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Arioch

Stats[edit]

Elemental affinities
Phys
Null
Fire
-
Ice
Repel
Elec
Weak
Force
Resist
Light
-
Dark
Resist
Info
Rarity Race Grade AI
5★ Tyrant 90 Attack
6★ Stats
HP 1389 (27/467) Vitality 217 (24/467)
Strength 195 (96/467) Agility 64 (463/467)
Magic 129 (276/467) Luck 160 (124/467)
PATK 739 PDEF 666
MATK 600 MDEF 633

Skills[edit]

Innate Skills
Epitome of Endurance Passive -25% to this demon's affect on Battle Speed. +20% to max HP.
King of Vengeance Passive Adds Phys Pierce.

Adds Null Bind/Mute.
Spirit Chain Resistance - Indignation/Corrosion: 2.
+75% to Max HP.
+70% to hit rate.
+100% to Critical hit rate.
-50% to damage received.
[Battle Start Effect]: User gains 3 counts of Fortify.
Activates the following Chain Effect at start of enemy turn: Gains Tetraja and a 100% HP Bulwark. (1 turn)
Activates the following Chain Effect at end of enemy turn: Inflicts 50% Fractional damage based on Max HP (5000 Max) on all enemies, then enters a state of Charge and Might.
Activates the following Chain Effect when an enemy uses a Chain Effect or Active skill: Applies 4 counts of Fortify on the party. (Twice per battle)
Survival Effect: +30% to all damage and Critical damage dealt, -30% to damage received for all party members with a Bulwark.
[Order Crest: Ferocity]
Inscribes 1 Crest at start of enemy turn and when an enemy adds a Press Turn Icon. For every count:

Enters a state of Charge and Might, grants the party a Bulwark with 100% of their HP, then casts Tarukaja+ and Rakukaja+ (1 turn). Afterwards, all Crests will fade.
Lionfall 6 MP Inflicts Phys damage (Physical, Power: 200) on all enemies.

Activates the following Chain Effect if successful:
Applies 2 counts of Decay on all enemies, casts Rakunda+ (1 turn), then inflicts Phys damage (Physical, Power: 200) on them.

*Damage dependent on 30% of user’s Max HP. Ignores all death prevention skills.
Awaken: Boar Rush 5 MP Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.

* The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

* Damage inflicted by this effect will ignore all death prevention skills.
Gacha: Phys Slowda Passive +15% to Phys damage. -20% to own affect on Battle Speed.
Awaken: Lunar Downfall Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces all enemy ATK and EV/AC by 20%. (1 turn)
Gacha: Null Bind-Weak Passive Adds Null Bind and Null Weak.
Awaken: Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Great Aim Passive +20% to Phys hit rate.
Awaken: Drain Phys Passive Adds Phys Drain.
Gacha: Phys Amp Passive +25% to Phys damage.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+30% to Max HP and hit rate. -1 to MP cost of Lionfall. Activates the following Chain Effect when Lionfall is used: Grants an additional Press Turn Icon. (Once per turn)HP: +250(MAX)
Panel 2+30% to Max HP. -40% to damage received while having a Bulwark. Endures with 1000 HP 3 times per battle. Activates the following Chain Effect when gaining a Bulwark: Heals 20% HP to the party.Phys ATK +100(MAX)
Panel 3+40% to Max HP and Phys damage. Activates the following Chain Effect when downed: Revives all party members with 100% HP, then casts Tetraja on them. (1 turn)HP: +250(MAX)
Panel 4+40% to damage dealt. +30% to hit rate. Activates the following Chain Effect when gaining a Bulwark: Inflicts Phys damage (Physical, Power: 100) 2 times on all enemies. *Damage dependent on 30% of user’s Max HP.HP: +250(MAX)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Arioch/Sword Arioch/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Arioch
Teal Yellow Purple Any C D D -
Pros
  • Good for slow T2 teams, with Intimidating Stance, incredibly low Agility, and innate Epitome of Endurance.
  • His damage scales off of max HP, allowing him to do huge amounts of damage based off his HP.
  • At the end of the opponent's first turn, he enters a state of Charge and Rebellion, meaning his next hit will hit like a truck, and he additionally chips at their Max HP.
  • Both of his unique attacks go through endures, making it easier for him to sweep non-Danu teams with Lionfall.
  • His panels are great, making him even harder to kill and giving him much needed accuracy.
  • Red has both ST and AoE making it easier for him to avoid anti pierce.
Cons
  • Weak to Elec.
  • 64 Agility is nice for going slow, but it means he's also completely blind. Needs a ton of accuracy and buff control to hit evasive targets, especially against teams running Zenith and/or Gloom.
  • Lionfall does not have MP reduction in levels, and this can be abused by MP cost increase effects like those used by Hakumen no Mono or Spirit Chains of Indignation.
  • High HP totals mean fractional damage skills are going to hit harder on him.
  • Has some AI issues when anti-pierce comes into play, which can lead to him wasting his Charge and Rebellion combo on an auto attack.
  • Only gets his Charge and Rebellion effect once. After his big hit, his damage is effectively neutered making him hard to use against Nuwa.
  • Bulwark Pierce completely shuts his niche down.
Notes -
Synergies -

