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Devil Connector

The Devil Connector menu.

Devil Connector, also known as D Connector, is an assist system where 3 demons can be assigned to offer stat boosts to the party. The leader of these 3 demons will also automatically cast a skill at the start of battle.

Items for upgrading Connector are usually available from events or the Season Pass.

Team restrictions[edit]

Demons in Connector are considered an extension of the current party. Due to this, the same demon cannot be in both the party and in the currently-selected Connector.

This restriction also applies to certain alts that can't be in a team together, such as Masakado and Masakado A. See Team restrictions for more details.

Only demons currently in the inventory can be selected to be put in Connector - demons in storage cannot, and a demon cannot be moved to storage while it is in Connector. If the player's last copy of a demon disappears from the inventory (selling it, foddering it for something, etc), then that demon will automatically be removed from Connector.

In quests where the player brings two teams (such as Leveling Quests or Aura Gate), each team must use a different Connector. However, duplicate demons are allowed across the Connectors in this case.

Slots[edit]

Demons in Connector are assigned to one of three demon slots, and each demon has three skill slots: one slot for an active skill, and two slots for passive skills.

Only the demon in the "leader" slot (the topmost slot) will be able to use their active skill, and they will do so automatically at the start of battle.

  • When casting this active skill, it uses the combined stats of all three demons in Connector.
  • Connect skills trigger before most demons' effects, from both your team and the enemy's team.
    • In PvP, the team that goes first will trigger their Connector first, then the other team's Connector activates. Normal team effects will start after both Connectors finish.
    • Effects phrased as "starts the battle with" (such as the first part of Golden Apple), as well as the effects of Ward and Embattle Brand sets, will activate before Devil Connector.
  • Connect skills do not trigger chain effects.
  • If the Connect AoE is repelled, your team will not take damage. The repelled damage just disappears.
  • Connector applies in most quests, Aura Gate, and Dx2 Duel, but not in Alter-World and Battle Tower.

Demon slots and skill slots can be leveled up: the former by using Slasher 13 (chainsaws), and the latter by using Nightmare Nails. Upgrades to slots will persist, even if the demon or skill in that slot is changed.

  • Upgrading a demon slot will increase that slot's Reflection Rate. Reflection Rate is multiplied by Basic Connect Stats (the stats of the Demon), and the result of all three demons is added up as Final Connect Stats, visible in the pentagon chart at the lower-left of the screen. Final Connect Stats are then added to the team as stat boosts.
  • Upgrading a skill slot will enhance the effects of the skill in that slot. See the skill's description for specifics.

Slasher 13 and Nightmare Nails have two tiers: 1★ and EX

  • Note: 2★ and 3★ tiers also exist, but are no longer needed for upgrades They can be traded down, at a rate of 10 for the next level down (so 1x 2★ => 10x 1★).
  • EX-tier items cannot be obtained by exchanging.

Click the tables to expand them:

Demon slot levels
Level Reflection Rate Slasher 13 Cost
1★ EX
1 50.0% - -
2 50.5% 3 -
3 51.0% 4 -
4 51.5% 5 -
5 52.1% 7 -
6 52.6% 8 -
7 53.1% 9 -
8 53.6% 10 -
9 54.2% 11 -
10 56.2% 13 1
11 56.7% 5 -
12 57.2% 7 -
13 57.8% 9 -
14 58.3% 11 -
15 58.8% 13 -
16 59.3% 15 -
17 59.9% 17 -
18 60.4% 19 -
19 60.9% 21 -
20 62.9% 23 2
21 63.5% 13 -
22 64.0% 16 -
23 64.5% 19 -
24 65.0% 22 -
25 65.6% 25 -
26 66.1% 29 -
27 66.6% 32 -
28 67.2% 35 -
29 67.7% 38 -
30 69.7% 41 2
31 70.2% 26 -
32 70.7% 29 -
33 71.3% 32 -
34 71.8% 35 -
35 72.3% 38 -
36 72.8% 42 -
37 73.4% 44 -
38 73.9% 47 -
39 74.4% 51 -
40 76.4% 56 3
41 77.0% 36 -
42 77.5% 39 -
43 78.0% 42 -
44 78.5% 45 -
45 79.1% 48 -
46 79.6% 51 -
47 80.1% 54 -
48 80.7% 57 -
49 81.2% 61 -
50 83.2% 67 3
51 83.7% 51 -
52 84.2% 53 -
53 84.8% 55 -
54 85.3% 57 -
55 85.8% 59 -
56 86.4% 61 -
57 86.9% 63 -
58 87.4% 65 -
59 87.9% 67 -
60 89.9% 69 4
61 90.5% 54 -
62 91.0% 57 -
63 91.5% 60 -
64 92.0% 63 -
65 92.6% 66 -
66 93.1% 70 -
67 93.6% 73 -
68 94.2% 76 -
69 94.7% 79 -
70 96.7% 82 4
71 97.2% 17 -
72 97.7% 69 -
73 98.3% 71 -
74 98.8% 73 -
75 99.3% 75 -
76 99.9% 77 -
77 100.4% 79 -
78 100.9% 81 -
79 101.4% 83 -
80 103.4% 85 5
81 104.0% 75 -
82 104.5% 78 -
83 105.0% 81 -
84 105.6% 84 -
85 106.1% 87 -
86 106.6% 89 -
87 107.1% 91 -
88 107.7% 93 -
89 108.2% 95 -
90 110.2% 97 5
91 110.7% 73 -
92 111.2% 76 -
93 111.8% 79 -
94 112.3% 82 -
95 112.8% 85 -
96 113.4% 89 -
97 113.9% 93 -
98 114.4% 97 -
99 114.9% 101 -
100 116.9% 105 5
101 117.5% 79 -
102 118.0% 82 -
103 118.5% 85 -
104 119.1% 88 -
105 119.6% 90 -
106 120.1% 93 -
107 120.6% 96 -
108 121.2% 99 -
109 121.7% 102 -
110 123.7% 106 6
111 124.2% 83 -
112 124.8% 86 -
113 125.3% 89 -
114 125.8% 92 -
115 126.3% 95 -
116 126.9% 97 -
117 127.4% 100 -
118 127.9% 102 -
119 128.4% 106 -
120 130.4% 110 6
121 131.0% 86 -
122 131.5% 89 -
123 132.0% 92 -
124 132.6% 95 -
125 133.1% 98 -
126 133.6% 102 -
127 134.1% 105 -
128 134.7% 108 -
129 135.2% 111 -
130 137.2% 114 7
131 137.7% 85 -
132 138.3% 88 -
133 138.8% 92 -
134 139.3% 95 -
135 139.8% 99 -
136 140.4% 102 -
137 140.9% 105 -
138 141.4% 108 -
139 142.0% 111 -
140 144.0% 115 7
141 144.5% 91 -
142 145.0% 93 -
143 145.5% 95 -
144 146.1% 97 -
145 146.6% 99 -
146 147.1% 101 -
147 147.6% 103 -
148 148.2% 105 -
149 148.7% 107 -
150 150.7% 109 8
Skill slot levels
Level Nightmare Nail Cost
1★ EX
1 - -
2 5 -
3 8 -
4 11 -
5 13 -
6 15 -
7 17 -
8 20 -
9 22 -
10 25 1
11 14 -
12 17 -
13 20 -
14 23 -
15 26 -
16 29 -
17 32 -
18 36 -
19 37 -
20 41 3
21 30 -
22 33 -
23 37 -
24 42 -
25 47 -
26 52 -
27 56 -
28 61 -
29 66 -
30 71 5
31 64 -
32 68 -
33 72 -
34 76 -
35 81 -
36 85 -
37 89 -
38 93 -
39 97 -
40 101 10
41 96 -
42 102 -
43 109 -
44 116 -
45 123 -
46 130 -
47 137 -
48 144 -
49 151 -
50 158 15


Skills[edit]

Leveling up friendship.

Each demon starts with an active skill and no passive skills.

Additional skills can be obtained by leveling up a demon's friendship, which requires giving them Heartfelt Offerings. When friendship levels up, the demon will have an Inspiration, where they suggest a new Connect Skill to be applied to them. If the player accepts, then the new skill is added to the demon. If the player instead discards the skill, then they receive it as a Connect Skill Genome that can be applied to any demon. Higher friendship levels increase the chance that the suggested skill will be a strong one. The maximum friendship level for a demon is 150.

Accepting a skill during inspiration transfers it to the demon at no cost, and skills may be harvested off of a demon at no cost as well. However, transferring a Genome to a demon will cost an amount of Connect Components, with the amount needed varying by the skill. Generally speaking, stronger skills will cost more Components to transfer.

Active Skills[edit]

Notes:

  • Dual-element and element + buff skills pierce (excluding Almighty), but they don't mention that in-game.
  • Buff and Debuff effects from Connect skills are additive with normal Buffs/Debuffs. For example: if a normal ATK buff (20%) is active, and a 5% ATK buff from Connect skills is applied, then the total ATK buff is 25%.
  • Connect skills' Buffs/Debuffs do not display any icon to show whether they are still active.

