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Nidhoggr

Stats[edit]

Elemental affinities
Phys
Null
Fire
-
Ice
Null
Elec
Weak
Force
-
Light
Weak
Dark
-
Info
Rarity Race Grade AI
4★ Drake 72 Attack
6★ Stats
HP 1347 (35/467) Vitality 208 (32/467)
Strength 187 (123/467) Agility 98 (421/467)
Magic 76 (429/467) Luck 165 (81/467)
PATK 722 PDEF 652
MATK 489 MDEF 596

Skills[edit]

Innate Skills
Binge Eating 6 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.
Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Nastrond Passive Activates the following Chain Effect when an ally is downed: Heals own HP by 80% and become immune to Mortal skills. (1 turn)
Awaken: Vitality Amp III Passive +15 to Vitality.
Awaken: Megaton Press 6 MP Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.
Gacha: Power Hit 7 MP Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.
Awaken: Fog Breath 6 MP Reduces ATK and EV/AC of All Enemies by 20% for 3 turns.
Gacha: Life Gain Passive +20% to Max HP.
Awaken: Wild Instinct Passive -75% to Critical hit rate of damage received.
Gacha: Muscle Punch 6 MP Inflicts Phys (Physical) damage on a single enemy.Power: 170 *The damage inflicted by this skill is dependent on Phys DEF.
Awaken: Null Elec Passive Adds Elec Null.
Gacha: Resist Light Passive Adds Light Resist.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+5% to Phys hit rate.HP: +150(MAX)
Panel 2-15% to Critical hit rate of damage received.Phys ATK: +50(MAX)
Panel 3+10% to Phys damage.HP: +150(MAX)

Availability[edit]

Nidhoggr/Sword Nidhoggr/Shield

Role Summary[edit]

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Nidhoggr
Teal Purple Purple Teal 1 4 4 2 2
Pros
  • High survivability due to innate skills (esp. in Purple) and Stats.
  • Nastrond is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him Recarmdra to turn the tables.
  • Decent LUK stat makes Mahashibabooon a decent transfer, which is to be cast before Recarmdra to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
Cons
  • Fairly passive due to serving a primarily supportive role, especially against teams with anti-ailments/cleansers.
  • Two weaknesses can be hindering. (Only one weakness if Teal, though.)
Notes -
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Official Profile[edit]

An evil dragon of Norse lore that dwells beneath Yggdrasil, gnawing at its roots for sustenance. He is known for leading his kin into war against Hraesvelgr. Even after Ragnarok, the end of days, he will linger, feeding off the corpses of the dead.