PvE Builds[edit]

PvP Builds[edit]

Archetype(s)[edit]

  • Red: Boar Rush for a strong ST Phys attack.
  • Yellow: Lunar Downfall for buff control.
  • Purple: Intimidating Stance for slow teams
  • Teal: Drain Phys to be paired wit Demiurge or Rama.

Skill Transfers[edit]

Damage Boosters to allow Lionfall and Boar Rush in red to deal as much damage as possible. HP boosters to not only make him tankier, it increases how much damage he can deal with Lionfall and Boar Rush in red as they both scale based off of 30% of his max HP. Accuracy boosters to make up for his bad AGI stat. Ailment Resistance/Immunities to not get stopped so easily, wasting his 1st turn Charge + Rebellion.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Butcher: AOE damage modifier for Lionfall.
  • Death Blow/Wicked Strike: Crit damage modifier to take advantage of his free Rebellion + Charge.
  • Phys Slowda: Phys damage modifier + reduces team speed for slow teams and works well with his innate IS in purple.
  • Phys Survivor: Phys damage modifier + endure.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Phys Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

HP boosters:

  • Life Surge: Highest HP modifier.
  • Epitome of Fortitude: HP modifier + crit resistance modifier.
  • Life Gain: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Aggression: Accuracy modifier + ailment resistance modifier.
  • Epitome of Finesse: Accuracy modifier + crit rate modifier.
  • Good Aim: Early game/budget option.

Ailment Resistance/Immunity:

  • Infernal Mask: Highest ailment resistance modifier.
  • Epitome of Aggression: Accuracy modifier + ailment resistance modifier.
  • Null Bind-Weak: Weak and Bind immunity. Useful to not get punished against Nergal ailment teams and bind stopping his Charge + Rebellion boosted attack on T1.
  • Null Bind: Bind immunity.
  • Null Charm: Charm immunity to not make him kill his own team with a Charge + Rebellion powered up Lionfall.
  • Null Mute: Mute immunity to allow him to use his Charge + Rebellion on Lionfall/Boar Rush instead of wasting it on a regular attack.
  • Hellish Mask: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Elec: Covers up his weakness.
  • Enduring Soul/+: Adds an endure if needed.

Brands[edit]

  • Stat priorities: HP%, Phys AC%
  • Life: Boosts HP and thus damage.
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Guard/Shield: Boosts his Phys/Mag DEF.

Mitama[edit]

  1. VIT (20): To boost his HP and damage output.
  2. LUK (20): Increases his chances of landing attacks and resistance against ailments

Build(s)[edit]

King of Ellasar
Transferred Skills Notes:

An anti-T1 demon. Bulwark is basically a damage shield that allows him to soak up high damage and thats without taking a hit to his HP. P2 especially makes him take less damage while bulwark is up making him even harder to take out especially with teammates like Maria and XWM. Accuracy boosters can be ran especially against Dodge tank Marias which are built mainly for Astaroths who have way higher AGI and innate accuracy boosters. Teal can be used with Demiurge or Rama but you do lose out on IS unless 2 other IS demons are also ran. Red can be useful against anti-pierce teams allowing Arioch to at least nuke something and not get stopped completely especially on Defense where AI will auto-attack when facing anti-pierce which red helps to fix that.

Epitome of Fortitude Phys Slowda
Infused Mitama
Vi 20 Lu 20
Brands
Life + Ward/Aim with HP ATK%
Target Stats
-


Official Profile[edit]

The fallen angel of Israel and the demon of vengeance. His name means "ferocious lion" and he is said to aid in vengeance of those who seek his service. During his time as an angel of God, he was recognized as the guardian angel of the saint Enoch. It is said that his name originally belonged to one in either the Book of Genesis or the Book of Daniel from the Old Testament, only to become associated with the demon thereafter.