Oddities:

  • The Ice/Fire skill really says Almighty Aptitude in-game, not Fire Aptitude.
  • Buff and Debuff skills increase their effects by +0.1 at each 5-level milestone. This is not explained in the in-game description, which simply says "Effect amount will increase based on the level of the set Skill Slot".
  • ATK Debuff V2 is incorrectly called "ATK Buff V2" in-game

The in-game help menu mentions some skill types that have not been found yet:

  • Buffs and debuffs for EV/AC.
  • Status ailments such as Poison and Charm.
Icon Name Component
Cost
Rarity Effects
Phys Phys All Magic 5 1★ Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Phys Phys/ATK Buff All 40 3★ Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% to all damage dealt, Buff Effect +0.1.
Lv.20:+4% to all damage dealt, Buff Effect +0.2.
Lv.30: +6% to all damage dealt, Buff Effect +0.3.
Lv.40: +8% to all damage dealt, Buff Effect +0.4.
Lv.50: +10% to all damage dealt, Buff Effect +0.5.
Fire Fire All Magic 5 1★ Inflicts Fire Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Ice Ice All Magic 5 1★ Inflicts Ice Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Ice Fire Ice/Fire All Magic 20 2★ Primary Effect: Inflicts Ice Pierce effect damage (Magic, Power: 180) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Almighty Aptitude Rank is at C or above: When the attack is successful, inflicts Fire Pierce effect damage (Magic, Power: 40) to all enemies.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5)
Elec Elec All Magic 5 1★ Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Elec Force Elec/Force All Magic 20 2★ Primary Effect: Inflicts Elec Pierce effect damage (Magic, Power: 180) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Force Aptitude Rank is at C or above: When the attack is successful, inflicts Force Pierce effect damage (Magic, Power: 40) to all enemies.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5)
Elec Elec/ATK Buff All 40 3★ Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% to all damage dealt, Buff Effect +0.1.
Lv.20:+2% to all damage dealt, Buff Effect +0.2.
Lv.30: +2% to all damage dealt, Buff Effect +0.3.
Lv.40: +2% to all damage dealt, Buff Effect +0.4.
Lv.50: +2% to all damage dealt, Buff Effect +0.5.
Force Force All Magic 5 1★ Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Force Force/DEF Buff All 40 3★ Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the DEF of all party members by 1%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% to all damage dealt, Buff Effect +0.1.
Lv.20:+4% to all damage dealt, Buff Effect +0.2.
Lv.30: +6% to all damage dealt, Buff Effect +0.3.
Lv.40: +8% to all damage dealt, Buff Effect +0.4.
Lv.50: +10% to all damage dealt, Buff Effect +0.5.
Light Light All Magic 5 1★ Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Light Light/ATK Buff All 40 3★ Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% to all damage dealt, Buff Effect +0.1.
Lv.20:+4% to all damage dealt, Buff Effect +0.2.
Lv.30: +6% to all damage dealt, Buff Effect +0.3.
Lv.40: +8% to all damage dealt, Buff Effect +0.4.
Lv.50: +10% to all damage dealt, Buff Effect +0.5.
Dark Dark All Magic 5 1★ Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Dark Light Dark/Light All Magic 20 2★ Primary Effect: Inflicts Dark Pierce effect damage (Magic, Power: 180) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Light Aptitude Rank is at C or above: When the attack is successful, inflicts Light Pierce effect damage (Magic, Power: 40) to all enemies.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Dark Dark/ATK Buff All 40 3★ Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% to all damage dealt, Buff Effect +0.1.
Lv.20:+4% to all damage dealt, Buff Effect +0.2.
Lv.30: +6% to all damage dealt, Buff Effect +0.3.
Lv.40: +8% to all damage dealt, Buff Effect +0.4.
Lv.50: +10% to all damage dealt, Buff Effect +0.5.
Almighty Almighty All Magic 5 1★ Inflicts Almighty damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Almighty Phys Almighty/Phys All Magic 20 2★ Primary Effect: Inflicts Almighty damage (Magic, Power: 180) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Phys Aptitude Rank is at C or above: When the attack is successful, inflicts Phys Pierce effect damage (Magic, Power: 40) to all enemies.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5)
Lv.10: +2% to damage dealt
Lv.20: +4% to damage dealt
Lv.30: +6% to damage dealt
Lv.40: +8% to damage dealt
Lv.50: +10% to damage dealt
Almighty Almighty/ATK Buff All 40 3★ Inflicts Almighty damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% to all damage dealt, Buff Effect +0.1.
Lv.20:+4% to all damage dealt, Buff Effect +0.2.
Lv.30: +6% to all damage dealt, Buff Effect +0.3.
Lv.40: +8% to all damage dealt, Buff Effect +0.4.
Lv.50: +10% to all damage dealt, Buff Effect +0.5.
Heal All 5 1★ Heals all party members (Power: 100) at the start of the 1st turn.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
Lv.10: +5% to Healing skill effectiveness
Lv.20: +10% to Healing skill effectiveness
Lv.30: +15% to Healing skill effectiveness
Lv.40: +20% to Healing skill effectiveness
Lv.50: +25% to Healing skill effectiveness
Heal/DEF Buff All 20 2★ Heals all party members (Power: 100) at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the DEF of all party members by 0.5%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +5% to Healing skill effectiveness, Buff Effect +0.1.
Lv.20:+10% to Healing skill effectiveness, Buff Effect +0.2.
Lv.30: +15% to Healing skill effectiveness, Buff Effect +0.3.
Lv.40: +20% to Healing skill effectiveness, Buff Effect +0.4.
Lv.50: +25% to Healing skill effectiveness, Buff Effect +0.5.
Heal/EV/AC Buff All 20 2★ Heals all party members (Power: 100) at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the EV/AC of all party members by 0.5%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49)
With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +5% to Healing skill effectiveness, Buff Effect +0.1.
Lv.20:+10% to Healing skill effectiveness, Buff Effect +0.2.
Lv.30: +15% to Healing skill effectiveness, Buff Effect +0.3.
Lv.40: +20% to Healing skill effectiveness, Buff Effect +0.4.
Lv.50: +25% to Healing skill effectiveness, Buff Effect +0.5.
ATK Buff 5 1★ At the start of the 1st turn, increases the ATK of all party members by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
ATK Buff V2 5 1★ At the start of the 1st turn, increases the ATK of all party members by 2.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
ATK Buff V3 20 2★ At the start of the 1st turn, increases the ATK of all party members by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
DEF Buff 5 1★ At the start of the 1st turn, increases the DEF of all party members by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
DEF Buff V2 5 1★ At the start of the 1st turn, increases the DEF of all party members by 2.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
DEF Buff V3 20 2★ At the start of the 1st turn, increases the DEF of all party members by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
Evade Buff 5 1★ At the start of the 1st turn, increases the EV/AC of all party members by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
Evade Buff V3 20 2★ At the start of the 1st turn, increases the EV/AC of all party members by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
Lv.10: Buff Effect +0.1
Lv.20: Buff Effect +0.2
Lv.30: Buff Effect +0.3
Lv.40: Buff Effect +0.4
Lv.50: Buff Effect +0.5
ATK Debuff 5 1★ At the start of the 1st turn, decreases the ATK of all enemies by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Debuff Effect +0.1
Lv.20: Debuff Effect +0.2
Lv.30: Debuff Effect +0.3
Lv.40: Debuff Effect +0.4
Lv.50: Debuff Effect +0.5
ATK Debuff V2 5 1★ At the start of the 1st turn, decreases the ATK of all enemies by 2.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Debuff Effect +0.1
Lv.20: Debuff Effect +0.2
Lv.30: Debuff Effect +0.3
Lv.40: Debuff Effect +0.4
Lv.50: Debuff Effect +0.5
ATK Debuff V3 20 2★ At the start of the 1st turn, decreases the ATK of all enemies by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Debuff Effect +0.1
Lv.20: Debuff Effect +0.2
Lv.30: Debuff Effect +0.3
Lv.40: Debuff Effect +0.4
Lv.50: Debuff Effect +0.5
DEF Debuff 5 1★ At the start of the 1st turn, decreases the DEF of all enemies by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Debuff Effect +0.1
Lv.20: Debuff Effect +0.2
Lv.30: Debuff Effect +0.3
Lv.40: Debuff Effect +0.4
Lv.50: Debuff Effect +0.5
DEF Debuff V2 5 1★ At the start of the 1st turn, decreases the DEF of all enemies by 2.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Debuff Effect +0.1
Lv.20: Debuff Effect +0.2
Lv.30: Debuff Effect +0.3
Lv.40: Debuff Effect +0.4
Lv.50: Debuff Effect +0.5
DEF Debuff V3 20 2★ At the start of the 1st turn, decreases the DEF of all enemies by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0)
Lv.10: Debuff Effect +0.1
Lv.20: Debuff Effect +0.2
Lv.30: Debuff Effect +0.3
Lv.40: Debuff Effect +0.4
Lv.50: Debuff Effect +0.5
Curse/ATK Debuff All 40 3★ Primary Effect: At the start of the 1st turn, 10% chance to inflict Curse on all enemies.
Secondary effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successful, decreases the ATK of all enemies by 0.5% (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*With every level, 0.2 will be added to Primary Effects (Maximum Effect Amount: 9.8)
*With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0)
Lv.10: +2% chance to inflict status ailments, Debuff Effect +0.1
Lv.20: +4% chance to inflict status ailments, Debuff Effect +0.2
Lv.30: +6% chance to inflict status ailments, Debuff Effect +0.3
Lv.40: +8% chance to inflict status ailments, Debuff Effect +0.4
Lv.50: +10% chance to inflict status ailments, Debuff Effect +0.5

Passive Skills[edit]

Notes:

  • For dual-stat passives (HP/Mag DEF%, etc), level 2 does nothing, as the skill is 0.1% at both level 1 and 2. The amount does not increase until level 3, where it is 0.15%.
  • For skills that say their effect increases "for every 2 Lv. Increase", the boosts are actually at levels 2, 4, 6, and so on. Not at levels 3, 5, 7.

