damage.
Gacha: Hamadyne 6 MP Inflicts Light (Magic) damage with 160 power on a Single Enemy.
Awaken: Repel Ice Passive Adds Ice Repel.
Gacha: Resist Elec Passive Adds Elec Resist.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+15% to Light damage. +20% to max HP.HP +25 (MAX +250)
Panel 2-50% to Force/Light damage received.Mag ATK +10 (MAX +100)
Panel 3Activates the following Chain Effect after Trial of Hate is used: Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn)HP +25 (MAX +250)
Panel 4Adds Light Pierce. Reduces the cost of Trial of Hate by 2 MP.HP: +250(MAX)

Availability[edit]


Sword[edit]

Damnation Sword
Vengeful Fallen While the one with this skill is alive, all party members will receive the following effect: +15% to Light damage.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Light 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Hamadyne 6 MP Inflicts Light (Magic) damage with 160 power on a Single Enemy.
Mahamaon 6 MP Inflicts Light (Magic) damage with 100 power on All Enemies.
Last Plague 7 MP Inflicts Light (Magic) damage (Power: 130) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Light damage. Reduces the cost of Last Plague by 1MP. While the one with this skill is alive, all party members will receive the following effect: +10% to Light damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield[edit]

Fallen Angel
Master of Demons +5% to Light damage.
Max Stats
HP 120% Elemental Damage Reduction Light 20%
Defence 50% Magic Defence 100%
Elemental Resistances

Phys

Fire

Ice

Elec

Force

Light

Dark

- - - - - Null Weak
Innate Skills
Light Amp Passive +25% to Light damage.
Life Gain Passive +20% to Max HP.
Repel Light Passive Adds Light Repel.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Light damage. +30% to max HP. +20% to Light damage.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Mastema
Purple Purple D F F -
Pros
  • Good Magic coupled with Trial of Hate's high base power makes him a great Light sweeper. The debuff is icing on the cake.
  • Good set of resistances with 1 Null and 2 Repels.
  • Works well in Archangel Teams in light Democalypse.
  • Panel 4 fixed the issue of his AI eventually only casting Judgement Light if his MP fell low.
  • Laughs at his enemies occasionally.
Cons
  • No innate Pierce until Panel 4.
  • Weak to Fire. This is especially problematic in Brands of Sin Sloth 11 and above, as the boss has innate Trisagion.
  • Binding Cry while a flavorful skill is unfortunately wasted on Mastema.
  • The random debuffs on Trial of Hate and Panel 3 can roll duplicate stats, and the duplicates don't stack.
Notes
  • Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward.
  • Red has a single-target Ice spell in Ice Age, helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK.
Synergies

PvE Builds[edit]

Archetype(s)[edit]

  • Purple: Light Amp to boost Trial of Hate and saves a skill slot.

Skill Transfers[edit]

Damage boosters so Trial of Hate can sweep.

Damage Boosters:

Other/Misc. Skills:

  • Resist Fire: To ensure Sloth's Lucifer can't hit his fire weakness
  • Speedster: Boosts team speed even further.
  • Mana Aid: Refills his MP after each wave.

Brands[edit]

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Trial of Hate more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama[edit]

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost team speed.

Build(s)[edit]

Mastemathink
Transferred Skills Notes:

Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn.

Mana Aid Butcher
Infused Mitama
Ma 20 Ag 20
Brands
Spell + Speed with Mag ATK%
Target Stats
-


PvP Builds[edit]

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Official Profile[edit]

An angel who serves by persecuting evil in Jewish folklore. As the commander of demons, he is permitted to test the faith and hearts of humans. Although in the fragments of Zadok and Dead Sea Scrolls, Mastema is mentioned as "the father of all evil", "the bringer of misfortune", or "the one who flatters God".