The in-game help menu mentions some skill types that have not been found yet:

  • A skill that increases the amount of friendship gained by the holder. This skill is not affected by skill slot level.
Name Component
Cost
Rarity Effects
Phys Adaption 20 2★ +1 to Phys Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Phys Aptitude
Lv.20: +2 to Phys Aptitude
Lv.30: +3 to Phys Aptitude
Lv.40: +4 to Phys Aptitude
Lv.50: +5 to Phys Aptitude
Fire Adaption 20 2★ +1 to Fire Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Fire Aptitude
Lv.20: +2 to Fire Aptitude
Lv.30: +3 to Fire Aptitude
Lv.40: +4 to Fire Aptitude
Lv.50: +5 to Fire Aptitude
Ice Adaption 20 2★ +1 to Ice Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Ice Aptitude
Lv.20: +2 to Ice Aptitude
Lv.30: +3 to Ice Aptitude
Lv.40: +4 to Ice Aptitude
Lv.50: +5 to Ice Aptitude
Elec Adaption 20 2★ +1 to Elec Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Elec Aptitude
Lv.20: +2 to Elec Aptitude
Lv.30: +3 to Elec Aptitude
Lv.40: +4 to Elec Aptitude
Lv.50: +5 to Elec Aptitude
Force Adaption 20 2★ +1 to Force Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Force Aptitude
Lv.20: +2 to Force Aptitude
Lv.30: +3 to Force Aptitude
Lv.40: +4 to Force Aptitude
Lv.50: +5 to Force Aptitude
Light Adaption 20 2★ +1 to Light Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Light Aptitude
Lv.20: +2 to Light Aptitude
Lv.30: +3 to Light Aptitude
Lv.40: +4 to Light Aptitude
Lv.50: +5 to Light Aptitude
Dark Adaption 20 2★ +1 to Dark Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Dark Aptitude
Lv.20: +2 to Dark Aptitude
Lv.30: +3 to Dark Aptitude
Lv.40: +4 to Dark Aptitude
Lv.50: +5 to Dark Aptitude
Almighty Adaption 20 2★ +1 to Almighty Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Almighty Aptitude
Lv.20: +2 to Almighty Aptitude
Lv.30: +3 to Almighty Aptitude
Lv.40: +4 to Almighty Aptitude
Lv.50: +5 to Almighty Aptitude
Heal Adaption 20 2★ +1 to Heal Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Heal Aptitude
Lv.20: +2 to Heal Aptitude
Lv.30: +3 to Heal Aptitude
Lv.40: +4 to Heal Aptitude
Lv.50: +5 to Heal Aptitude
Support Adaption 20 2★ +1 to Support Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Support Aptitude
Lv.20: +2 to Support Aptitude
Lv.30: +3 to Support Aptitude
Lv.40: +4 to Support Aptitude
Lv.50: +5 to Support Aptitude
Obstruction Adaption 20 2★ +1 to Obstruction Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
Lv.10: +1 to Obstruction Aptitude
Lv.20: +2 to Obstruction Aptitude
Lv.30: +3 to Obstruction Aptitude
Lv.40: +4 to Obstruction Aptitude
Lv.50: +5 to Obstruction Aptitude
Fire/Ice Adaption 40 3★ +1 to Fire Aptitude.
+1 to Ice Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Fire and Ice Aptitude
Lv.20: +2 to Fire and Ice Aptitude
Lv.30: +3 to Fire and Ice Aptitude
Lv.40: +4 to Fire and Ice Aptitude
Lv.50: +5 to Fire and Ice Aptitude
Ice/Fire Adaption 40 3★ +1 to Ice Aptitude.
+1 to Fire Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Ice and Fire Aptitude
Lv.20: +2 to Ice and Fire Aptitude
Lv.30: +3 to Ice and Fire Aptitude
Lv.40: +4 to Ice and Fire Aptitude
Lv.50: +5 to Ice and Fire Aptitude
Elec/Force Adaption 40 3★ +1 to Elec Aptitude.
+1 to Force Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Elec and Force Aptitude
Lv.20: +2 to Elec and Force Aptitude
Lv.30: +3 to Elec and Force Aptitude
Lv.40: +4 to Elec and Force Aptitude
Lv.50: +5 to Elec and Force Aptitude
Force/Elec Adaption 40 3★ +1 to Force Aptitude.
+1 to Elec Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Force and Elec Aptitude
Lv.20: +2 to Force and Elec Aptitude
Lv.30: +3 to Force and Elec Aptitude
Lv.40: +4 to Force and Elec Aptitude
Lv.50: +5 to Force and Elec Aptitude
Dark/Light Adaption 40 3★ +1 to Dark Aptitude.
+1 to Light Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Dark and Light Aptitude
Lv.20: +2 to Dark and Light Aptitude
Lv.30: +3 to Dark and Light Aptitude
Lv.40: +4 to Dark and Light Aptitude
Lv.50: +5 to Dark and Light Aptitude
Light/Dark Adaption 40 3★ +1 to Light Aptitude.
+1 to Dark Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Light and Dark Aptitude
Lv.20: +2 to Light and Dark Aptitude
Lv.30: +3 to Light and Dark Aptitude
Lv.40: +4 to Light and Dark Aptitude
Lv.50: +5 to Light and Dark Aptitude
Heal/Support Adaption 40 3★ +1 to Heal Aptitude.
+1 to Support Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Heal and Support Aptitude
Lv.20: +2 to Heal and Support Aptitude
Lv.30: +3 to Heal and Support Aptitude
Lv.40: +4 to Heal and Support Aptitude
Lv.50: +5 to Heal and Support Aptitude
Obstruction/Support Adaption 40 3★ +1 to Obstruction Aptitude.
+1 to Support Aptitude.
+1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase (Maximum Effect Amount: 12)
Lv.10: +1 to Obstruction and Support Aptitude
Lv.20: +2 to Obstruction and Support Aptitude
Lv.30: +3 to Obstruction and Support Aptitude
Lv.40: +4 to Obstruction and Support Aptitude
Lv.50: +5 to Obstruction and Support Aptitude
HP% 5 1★ +1% to max HP.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% max HP
Lv.20: +1% max HP
Lv.30: +1.5% max HP
Lv.40: +2% max HP
Lv.50: +2.5% max HP
HP% V2 20 2★ +1.5% to max HP.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% max HP
Lv.20: +1% max HP
Lv.30: +1.5% max HP
Lv.40: +2% max HP
Lv.50: +2.5% max HP
HP% V3 40 3★ +2.0% to max HP.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% max HP
Lv.20: +1% max HP
Lv.30: +1.5% max HP
Lv.40: +2% max HP
Lv.50: +2.5% max HP
Phys ATK% 5 1★ +1% to Phys ATK.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Phys ATK
Lv.20: +1% Phys ATK
Lv.30: +1.5% Phys ATK
Lv.40: +2% Phys ATK
Lv.50: +2.5% Phys ATK
Phys ATK% V2 20 2★ +1.5% to Phys ATK.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Phys ATK
Lv.20: +1% Phys ATK
Lv.30: +1.5% Phys ATK
Lv.40: +2% Phys ATK
Lv.50: +2.5% Phys ATK
Phys ATK% V3 40 3★ +2% to Phys ATK.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Phys ATK
Lv.20: +1% Phys ATK
Lv.30: +1.5% Phys ATK
Lv.40: +2% Phys ATK
Lv.50: +2.5% Phys ATK
Phys DEF% 5 1★ +1% to Phys DEF.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Phys DEF
Lv.20: +1% Phys DEF
Lv.30: +1.5% Phys DEF
Lv.40: +2% Phys DEF
Lv.50: +2.5% Phys DEF
Phys DEF% V2 20 2★ +1.5% to Phys DEF.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Phys DEF
Lv.20: +1% Phys DEF
Lv.30: +1.5% Phys DEF
Lv.40: +2% Phys DEF
Lv.50: +2.5% Phys DEF
Mag ATK% 5 1★ +1% to Mag ATK.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Mag ATK
Lv.20: +1% Mag ATK
Lv.30: +1.5% Mag ATK
Lv.40: +2% Mag ATK
Lv.50: +2.5% Mag ATK
Mag ATK% V2 20 2★ +1.5% to Mag ATK.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Mag ATK
Lv.20: +1% Mag ATK
Lv.30: +1.5% Mag ATK
Lv.40: +2% Mag ATK
Lv.50: +2.5% Mag ATK
Mag ATK% V3 40 3★ +2% to Mag ATK.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Mag ATK
Lv.20: +1% Mag ATK
Lv.30: +1.5% Mag ATK
Lv.40: +2% Mag ATK
Lv.50: +2.5% Mag ATK
Mag DEF% 5 1★ +1% to Mag DEF.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Mag DEF
Lv.20: +1% Mag DEF
Lv.30: +1.5% Mag DEF
Lv.40: +2% Mag DEF
Lv.50: +2.5% Mag DEF
Mag DEF% V2 20 2★ +1.5% to Mag DEF.
+0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9)
Lv.10: +0.5% Mag DEF
Lv.20: +1% Mag DEF
Lv.30: +1.5% Mag DEF
Lv.40: +2% Mag DEF
Lv.50: +2.5% Mag DEF
HP/Phys ATK% 20 2★ +0.1% to max HP.
+0.1% to Phys ATK.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Phys ATK.
Lv.20: +1% to max HP and Phys ATK.
Lv.30: +1.5% to max HP and Phys ATK.
Lv.40: +2% to max HP and Phys ATK.
Lv.50: +2.5% to max HP and Phys ATK.
HP/Phys ATK% V2 40 3★ +0.5% to max HP.
+0.5% to Phys ATK.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Phys ATK.
Lv.20: +1% to max HP and Phys ATK.
Lv.30: +1.5% to max HP and Phys ATK.
Lv.40: +2% to max HP and Phys ATK.
Lv.50: +2.5% to max HP and Phys ATK.
HP/Phys DEF% 20 2★ +0.1% to max HP.
+0.1% to Phys DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Phys DEF.
Lv.20: +1% to max HP and Phys DEF.
Lv.30: +1.5% to max HP and Phys DEF.
Lv.40: +2% to max HP and Phys DEF.
Lv.50: +2.5% to max HP and Phys DEF.
HP/Phys DEF% V2 40 3★ +0.5% to max HP.
+0.5% to Phys DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Phys DEF.
Lv.20: +1% to max HP and Phys DEF.
Lv.30: +1.5% to max HP and Phys DEF.
Lv.40: +2% to max HP and Phys DEF.
Lv.50: +2.5% to max HP and Phys DEF.
HP/Mag ATK% 20 2★ +0.1% to max HP.
+0.1% to Mag ATK.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Mag ATK.
Lv.20: +1% to max HP and Mag ATK.
Lv.30: +1.5% to max HP and Mag ATK.
Lv.40: +2% to max HP and Mag ATK.
Lv.50: +2.5% to max HP and Mag ATK.
HP/Mag ATK% V2 40 3★ +0.5% to max HP.
+0.5% to Mag ATK.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Mag ATK.
Lv.20: +1% to max HP and Mag ATK.
Lv.30: +1.5% to max HP and Mag ATK.
Lv.40: +2% to max HP and Mag ATK.
Lv.50: +2.5% to max HP and Mag ATK.
HP/Mag DEF% 20 2★ +0.1% to max HP.
+0.1% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Mag DEF.
Lv.20: +1% to max HP and Mag DEF.
Lv.30: +1.5% to max HP and Mag DEF.
Lv.40: +2% to max HP and Mag DEF.
Lv.50: +2.5% to max HP and Mag DEF.
HP/Mag DEF% V2 40 3★ +0.5% to max HP.
+0.5% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to max HP and Mag DEF.
Lv.20: +1% to max HP and Mag DEF.
Lv.30: +1.5% to max HP and Mag DEF.
Lv.40: +2% to max HP and Mag DEF.
Lv.50: +2.5% to max HP and Mag DEF.
Phys ATK/Mag ATK% 20 2★ +0.1% to Phys ATK.
+0.1% to Mag ATK.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys ATK and Mag ATK.
Lv.20: +1% to Phys ATK and Mag ATK.
Lv.30: +1.5% to Phys ATK and Mag ATK.
Lv.40: +2% to Phys ATK and Mag ATK.
Lv.50: +2.5% to Phys ATK and Mag ATK.
Phys ATK/Mag ATK% V2 40 3★ +0.5% to Phys ATK.
+0.5% to Mag ATK.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys ATK and Mag ATK.
Lv.20: +1% to Phys ATK and Mag ATK.
Lv.30: +1.5% to Phys ATK and Mag ATK.
Lv.40: +2% to Phys ATK and Mag ATK.
Lv.50: +2.5% to Phys ATK and Mag ATK.
Phys ATK/Phys DEF% 20 2★ +0.1% to Phys ATK.
+0.1% to Phys DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys ATK and Phys DEF.
Lv.20: +1% to Phys ATK and Phys DEF.
Lv.30: +1.5% to Phys ATK and Phys DEF.
Lv.40: +2% to Phys ATK and Phys DEF.
Lv.50: +2.5% to Phys ATK and Phys DEF.
Phys ATK/Phys DEF% V2 40 3★ +0.5% to Phys ATK.
+0.5% to Phys DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys ATK and Phys DEF.
Lv.20: +1% to Phys ATK and Phys DEF.
Lv.30: +1.5% to Phys ATK and Phys DEF.
Lv.40: +2% to Phys ATK and Phys DEF.
Lv.50: +2.5% to Phys ATK and Phys DEF.
Phys ATK/Mag DEF% 20 2★ +0.1% to Phys ATK.
+0.1% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys ATK and Mag DEF.
Lv.20: +1% to Phys ATK and Mag DEF.
Lv.30: +1.5% to Phys ATK and Mag DEF.
Lv.40: +2% to Phys ATK and Mag DEF.
Lv.50: +2.5% to Phys ATK and Mag DEF.
Phys ATK/Mag DEF% V2 40 3★ +0.5% to Phys ATK.
+0.5% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys ATK and Mag DEF.
Lv.20: +1% to Phys ATK and Mag DEF.
Lv.30: +1.5% to Phys ATK and Mag DEF.
Lv.40: +2% to Phys ATK and Mag DEF.
Lv.50: +2.5% to Phys ATK and Mag DEF.
Mag ATK/Phys DEF% 20 2★ +0.1% to Mag ATK.
+0.1% to Phys DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Mag ATK and Phys DEF.
Lv.20: +1% to Mag ATK and Phys DEF.
Lv.30: +1.5% to Mag ATK and Phys DEF.
Lv.40: +2% to Mag ATK and Phys DEF.
Lv.50: +2.5% to Mag ATK and Phys DEF.
Mag ATK/Phys DEF% V2 40 3★ +0.5% to Mag ATK.
+0.5% to Phys DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Mag ATK and Phys DEF.
Lv.20: +1% to Mag ATK and Phys DEF.
Lv.30: +1.5% to Mag ATK and Phys DEF.
Lv.40: +2% to Mag ATK and Phys DEF.
Lv.50: +2.5% to Mag ATK and Phys DEF.
Mag ATK/Mag DEF% 20 2★ +0.1% to Mag ATK.
+0.1% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Mag ATK and Mag DEF.
Lv.20: +1% to Mag ATK and Mag DEF.
Lv.30: +1.5% to Mag ATK and Mag DEF.
Lv.40: +2% to Mag ATK and Mag DEF.
Lv.50: +2.5% to Mag ATK and Mag DEF.
Mag ATK/Mag DEF% V2 40 3★ +0.5% to Mag ATK.
+0.5% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Mag ATK and Mag DEF.
Lv.20: +1% to Mag ATK and Mag DEF.
Lv.30: +1.5% to Mag ATK and Mag DEF.
Lv.40: +2% to Mag ATK and Mag DEF.
Lv.50: +2.5% to Mag ATK and Mag DEF.
Phys DEF/Mag DEF% 20 2★ +0.1% to Phys DEF.
+0.1% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys DEF and Mag DEF.
Lv.20: +1% to Phys DEF and Mag DEF.
Lv.30: +1.5% to Phys DEF and Mag DEF.
Lv.40: +2% to Phys DEF and Mag DEF.
Lv.50: +2.5% to Phys DEF and Mag DEF.
Phys DEF/Mag DEF% V2 40 3★ +0.5% to Phys DEF.
+0.5% to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45)
Lv.10: +0.5% to Phys DEF and Mag DEF.
Lv.20: +1% to Phys DEF and Mag DEF.
Lv.30: +1.5% to Phys DEF and Mag DEF.
Lv.40: +2% to Phys DEF and Mag DEF.
Lv.50: +2.5% to Phys DEF and Mag DEF.

Stats[edit]

Demons in Connector do not consider how much the player has invested into them (levels, infusions, transfers, panels etc). By default, all demons in connector use their 6★ Awakened stats for Str, Mag, and Vit. (Agi and Luk are not used in Connector). The stats of a demon in connector are called their Basic Connect Stats.

Each demon in Connector multiplies their Basic Connect Stats by their Reflection Rate, which starts at 50%. The results of this calculation are added up across the 3 demons in Connector to get the Final Connect Stats, visible in the pentagon chart at the bottom-left of the Connect screen. Final Connect Stats are then applied to the team as stat boosts. Reflection Rate can be increased by upgrading Connector's demon slots.

Having high Aptitude Ranks will apply Aptitude Bonuses, which further increase the Final Connect Stats applied to the team.

Formula for the stats received by the party:

[(demon 1's stats * demon slot 1's Reflection Rate) + (demon 2's stats * demon slot 2's Reflection Rate) + (demon 3's stats * demon slot 3's Reflection Rate) ] * (100% + stat % boost from aptitudes)

Connect Infusion[edit]

The Connect Infusion menu.

By spending Killer Nectar (tomatoes), a demon's Basic Connect Stats can be increased, up to a total of 350 in each of Str, Mag, and Vit. The amount of Nectar needed increases with each infusion performed on the same stat.

  • For example: the first infusion into STR costs 2 nectar, the second costs 3, third costs 4, and so on. The first infusion into MAG starts at 2, then 3, then 4, etc, independent of how much STR was infused.
  • It is overall less costly to infuse a demon to maximum stats if they already have high stats at base.

Click to expand the table:

Prior Infusions
in same stat
Cost Total
0 2 2
1 3 5
2 4 9
3 6 15
4 7 22
5 8 30
6 9 39
7 11 50
8 12 62
9 13 75
10 14 89
11 15 104
12 17 121
13 18 139
14 19 158
15 20 178
16 21 199
17 22 221
18 24 245
19 25 270
20 26 296
21 27 323
22 28 351
23 29 380
24 31 411
25 32 443
26 33 476
27 34 510
28 35 545
29 36 581
30 38 619
31 39 658
32 40 698
33 41 739
34 42 781
35 43 824
36 45 869
37 46 915
38 47 962
39 48 1,010
40 49 1,059
41 50 1,109
42 52 1,161
43 53 1,214
44 54 1,268
45 55 1,323
46 56 1,379
47 58 1,437
48 59 1,496
49 60 1,556
50 61 1,617
51 63 1,680
52 64 1,744
53 65 1,809
54 66 1,875
55 67 1,942
56 69 2,011
57 70 2,081
58 71 2,152
59 72 2,224
60 74 2,298
61 75 2,373
62 76 2,449
63 77 2,526
64 79 2,605
65 80 2,685
66 81 2,766
67 83 2,849
68 84 2,933
69 85 3,018
70 86 3,104
71 88 3,192
72 89 3,281
73 90 3,371
74 92 3,463
75 93 3,556
76 94 3,650
77 96 3,746
78 97 3,843
79 98 3,941
80 100 4,041
81 101 4,142
82 102 4,244
83 104 4,348
84 105 4,453
85 106 4,559
86 108 4,667
87 109 4,776
88 111 4,887
89 112 4,999
90 113 5,112
91 115 5,227
92 116 5,343
93 118 5,461
94 119 5,580
95 120 5,700
96 122 5,822
97 123 5,945
98 125 6,070
99 126 6,196
100 128 6,324
101 129 6,453
102 131 6,584
103 132 6,716
104 134 6,850
105 135 6,985
106 137 7,122
107 138 7,260
108 140 7,400
109 141 7,541
110 143 7,684
111 144 7,828
112 146 7,974
113 147 8,121
114 149 8,270
115 150 8,420
116 152 8,572
117 153 8,725
118 155 8,880
119 157 9,037
120 158 9,195
121 160 9,355
122 161 9,516
123 163 9,679
124 165 9,844
125 166 10,010
126 168 10,178
127 169 10,347
128 171 10,518
129 173 10,691
130 174 10,865
131 176 11,041
132 178 11,219
133 179 11,398
134 181 11,579
135 183 11,762
136 185 11,947
137 186 12,133
138 188 12,321
139 190 12,511
140 192 12,703
141 193 12,896
142 195 13,091
143 197 13,288
144 199 13,487
145 200 13,687
146 202 13,889
147 204 14,093
148 206 14,299
149 208 14,507
150 210 14,717
151 211 14,928
152 213 15,141
153 215 15,356
154 217 15,573
155 219 15,792
156 221 16,013
157 223 16,236
158 225 16,461
159 227 16,688
160 229 16,917
161 231 17,148
162 233 17,381
163 234 17,615
164 236 17,851
165 238 18,089
166 240 18,329
167 243 18,572
168 245 18,817
169 247 19,064
170 249 19,313
171 251 19,564
172 253 19,817
173 255 20,072
174 257 20,329
175 259 20,588
176 261 20,849
177 263 21,112
178 266 21,378
179 268 21,646
180 270 21,916
181 272 22,188
182 274 22,462
183 277 22,739
184 279 23,018
185 281 23,299
186 283 23,582
187 286 23,868
188 288 24,156
189 290 24,446
190 292 24,738
191 295 25,033
192 297 25,330
193 299 25,629
194 302 25,931
195 304 26,235
196 307 26,542
197 309 26,851
198 312 27,163
199 314 27,477
200 316 27,793
201 319 28,112
202 321 28,433
203 324 28,757
204 326 29,083
205 329 29,412
206 332 29,744
207 334 30,078
208 337 30,415
209 339 30,754
210 342 31,096
211 345 31,441
212 347 31,788
213 350 32,138
214 353 32,491
215 355 32,846
216 358 33,204
217 361 33,565
218 364 33,929
219 367 34,296
220 369 34,665
221 372 35,037
222 375 35,412
223 378 35,790
224 381 36,171
225 384 36,555
226 387 36,942
227 390 37,332
228 393 37,725
229 396 38,121
230 399 38,520
231 402 38,922
232 405 39,327
233 408 39,735
234 411 40,146
235 414 40,560
236 417 40,977
237 420 41,397
238 424 41,821
239 427 42,248
240 430 42,678
241 433 43,111
242 437 43,548
243 440 43,988
244 443 44,431
245 447 44,878
246 450 45,328
247 454 45,782
248 457 46,239
249 461 46,700
250 464 47,164
251 468 47,632
252 471 48,103
253 475 48,578
254 478 49,056
255 482 49,538
256 486 50,024
257 489 50,513
258 493 51,006
259 497 51,503
260 501 52,004
261 505 52,509
262 509 53,018
263 512 53,530
264 516 54,046
265 520 54,566
266 524 55,090
267 528 55,618
268 532 56,150
269 537 56,687
270 541 57,228
271 545 57,773
272 549 58,322
273 553 58,875
274 558 59,433
275 562 59,995
276 566 60,561
277 571 61,132
278 575 61,707
279 580 62,287
280 584 62,871
281 589 63,460
282 593 64,053
283 598 64,651
284 603 65,254
285 607 65,861
286 612 66,473
287 617 67,090
288 622 67,712
289 627 68,339
290 632 68,971
291 637 69,608
292 642 70,250
293 647 70,897
294 652 71,549
295 657 72,206
296 662 72,868
297 668 73,536
298 673 74,209
299 678 74,887
300 684 75,571
301 689 76,260
302 695 76,955
303 701 77,656
304 706 78,362
305 712 79,074
306 718 79,792
307 724 80,516
308 729 81,245
309 735 81,980
310 742 82,722
311 748 83,470
312 754 84,224
313 760 84,984
314 766 85,750
315 773 86,523
316 779 87,302
317 786 88,088
318 792 88,880
319 799 89,679
320 806 90,485
321 812 91,297
322 819 92,116
323 826 92,942
324 833 93,775
325 840 94,615
326 847 95,462
327 855 96,317
328 862 97,179
329 870 98,049
330 877 98,926
331 885 99,811
332 892 100,703
333 900 101,603
334 908 102,511
335 916 103,427
336 924 104,351
337 932 105,283
338 941 106,224
339 949 107,173
340 958 108,131
341 966 109,097
342 975 110,072
343 984 111,056
344 993 112,049
345 1,000 113,049
346 1,000 114,049
347 1,000 115,049
348 1,000 116,049
349 1,000 117,049

Aptitude[edit]

Each demon has Aptitudes for certain elements, as well as healing, supporting, and obstruction. These values are generally taken from elsewhere in the Megami Tensei franchise, so they may not always match up with a demon's role or abilities in dx2.

Connector adds up the Aptitudes of all three demons, and assigns a rank to the total of each Aptitude. Certain skills' effects may also change depending on the Aptitude totals.

Aptitude Ranks[edit]

Certain ranges of total Aptitude will qualify for Ranks. For the highest Rank achieved on each Aptitude, an Aptitude Bonus percentage is applied to Final Connect Stats for the team.

  • For example: achieving Rank C on Dark and Rank D on Elec at the same time will grant a stat bonus of (0.7% + 0.5% = ) 1.2%.

Certain Aptitude Ranks will also activate Secondary Effects on certain skills, such as a second attack on a dual-element AoE skill.

  • However, Aptitude Ranks do not affect a skill's Primary Effects, such as the main attack or healing effect.

All Aptitude values are multiples of 10, and aptitudes cannot be negative (as of the May 2024 update). A demon can have aptitudes in up to 3 different areas, each aptitude ranges from 10 to 80, and their total aptitude spread will sum to 120.

  • Passive skills can also boost aptitude, allowing demons to cover more than 3 areas, or enhance an area they already have. This goes beyond the default cap of 120 points.
Rank Aptitude range Stat bonus
Min Max
S 200+ 1.0%
A 150 190 0.9%
B 100 140 0.8%
C 50 90 0.7%
D 10 40 0.5%
E 0 0%

Aptitude list[edit]

Demon Default Skill Aptitudes
Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty Heal Support Obstruction
Demiurge Almighty Almighty All Magic 30 60 30
Masakado A Phys Phys All Magic 40 40 40
Metatron Almighty Almighty All Magic 10 50 60
Metatron M Light Light All Magic 50 50 20
Femto Phys Phys All Magic 60 60
Lucifer Almighty Almighty All Magic 30 30 60
Masakado Phys Phys All Magic 60 30 30
Masakado B Phys Phys All Magic 60 30 30
Zeus Elec Elec All Magic 20 60 40
Astaroth Phys Phys All Magic 60 20 40
Beelzebub☆ Almighty Almighty All Magic 30 50 40
Cthulhu Almighty Almighty All Magic 60 30 30
Elohim Fire Fire All Magic 50 50 20
Kalki Phys Phys All Magic 40 40 40
Lost Name Fire Fire All Magic 30 60 30
Mephisto Dark Dark All Magic 20 60 40
Cleopatra Light Light All Magic 60 10 50
Vishnu Light Light All Magic 40 60 20
Vishnu A Light Light All Magic 50 50 20
Yoshitsune Phys Phys All Magic 60 20 40
Angra Mainyu Almighty Almighty All Magic 50 30 40
Demeter Almighty Almighty All Magic 20 50 50
Gozu-Tennoh Phys Phys All Magic 60 40 20
Ardha Fire Fire All Magic 50 50 20
Asura Lord Phys Phys All Magic 60 30 30
Griffith Almighty Almighty All Magic 40 30 50
Maria Heal All 30 60 30
Mother Harlot ATK Debuff 40 20 60
Odin A Elec Elec All Magic 50 50 20
Seraph Light Light All Magic 50 50 20
Shaddai Almighty Almighty All Magic 80 40
Camael Light Light All Magic 30 30 60
Idun Light Light All Magic 50 40 30
Kuzuryu Ice Ice All Magic 30 60 30
Okuninushi Light Light All Magic 30 60 30
Trumpeter Almighty Almighty All Magic 30 30 60
Yggdrasil ATK Debuff 40 40 40
Amon Fire Fire All Magic 60 30 30
Sabaoth Force Force All Magic 50 40 30
Shiva Phys Phys All Magic 60 30 30
Shiva A Almighty Almighty All Magic 50 50 20
Vairocana Almighty Almighty All Magic 20 50 50
Lucifuge Dark Dark All Magic 30 30 60
Mahakala Fire Fire All Magic 50 50 20
Nyarlathotep Force Force All Magic 60 30 30
Tokisada Phys Phys All Magic 60 60
Dagon Ice Ice All Magic 60 30 30
Flauros Hallel Phys Phys All Magic 50 20 50
Morrighan Force Force All Magic 30 60 30
Mot Almighty Almighty All Magic 20 40 60
Ainz Almighty Almighty All Magic 50 60 10
Arioch Phys Phys All Magic 60 40 20
Berserker Guts Phys Phys All Magic 60 10 50
Botis Elec Elec All Magic 50 20 50
Dante☆ Almighty Almighty All Magic 50 20 50
Homura Akemi Phys Phys All Magic 60 60
Madoka Kaname ATK Buff 40 60 20
Mara Phys Phys All Magic 60 30 30
Marici Phys Phys All Magic 60 40 20
Meliodas Dark Dark All Magic 50 60 10
Michael Light Light All Magic 60 50 10
Nero☆ Almighty Almighty All Magic 10 50 60
Ose Hallel Phys Phys All Magic 50 20 50
Skull Knight Almighty Almighty All Magic 30 60 30
The 10th Angel Almighty Almighty All Magic 30 30 60
Tiamat A ATK Debuff 30 30 40
Unit 01 Dx2 Type Dark Dark All Magic 40 60 20
V☆ Almighty Almighty All Magic 50 20 50
Walpurgisnacht Force Force All Magic 60 30 30
Zodd Phys Phys All Magic 60 30 30
Alice Dark Dark All Magic 30 30 60
Alice A Dark Dark All Magic 30 30 60
Apsu Ice Ice All Magic 50 50 20
Barbatos Force Force All Magic 30 60 30
Hagen Phys Phys All Magic 60 60
Hinokagutsuchi Fire Fire All Magic 30 60 30
Izanami Elec Elec All Magic 40 50 30
Kali Phys Phys All Magic 60 30 30
Kali A Phys Phys All Magic 60 10 50
Lugh Force Force All Magic 20 60 40
Albedo Phys Phys All Magic 50 20 50
Gabriel Elec Elec All Magic 60 20 40
Hachiman Phys Phys All Magic 60 40 20
Huang Di Phys Phys All Magic 60 30 30
Huang Long Almighty Almighty All Magic 30 60 30
Indrajit Elec Elec All Magic 20 60 40
Ouroboros Heal All 20 60 40
Party Pixie Almighty Almighty All Magic 50 50 20
Shalltear Light Light All Magic 50 50 20
Echidna Ice Ice All Magic 60 30 30
Fariedone Fire Fire All Magic 30 60 30
Indra Phys Phys All Magic 60 50 10
Koga Saburo Force Force All Magic 50 20 50
Raphael Heal All 60 10 50
Anahita Ice Ice All Magic 50 50 20
Baal Force Force All Magic 40 60 20
Beelzebub (Human) Almighty Almighty All Magic 50 30 40
Mada Fire Fire All Magic 50 50 20
Maya Almighty Almighty All Magic 20 60 40
Norn Heal All 60 60
Rama Phys Phys All Magic 60 40 20
The 6th Angel Almighty Almighty All Magic 20 60 40
Uriel Fire Fire All Magic 30 60 30
Vasuki Ice Ice All Magic 60 30 30
Vivian Ice Ice All Magic 50 30 40
Xi Wangmu Heal All 30 50 40
Adramelech Fire Fire All Magic 50 50 20
Alilat Almighty Almighty All Magic 10 60 50
Aniel Elec Elec All Magic 20 50 50
Ban Phys Phys All Magic 50 40 30
Bayonetta☆ Phys Phys All Magic 50 40 30
Belial Fire Fire All Magic 50 60 10
Chi You Phys Phys All Magic 60 40 20
Cybele Fire Fire All Magic 60 30 30
Elizabeth Light Light All Magic 50 50 20
Futsunushi Phys Phys All Magic 60 30 30
Guan Yu Phys Phys All Magic 60 20 40
Guts Phys Phys All Magic 60 50 10
Jeanne☆ Phys Phys All Magic 50 40 30
Kangiten Heal All 30 40 50
Lakshmi Heal All 40 40 40
Lakshmi A Light Light All Magic 60 20 40
Loup-Garou Elec Elec All Magic 60 20 40
Mahamayuri Force Force All Magic 50 40 30
Motoko Kusanagi Phys Phys All Magic 60 30 30
Rahab Ice Ice All Magic 60 40 20
Zaou-Gongen Phys Phys All Magic 50 50 20
Anat Elec Elec All Magic 60 30 30
Atavaka Phys Phys All Magic 60 10 50
Atropos Ice Ice All Magic 60 30 30
Azazel Fire Fire All Magic 60 30 30
Barong Elec Elec All Magic 30 60 30
Batou Phys Phys All Magic 50 20 50
Demonee-Ho Phys Phys All Magic 50 40 30
Erlkonig Elec Elec All Magic 50 30 40
Hresvelgr Ice Ice All Magic 60 40 20
Ixtab Dark Dark All Magic 10 60 50
Longinus Phys Phys All Magic 60 10 50
Mithras Fire Fire All Magic 20 50 50
Old Ones Force Force All Magic 40 40 40
Osiris Dark Dark All Magic 60 40 20
Pale Rider Force Force All Magic 40 60 20
Samael Heal All 30 30 60
Samyaza Elec Elec All Magic 50 50 20
Seth Phys Phys All Magic 60 40 20
Yama Dark Dark All Magic 30 30 60
Ananta Heal All 40 60 20
Asherah Heal All 40 20 60
Gemori Almighty Almighty All Magic 40 40 40
Guedhe Dark Dark All Magic 30 60 30
Kumbhanda Force Force All Magic 30 60 30
Ladon Phys Phys All Magic 60 30 30
Mastema Light Light All Magic 40 40 40
Murmur Phys Phys All Magic 60 40 20
Pales Dark Dark All Magic 20 50 50
Siegfried Phys Phys All Magic 60 40 20
Surt Fire Fire All Magic 50 50 20
Surt A Phys Phys All Magic 50 40 30
Thor Elec Elec All Magic 50 60 10
Thor A Phys Phys All Magic 60 40 20
Amaterasu Fire Fire All Magic 60 40 20
Black Rider Ice Ice All Magic 30 50 40
Flauros Phys Phys All Magic 60 20 40
Heimdall Almighty Almighty All Magic 60 60
Ishtar Light Light All Magic 30 60 30
Lachesis Elec Elec All Magic 40 50 30
Master Therion Ice Ice All Magic 40 40 40
Moloch Fire Fire All Magic 60 40 20
Nergal Phys Phys All Magic 60 20 40
Sraosha Phys Phys All Magic 60 30 30
Susano-o Force Force All Magic 50 60 10
Susano-o A Phys Phys All Magic 60 60
Tezcatlipoca Dark Dark All Magic 40 40 40
Vritra Elec Elec All Magic 60 20 40
Ame no Futotama Dark Dark All Magic 50 50 20
Black Frost Dark Dark All Magic 30 40 50
Cerberus A Fire Fire All Magic 40 60 20
Cernunnos Dark Dark All Magic 30 60 30
Cu Chulainn Phys Phys All Magic 60 30 30
Cu Chulainn A Phys Phys All Magic 60 40 20
Daisoujou Heal All 20 60 40
Fafnir ATK Debuff 30 30 60
Hecate Dark Dark All Magic 50 20 50
Lanling Wang Phys Phys All Magic 60 50 10
Nebiros ATK Debuff 30 30 60
Pendragon Ice Ice All Magic 50 50 20
Queen Mab Almighty Almighty All Magic 40 30 50
Asura Phys Phys All Magic 60 40 20
Black Maria Heal All 40 20 60
Clotho Heal All 30 50 40
David ATK Buff 60 60
Frost Ace Ice Ice All Magic 40 20 60
Garuda Force Force All Magic 30 60 30
Garuda A Force Force All Magic 50 50 20
Gogmagog Phys Phys All Magic 50 40 30
Kartikeya Phys Phys All Magic 60 20 40
Lilith Heal All 40 50 30
Lilith A ATK Debuff 40 30 50
Melchizedek Phys Phys All Magic 40 40 40
Mozgus Phys Phys All Magic 60 10 50
Narcissus ATK Debuff 40 20 60
Orcus Phys Phys All Magic 60 10 50
Queen Frost Ice Ice All Magic 60 20 40
Quetzalcoatl Fire Fire All Magic 60 30 30
Quetzalcoatl A Fire Fire All Magic 60 40 20
Red Rider Fire Fire All Magic 40 50 30
Schierke Fire Fire All Magic 50 30 40
Sukuna-Hikona Light Light All Magic 30 30 60
Sukuna-Hikona A Ice Ice All Magic 60 30 30
Tzitzimitl ATK Debuff 60 60
Jeanne d'Arc Phys Phys All Magic 50 40 30
Hell Biker Fire Fire All Magic 60 30 30
Ym Ice Ice All Magic 60 20 40
Sphinx Light Light All Magic 30 60 30
Kama Phys Phys All Magic 60 30 30
Loki Force Force All Magic 30 30 60
Zhong Kui Phys Phys All Magic 60 20 30
Hecatoncheires Phys Phys All Magic 60 40 20
White Rider Elec Elec All Magic 20 50 50
Matador Phys Phys All Magic 50 30 40
Odin Elec Elec All Magic 20 50 50
Nidhoggr Phys Phys All Magic 60 20 40
Persephone Ice Ice All Magic 40 40 40
Gurr ATK Debuff 20 50 50
Agni Fire Fire All Magic 60 20 40
Anubis Dark Dark All Magic 50 50 20
Baldur Light Light All Magic 40 30 50
Beloved Phys Phys All Magic 60 10 50
Bishamonten Phys Phys All Magic 40 40 40
Dantalian ATK Debuff 20 40 60
Dante Almighty Almighty All Magic 50 10 60
Nero Almighty Almighty All Magic 40 40 40
Sonic Phys Phys All Magic 60 40 20
Tachikoma Phys Phys All Magic 60 30 30
V Almighty Almighty All Magic 10 50 60
Yurlungur Ice Ice All Magic 60 10 50
Beiji-Weng Ice Ice All Magic 60 30 30
Gucumatz Phys Phys All Magic 50 50 20
Sarasvati Ice Ice All Magic 60 40 20
Beelzebub Dark Dark All Magic 50 50 20
Cait Sith Phys Phys All Magic 40 40 40
Ongyo-Ki Phys Phys All Magic 40 40 40
Azrael ATK Buff 20 50 50
Es Dark Dark All Magic 20 50 50
Girimekhala Phys Phys All Magic 60 10 50
Kudlak Dark Dark All Magic 60 20 40
Oberon Force Force All Magic 50 20 50
Prometheus Fire Fire All Magic 60 30 30
Rangda Phys Phys All Magic 60 40 20
Skadi Ice Ice All Magic 60 20 40
Tsukuyomi Force Force All Magic 10 60 50
Ganesha Phys Phys All Magic 60 30 30
Tlaltecuhtli Elec Elec All Magic 40 50 30
Yatagarasu Phys Phys All Magic 60 30 30
Attis Heal All 30 30 60
Bayonetta Phys Phys All Magic 60 30 30
Halloween Jack Fire Fire All Magic 60 20 40
Jeanne Phys Phys All Magic 50 40 30
Mishaguji Elec Elec All Magic 50 20 50
Chernobog Phys Phys All Magic 50 30 40
Dionysus ATK Debuff 30 30 60
King Frost Ice Ice All Magic 50 60 10
Helper Frost Ice Ice All Magic 50 40 30
Long Force Force All Magic 60 30 30
Succubus Almighty Almighty All Magic 10 60 50
Jikokuten Phys Phys All Magic 50 50 20
Pallas Athena Phys Phys All Magic 50 30 40
Pazuzu Fire Fire All Magic 60 30 30
Sleipnir Light Light All Magic 20 60 40
Titania Elec Elec All Magic 60 20 20
Cerberus Fire Fire All Magic 20 60 40
Fenrir Phys Phys All Magic 50 40 30
Neko Shogun Heal All 20 40 60
Orochi Ice Ice All Magic 50 50 20
Rakshasa Phys Phys All Magic 50 30 40
Sandalphon Light Light All Magic 40 60 20
Wu Kong Phys Phys All Magic 60 30 30
Abaddon Fire Fire All Magic 40 50 30
Abaddon A Phys Phys All Magic 60 40 20
Alraune Almighty Almighty All Magic 20 60 40
Ame no Uzume ATK Buff 30 40 50
Anzu Elec Elec All Magic 50 40 30
Hanuman Phys Phys All Magic 60 40 20
Hel Dark Dark All Magic 60 60
Kikuri-Hime Heal All 40 30 50
Man Eater ATK Debuff 30 40 50
Nekomata A ATK Debuff 40 30 50
Parvati Heal All 50 10 60
Throne Fire Fire All Magic 60 30 30
Titan Phys Phys All Magic 60 40 20
Vouivre Phys Phys All Magic 60 20 40
Tiamat Almighty Almighty All Magic 50 20 50
Kinmamon Almighty Almighty All Magic 20 60 40
Mitra Almighty Almighty All Magic 30 30 60
Vetala Ice Ice All Magic 30 60 30
Berserker Phys Phys All Magic 60 30 30
Isis Heal All 30 60 30
Ose Phys Phys All Magic 60 30 30
Dakini Phys Phys All Magic 60 40 20
Dominion Heal All 40 30 50
Feng Huang Fire Fire All Magic 60 20 40
Efreet Fire Fire All Magic 60 20 40
Grendel Phys Phys All Magic 60 30 30
Arahabaki Phys Phys All Magic 40 40 40
Koumokuten Phys Phys All Magic 50 50 20
Scathach Phys Phys All Magic 60 10 50
Chimera Elec Elec All Magic 30 60 30
Horus Light Light All Magic 60 30 30
Kresnik Light Light All Magic 30 30 60
Moh Shuvuu Force Force All Magic 10 60 50
Shiki-Ouji Light Light All Magic 20 50 50
Baihu Ice Ice All Magic 50 50 20
Illuyanka Ice Ice All Magic 60 40 20
Kushinada Heal All 20 50 50
Lilim Almighty Almighty All Magic 30 60 30
Setanta Phys Phys All Magic 50 40 30
Virtue Heal All 40 40 40
Horkos Phys Phys All Magic 60 40 20
Kwancha ATK Debuff 50 10 60
Peallaidh ATK Debuff 30 30 60
Gui Xian Ice Ice All Magic 60 40 20
Mad Gasser Dark Dark All Magic 20 60 40
Ammut Phys Phys All Magic 60 50 10
Apis Heal All 30 60 30
Ares Phys Phys All Magic 60 20 40
Arianrhod Light Light All Magic 40 60 20
Chatterskull Dark Dark All Magic 30 60 30
Jatayu ATK Buff 30 60 30
Lailah Light Light All Magic 30 60 30
Camazotz ATK Debuff 30 30 60
Kaiwan Dark Dark All Magic 60 40 20
Mandrake ATK Debuff 20 40 60
Mermaid Ice Ice All Magic 60 30 30
Reiko Kashima Dark Dark All Magic 60 30 30
Silky Ice Ice All Magic 50 30 40
Unicorn Ice Ice All Magic 60 30 30
Baphomet Dark Dark All Magic 40 60 20
Forneus Elec Elec All Magic 40 60 20
Hare of Inaba Heal All 40 40 40
Ikusa Ice Ice All Magic 50 30 40
Makami ATK Buff 30 30 60
Makara Ice Ice All Magic 40 40 40
Mothman Elec Elec All Magic 50 20 50
Zouchouten Phys Phys All Magic 60 20 40
Bodyconian Phys Phys All Magic 40 40 40
Hua Po Fire Fire All Magic 60 60
Pele Fire Fire All Magic 60 20 40
Power Phys Phys All Magic 60 30 30
Tam Lin Phys Phys All Magic 40 40 40
Valkyrie Phys Phys All Magic 60 30 30
Saki Mitama Elec Elec All Magic 60 30 30
Kelpie Heal All 20 40 60
Orthrus Fire Fire All Magic 40 50 30
Patrimpas Heal All 30 60 30
Principality Heal All 30 30 60
Shadow Elec Elec All Magic 60 30 30
Dis Fire Fire All Magic 60 50 10
Legion Dark Dark All Magic 30 40 50
Yaksini Phys Phys All Magic 60 30 30
Shiisaa Force Force All Magic 30 60 30
Kusi Mitama Force Force All Magic 60 30 30
Fomorian Ice Ice All Magic 50 60 10
Kanbari Phys Phys All Magic 50 40 30
Nadja Heal All 30 30 60
Naga Phys Phys All Magic 60 50 10
Suparna ATK Buff 30 60 30
Hathor Heal All 10 60 50
Heqet Elec Elec All Magic 60 30 30
Kurama Tengu Force Force All Magic 60 20 40
Oni Phys Phys All Magic 50 20 50
Take-Minakata Phys Phys All Magic 60 30 30
Abraxas Phys Phys All Magic 60 30 30
Ippon-Datara Phys Phys All Magic 60 20 40
Nigi Mitama Ice Ice All Magic 60 30 30
Pisaca Dark Dark All Magic 30 60 30
Archangel Phys Phys All Magic 50 30 40
Black Ooze ATK Debuff 40 20 60
Kamiotoko Phys Phys All Magic 60 40 20
Nue Elec Elec All Magic 50 50 20
Hamsa Heal All 40 50 30
High Pixie Elec Elec All Magic 60 10 50
Decarabia ATK Debuff 40 40 40
Shikome Ice Ice All Magic 60 30 30
Jack the Ripper Phys Phys All Magic 60 30 30
Kodama Force Force All Magic 20 60 40
Ara Mitama Fire Fire All Magic 60 30 30
Incubus Dark Dark All Magic 30 50 40
Poltergeist Dark Dark All Magic 40 50 30
Angel Light Light All Magic 60 30 30
Blob Force Force All Magic 60 10 50
Kabuso ATK Debuff 50 10 60
Mou-Ryo Dark Dark All Magic 20 60 40
Raijuu Elec Elec All Magic 60 20 40
Chupacabra Force Force All Magic 50 20 50
Momunofu Phys Phys All Magic 40 40 40
Nozuchi Phys Phys All Magic 50 50 20
Nekomata Phys Phys All Magic 40 40 40
Pyro Jack Fire Fire All Magic 60 30 30
Koropokkur ATK Buff 30 30 60
Leanan Sidhe Heal All 30 30 60
Apsaras Ice Ice All Magic 50 50 20
Gremlin Dark Dark All Magic 30 30 60
Eligor Phys Phys All Magic 50 30 40
Phantom Dark Dark All Magic 60 60
Sandman Force Force All Magic 40 40 40
Bicorn Phys Phys All Magic 60 50 10
Inugami Fire Fire All Magic 60 20 40
Jack Frost Ice Ice All Magic 60 30 30
Koppa Tengu Force Force All Magic 60 30 30
Obariyon Heal All 30 30 60
Agathion Elec Elec All Magic 20 60 40
Mokoi Elec Elec All Magic 30 30 60
Chagrin Elec Elec All Magic 60 20 40
Melchom Heal All 40 30 50
Preta Ice Ice All Magic 50 50 20
Azumi Ice Ice All Magic 60 40 20
Cu Sith Phys Phys All Magic 50 40 30
Pixie Force Force All Magic 40 40 40
Slime Phys Phys All Magic 60 60

Strategy[edit]

Due to the high cost of friendship levels, obtaining new Connect Skills may take a long time - therefore, players just starting out on Devil Connector will be very dependent on default skills and stat bonuses from Aptitudes.

Choosing active skills[edit]

  • Healing - This can be helpful in Aura Gate, allowing the team to recover a little HP at the start of every encounter. If auto talk is turned on, this can also help patch up any HP sacrifices made when recruiting demons.
  • Elemental AoEs - These can provide a small boost to damage in almost any context.
    • If the damage dealt is high enough, then this can disrupt enemy effects that rely on staying healthy, such as The 10th Angel's damage reduction when at 99% HP.
      • Demon auras that increase damage dealt by the team (such as Queen Mab's Queen of the Night) or damage taken by the enemy (such as Mithras's Covenant Bless) will affect the damage dealt by connect skills.
      • Demon auras that boost the damage of a specific race will work on Connector, as long as the demon casting the Connect skill meets the requirements. For example, using Angel in Connector to cast a Light Light AoE, while the real team has a Panel 3 Gabriel (+40% to Light/Elec damage for Divine/Herald demons), will boost the damage of the Connect skill.
    • Since repelled Connect skills don't hurt you, there's no downside to improving the damage of the Connect skill.
    • All of the basic AoEs are magic-based, including the Phys Phys AoE. Therefore, for optimal connect skill damage, try to use demons with a high magic stat.
    • However, since Connect skills don't trigger chain effects, you can't use it to set off a turn 0 combo.
    • Effects phrased as "starts the battle with" (such as the first part of Golden Apple), as well as the effects of the Embattle Brand set, will activate before Devil Connector. This means that those effects can partially block the damage of Connector.
  • Ailments - These are rare (no demon starts with an ailment Connect skill), but can be used to apply an ailment before the enemy can defend against it
    • An exception to this is Barriers from the Ward Brand set, which will trigger before Connector.
  • The basic ATK Buff and ATK Debuff skills are very weak, so they probably aren't worth using. While they do stack with regular buffs/debuffs, it's a measly 1%-2.5% effect that won't make much of a difference.

Choosing Aptitudes[edit]

Early on, the most that Aptitudes can offer is the stat bonuses for Ranks. However, the returns for higher ranks diminishes a lot - it's more efficient to spread Aptitudes widely: get a D rank in as many different Aptitudes as possible.

For example: S Rank is a 1% stat boost for 200 Aptitude, meanwhile D Rank is 0.5% stat boost for 10 aptitude. Getting D rank in two Aptitudes (0.5% x 2 = 1%) is effectively the same as S rank in one Apt, and D rank in three Apts (0.5% x 3 = 1.5%) surpasses it.

Optimally, demons used in the connector should have 3 different Aptitudes each, no duplicates, and each demon's Aptitude spread should be at least 50/50/10. In total, this would activate 6x C rank and 3x D rank stat boosts, summing to a 5.7% stat boost total. (6 x 0.7% + 0.5% x 3 = 5.7%).

  • If Aptitude-boosting passive skills are used, they should focus on giving 10 points in an area that would otherwise be 0, for D rank (0.5% stat boost).
  • Since the optimal spread sums to 110 points, but all demons' spreads sum to 120 points, there is some wiggle room. For instance: 60/50/10 and 50/50/20 are both optimal.
  • Ideally, the demons should also have relatively-high starting stats to make infusion cheaper.

Quick reference sheet[edit]

The following sheet by Wilder filters the options to only demons with optimal aptitude spreads, and sorts by the total nectar cost to max them:

Essentially:

  • Pick demons from near the top of the list, for the cheapest upgrade costs.
  • Pick demons that you are unlikely to use on a regular basis (as a demon cannot be in both the "real" team and in devil connector at the same time). 4-star-or-below demons are generally safe picks for this, as they see almost no usage in PvP, and only niche usage in PvE.
  • Avoid overlapping affinities.

Example team constructed by using the sheet (aiming for 4-star-or-below and lowest cost):

Demon Aptitudes Killer Nectar to max
Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty Heal Support Obstruction
Oberon 50 20 50 59,565
Shiki-Ouji 20 50 50 75,532
Baihu 50 50 20 85,294
Totals 20 50 50 50 50 50 20 50 20 220,391

Upgrading[edit]

Friendship leveling

  • You should focus on leveling just one demon's friendship, as higher friendship levels (supposedly) give stronger skills, and you can move the skills onto other demons by using Connect Skill Genomes and Connect Components.

Demon slot leveling

  • Try to level the 3 demon slots evenly.
  • Since all 3 demons' stats are added together to get the final connect stats, a single stat point has the same value no matter who it comes from. Therefore, you want to take the cheapest upgrade available at a given time.

Skill slot leveling

  • Max (lv50) the attack skill slot first, as this is immediately available and has the most-noticeable impact.
  • Leveling the passive slots highly depends on which skills are assigned to those slots.
  • Generally speaking, stat-boost passives (HP% V2, etc) grant a much-larger stat boost than aptitude-boost passives do.

Stat Infusion

  • Generally speaking, Magic > Vitality > Strength.
    • Magic makes the connector skill deal more damage, on top of boosting the "real" team's MATK and MDEF.
    • Vitality increases the real team's HP, PDEF, and MDEF.
    • Strength increases the real team's PATK and PDEF. Note that it does not affect the connector skill's damage, as all connector skills deal magic damage (yes, even the Phys one deals magic damage).
  • Try to level the same stat evenly across your 3 demons - for example, level the Mag stat evenly.
    • Stat infusion costs increase based on how many infusions the demon has already done on that stat (the blue +X number), rather than where that stat started. For example: the first few Mag infusions of a demon that starts at 200 Mag, will cost the same as the first few Mag infusions of a demon that starts at 50 Mag. Therefore, just try to keep the blue +X number equal across all 3 demons for the same stat.
    • Since all 3 demons' stats are added together to get the final connect stats, a single stat point has the same value no matter who it comes from. Therefore, you want to take the cheapest upgrade available at a given time.
Game Mechanics
Obtaining demons Talk • Magnetite/Fusion (Fusible Demons) • Summoning ( Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons
Resources Items • Karma • Season Pass • Rainbow Droplet
Team Building Battle Speed • Team restrictions • Liberators
Upgrading Leveling/Evolving • Awakening • Spirit Merge • Transcend • Sublimation
Customization Clear Red Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector
Alter-World Armaments • Demonite
Misc Formulas • AR Scanner • Devicon • Alignment